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PullMore bugged with Singular

widds

Member
Joined
Nov 12, 2014
Messages
316
Built in Singular routines are not adhering to the PullMore in settings..

[05:03:02.579 N] (Singular) Pull More: more adds allowed since current KillPoi Cliffclutch Screecher.7276, target=Cliffclutch Screecher.7276, combat=Y, tagged=Y
[05:03:02.582 N] (Singular) Setting BotPoi to Kill Cliffclutch Screecher.3382
[05:03:02.586 N] (Singular) EnsureTarget: switching to target Cliffclutch Screecher.3382
[05:03:02.611 N] (Singular) YourCurrentTarget: changed to: Cliffclutch Screecher.3382 lvl=110 h=100.0%, maxh=1039267, d=51.7 yds, box=0.0, boss=N, trivial=N, player=N, attackable=Y, neutral=N, hostile=Y, entry=98306, faction=16, loss=Y, facing=N, blacklist=N, combat=N, flying=N, abovgrnd=N, IsBotPoi=Kill, TargetIndex=1, creature=Humanoid, tagme=N, tagother=N
[05:03:02.615 N] (Singular) (Singular) FaceTarget: facing since more than 70 degrees (moving=N)
[05:03:02.619 N] (Singular) (Singular) FaceTarget: waiting (waitForFacing=True)
[05:03:02.616 N] (Singular) MoveToUnit[PathGenerating]: moving within 39.0 yds of Cliffclutch Screecher.3382 @ 51.7 yds
[05:03:02.441 D] Flying from <1989.926, 4070.688, 263.5088> to Type: Kill, Name: Cliffclutch Screecher, NavType: Fly
[05:03:02.441 D] [Flightor] Set up for movement from <1989.926, 4070.688, 263.5088> to <2001.856, 4094.315, 280.5603>
[05:03:02.501 N] [Singular] *Moonfire on Cliffclutch Screecher.7276 @ 88.5% at 31.3 yds
[05:03:02.582 N] [Singular] Pull More: pulling Like Current #2 - Cliffclutch Screecher.3382 @ 51.6 yds
[05:03:02.585 D] Changed POI to: Type: Kill, Name: Cliffclutch Screecher, NavType: Fly
[05:03:02.586 N] [Singular] Switching to BotPoi: Cliffclutch Screecher.3382!
[05:03:02.646 D] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[05:03:02.709 D] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[05:03:02.911 N] (Singular) <<< ADD >>> CurrentTarget now: Cliffclutch Screecher.3382 h=100.0%, maxh=1039267, d=51.9 yds, box=0.0, inmelee=N, player=N, hostil=Y, faction=16, loss=Y, face=Y, agro=N, IsBotPoi=Kill, TargetIndex=1
[05:03:02.915 N] (Singular) MoveToUnit[PathGenerating]: moving within 39.0 yds of Cliffclutch Screecher.3382 @ 51.9 yds
[05:03:03.190 N] (Singular) MoveToUnit[PathGenerating]: moving within 39.0 yds of Cliffclutch Screecher.3382 @ 52.2 yds
[05:03:02.915 D] [Path Generation - Short Paths] 2 call(s) in last 3.0s. Throttling for next 2.5s.
: at xH^i|0;\[_u1Ss;e=3\*hmKuMl%.!)Fn`\&OSls$\*Y(vSO4wL^ )B.‏*‪‎​*‫‫​‪‫*‎****‎**‬​**(MoveToParameters )
at Styx.Pathing.Navigator.MoveTo(MoveToParameters parameters)
at Singular.Helpers.Movement.<>c__DisplayClass37_0.<CreateMoveToUnitBehavior>b__1(Object ret) in C:\Users\asdfasdf\Documents\adfhsdghsfdgh\Routines\Singular\Helpers\Movement.cs:line 428
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action.n~$)|Lh7pTG\[ N!};QRW}HTb.MoveNext()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator.qZr}x\[r7=(L@^|BNz:K\,G8s3!.MoveNext()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector.jUta:Uxi1DQ!iR2}8YSu~w\]!!.MoveNext()
at Styx.TreeSharp.Composite.Tick(Object context)
[05:03:03.477 N] (Singular) MoveToUnit[PathGenerating]: moving within 39.0 yds of Cliffclutch Screecher.3382 @ 52.5 yds
[05:03:03.752 N] (Singular) MoveToUnit[PathGenerating]: moving within 39.0 yds of Cliffclutch Screecher.3382 @ 52.8 yds
[05:03:04.008 N] (Singular) MoveToUnit[PathGenerating]: moving within 39.0 yds of Cliffclutch Screecher.3382 @ 53.1 yds
[05:03:03.760 N] [Singular] *Sunfire on Cliffclutch Screecher.7276 @ 85.6% at 23.6 yds
[05:03:04.278 N] (Singular) MoveToUnit[PathGenerating]: moving within 39.0 yds of Cliffclutch Screecher.3382 @ 53.4 yds
[05:03:04.730 N] (Singular) MoveToUnit[PathGenerating]: moving within 39.0 yds of Cliffclutch Screecher.3382 @ 54.0 yds
[05:03:04.441 D] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[05:03:04.500 D] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[05:03:05.001 N] (Singular) MoveToUnit[PathGenerating]: moving within 39.0 yds of Cliffclutch Screecher.3382 @ 54.4 yds
[05:03:05.258 N] (Singular) MoveToUnit[PathGenerating]: moving within 39.0 yds of Cliffclutch Screecher.3382 @ 54.7 yds
[05:03:05.542 N] (Singular) MoveToUnit[PathGenerating]: moving within 39.0 yds of Cliffclutch Screecher.3382 @ 55.0 yds

This is with it set to None. It is still pulling additional mobs.
 
Last edited:
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