akassaw
Member
- Joined
- Feb 17, 2010
- Messages
- 195
- Reaction score
- 1
Alright - Im going to lay out an idea I've been dwelling on.
Description: A PVP plugin that will improve reaction speed and decision making processes. (Even if its the wrong decision. Its better than standing there like a bitch.) I will use a warrior as an example throughout this description.
Current Problems:
1. The current model does not scan quickly enough around the BG to find a target.
2. Entering combat logic is f*cking lazy! When a warrior dismounts he should immediately pop enrage and intercept/charge to the target.
3. Mr. Biggles loves to run directly up the same path, the same way, into the same 3 enemies and get owned the same way every single time until he rez's somewhere else and take a different path.
Proposed Solutions:
1. A target can run right by and never be targeted. I think the rule of thumb should be, "If its red, its dead" (or at least charged and really annoyed).
2. When the warrior dismounts the dismounting keystroke should be seamless and follow directly into the rage generator (still advancing to target) and when GCD is up move to intercept/charge and immediately hamstring.
3. When a PVP profile is written (by choice) the program should have the capability to choose between 1 -3 different "paths" to take. This could be done by random. This would lay off the, "here comes the bot again!" BS that plagues BG's.
Overall - this would eliminate the "bottish" look of your toon. I understand much of this is more or less custom class controlled but the overall reaction time is slow, and the targets being missed is annoying. Plus, engagement is slow and very bot-like.
I would love to help anyone who has any ideas on this. Please provide constructive criticism.
Description: A PVP plugin that will improve reaction speed and decision making processes. (Even if its the wrong decision. Its better than standing there like a bitch.) I will use a warrior as an example throughout this description.
Current Problems:
1. The current model does not scan quickly enough around the BG to find a target.
2. Entering combat logic is f*cking lazy! When a warrior dismounts he should immediately pop enrage and intercept/charge to the target.
3. Mr. Biggles loves to run directly up the same path, the same way, into the same 3 enemies and get owned the same way every single time until he rez's somewhere else and take a different path.
Proposed Solutions:
1. A target can run right by and never be targeted. I think the rule of thumb should be, "If its red, its dead" (or at least charged and really annoyed).
2. When the warrior dismounts the dismounting keystroke should be seamless and follow directly into the rage generator (still advancing to target) and when GCD is up move to intercept/charge and immediately hamstring.
3. When a PVP profile is written (by choice) the program should have the capability to choose between 1 -3 different "paths" to take. This could be done by random. This would lay off the, "here comes the bot again!" BS that plagues BG's.
Overall - this would eliminate the "bottish" look of your toon. I understand much of this is more or less custom class controlled but the overall reaction time is slow, and the targets being missed is annoying. Plus, engagement is slow and very bot-like.
I would love to help anyone who has any ideas on this. Please provide constructive criticism.
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