Lately I have been using my newly created goblin rogue as a screensaver with HB put in QuestingMode and the Azenius Project.
Apart from the Azenius issues it has, I also noted that my rogue was getting killed by passing to closely by opposite faction NPC groups like fe. 'Explorers League Digsite' which happens to be Alliance Landing Ground. Same happened near Blackfathom Camp (also alliance grounds).
Apparantly I either have to manually add blackspots for every Alliance camp I could get across in my questing.
It would be nice to have some sort of feature in HB that it
either uses the buildin 'radar' to mesh around those places when it detects a mob with a large level difference
either detect that a level 10+ difference npc killed me twice on the same spot and blacklist the spot itself with a rather large radius
In case the 2nd happened it would be even nicer to have some sort of GUI to store/discard those blackspots manually.
Don't know if this should be hardcoded into HB or rather built as a plugin.
Apart from the Azenius issues it has, I also noted that my rogue was getting killed by passing to closely by opposite faction NPC groups like fe. 'Explorers League Digsite' which happens to be Alliance Landing Ground. Same happened near Blackfathom Camp (also alliance grounds).
Apparantly I either have to manually add blackspots for every Alliance camp I could get across in my questing.
It would be nice to have some sort of feature in HB that it
either uses the buildin 'radar' to mesh around those places when it detects a mob with a large level difference
either detect that a level 10+ difference npc killed me twice on the same spot and blacklist the spot itself with a rather large radius
In case the 2nd happened it would be even nicer to have some sort of GUI to store/discard those blackspots manually.
Don't know if this should be hardcoded into HB or rather built as a plugin.