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Pull Distance vs Objective pull distance

Harmony

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Nov 24, 2010
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As the title implies, I am curious if a quest objective such as kill creature x number of times can have a separate pull distance than what is typically chosen in the General Settings. What I am seeing is that if the pull distance is set low for melee CC's for instance, that if the hotspots are not placed well enough that the bot will begin to wander off objective.
 
PHP:
			<If Condition="((HasQuest()) &amp;&amp; (!IsQuestCompleted()))" >
				<CustomBehavior File="SetPullDistance" Distance="1" />
				<!-- objective -->
				<CustomBehavior File="SetPullDistance" Distance="25" />
			</If>

This is what I like to do... but Chinajade likes people to use the UserSettings so you can adjust it, then usersetting pulldistance="useroriginal" or something silly like that
 
As Kick as already demonstrated the deprecated way to do it, here's the correct way <winks at Kick>...
PHP:
<If Condition="(HasQuest() &amp;&amp; !IsQuestCompleted())" >
    <CustomBehavior File="UserSettings" GroundMountFarmingMode="false" KillBetweenHotspots="true" PullDistance="50" UseMount="false" />
    <!-- some kind of grindy Objective or perhaps a GrindTo -->
    <CustomBehavior File="UserSettings" Preset="UserOriginal" />
</If>

With the drop of Honorbuddy after HB-2.0.0.4345, the first UserSettings should further be simplified to...
PHP:
<If Condition="(HasQuest() &amp;&amp; !IsQuestCompleted())" >
    <CustomBehavior File="UserSettings" Preset="Grind" />
    <!-- some kind of grindy Objective or perhaps a GrindTo -->
    <CustomBehavior File="UserSettings" Preset="UserOriginal" />
</If>

There are a considerable number of advantages that UserSettings has over most other similar behaviors. Full documentation here...
[wiki]Honorbuddy Custom Behavior: UserSettings[/wiki]


Most importantly, the original user settings are easy to restore at any time, and will be restored correctly even if the user stops the bot.


cheers,
chinajade
 
Last edited:
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