verythaiguy
New Member
- Joined
- Jan 15, 2010
- Messages
- 119
What if I want to implement in a pulse function a while loop that lasts longer than 1/8th of a second?? Is there a way to disable pulsing... One thign I don't understand is the decision for even using pulsing in the first place... why not just let us handle the while loop and return when combat is over... (like in omegabot). If you wanted to check other things while custom class combat was going on, just spawn the custom class as a new thread??