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toasterstrudel

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Joined
Dec 4, 2015
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Log attached

I get this error in red:

[05:47:43.695 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> GreyMagic.InjectionSEHException: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.‬‪*‪***​​*‪‫*****‪‏****‫‬*(Int32 )
at GreyMagic.Executor.‪​‎*‎‏‬‏‏‫‎‎***​‫‏‎​‏​**​‏*(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at ff14bot.Managers.DutyManager..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.<>c__DisplayClass3_0.<<ReturnsNullWrapper>b__0>d.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at TreeSharp.ActionRunCoroutine.Run(Object context)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.<Execute>d__13.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__12.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at ff14bot.TreeRoot.() --> GreyMagic.InjectionSEHException: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.‬‪*‪***​​*‪‫*****‪‏****‫‬*(Int32 )
at GreyMagic.Executor.‪​‎*‎‏‬‏‏‫‎‎***​‫‏‎​‏​**​‏*(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at ff14bot.Managers.DutyManager..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.<>c__DisplayClass3_0.<<ReturnsNullWrapper>b__0>d.MoveNext()

then the game just crashes
 

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Pvp bot has been broken since 3.1, its going to be disabled in a upcoming build until i have the time to rereverse the queuing system.
 
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