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Pushedx, Please Add This Feature.

Aarron the Aussie

New Member
Joined
Jun 19, 2012
Messages
60
Hi Push,

Thanks for your time, could you please add into the OldGrindBot routine an added Skill Slot for an intial curse/skillcurse(eg Split Arrow, Chains, CurseOnHit, Assassins Mark)?
Just so it initialises the combat of the mob with a single curse attack as it's a pretty big part of most peoples build. Either way let me know what you think or if you can recommend something that I can do.
Thanks again for your time, appreciated; also great job on the bot man runs very smoothly. I think the vendoring process is probably a little over nerfed though, and possibly a little too slow....just my opinion though(maybe 25-35% faster would be great!)

Cheers,

Aarron :)

Edit: and also a refresh feature that it automatically uses it again after the the curse would generally wear off 3-4sec.
 
He won't do this as he plans to remake this profile when he has time. On top of that we (community) could do this ourselves and customize it to our liking.
 
Ah thanks for the reply Krone; is there someone where I could paste this request to get the right talented person to do such a thing?
 
aaron wants a CS with a curse on hit setup. so he has curse on hit linked with split arrow and he would like that the bot do this. also recast it after 4 seconds for example
 
He won't do this as he plans to remake this profile when he has time. On top of that we (community) could do this ourselves and customize it to our liking.

Essentially this, but not because I don't want to, it's just the design of the CR does not make it easy for things like that to be implemented. The new design i have planned would though, as it's centered around a sequence of conditions -> actions.

You'd have to have a bit of extra logic to track the "opening curse", but essentially, your CR logic would be (pseudo):
* If best target doesn't have curse X -> cast curse X
* If best target has curse X -> use skill X (assuming you only wanted to use one skill on a specifically cursed target)
* Use fallback skill Y (curse immunes, as that's why itd still not have a curse now)

The previous routine before the FM expansion worked this way, but it was 100% code driven, with no gui options so configuring or changing logic was not very user friendly/ I have some solutions for that now, but it's just a matter of finishing all the other big bot stuff, then moving into things like this.
 
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