louisduloc
Member
- Joined
- Jan 15, 2010
- Messages
- 82
PTR Patch 4.2 Notes
Death Knights
Druids
Hunters
Mages
Paladins
Rogues
Shaman
Warlocks
Warriors
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- Obliterate base damage has been reduced to 150% weapon damage, down from 160%.
- Talent Specializations
- Frost
- Hungering Cold now has a 1.5-second cast time.
- Might of the Frozen Wastes now increases two-handed weapon damage by 3/7/10%, down from 4/8/12%.
- Unholy
- Unholy Might now increases Strength by 20%, up from 5%.
- Frost
- Glyphs
- Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health (still requires Frost or Unholy Presence).
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- Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form. In addition, Cat Form's scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.
- Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
- Mangle (Cat) damage at level 80 and above has been increased to 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
- Rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake's tooltip being incorrect from this change will be corrected in a future patch.
- Ravage damage at level 80 and above has been increased to 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
- Savage Roar now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
- Shred damage at level 80 and above has been increased to 540% weapon damage, up from 450%, and bonus damage has been lowered to 302.
- Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.
- Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
- Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
- Starfire damage has been increased by approximately 23%.
- Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
- Wrath damage has been increased by approximately 23%.
- Talent Specializations
- Balance
- Earth and Moon's duration has been increased to 15 seconds, up from 12.
- Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
- Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
- Solar Beam has a new spell effect.
- Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.
- Feral
- Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
- Faerie Fire (Feral) base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
- Maul base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
- Pulverize weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
- Mangle (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
- Swipe base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
- Thrash initial base damage has been increased to 1042, up from 339. Initial damage attack power scaling has been decreased to 9.82%, down from 19.2%. Periodic base damage has been increased to 581, up from 189. Periodic damage attack power scaling has been decreased to 1.67%, down from 3.26%. In addition, a bug was corrected where armor decreased the periodic damage done by this ability.
- Lacerate initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
- Natural Reaction damage reduction has been increased to 9/18%, up from 6/12%.
- Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
- Restoration
- Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
- Balance
- Glyphs
- Glyph of Berserk duration increase is now 10 seconds, up from 5.
- Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.
- Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.
- Set Bonuses
- The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).
- The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.
- Druid Bug Fixes
- It is no longer possible in some encounters to use Feral Charge when closer than its minimum range.
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- Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
- Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
- Talent Specializations
- Marksmanship
- Careful Aim now grants additional critical strike chance against targets over 90% health, up from 80% health.
- Survival
- Black Arrow damage done has been increased by roughly 40%.
- Marksmanship
- Pets
- 10 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.
- Intervene (Pet Tenacity) has been redesigned. The pet runs at high speed toward a group member, reducing the damage done by the next melee or ranged attack made against them equal to 50% of the pet's total health.
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- Arcane Blast damage done has been reduced by 5%.
- Pyroblast cast when Hot Streak is not active was doing slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
- Spellsteal mana cost has been increased by 100%.
- Talent Specializations
- Fire
- When Impact spreads Living Bomb, it will only be spread to two additional targets. The net effect is that if the mage's most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.
- Frost
- Deep Freeze and Ring of Frost will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with.
- Fire
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- Divine Light mana cost has been increased to 35% of base mana, up from 30%.
- Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
- Guardian of Ancient Kings uses the new Assist pet stance functionality.
- Holy Light mana cost has been increased to 12% of base mana, up from 10%.
- Rebuke, Divine Shield and Divine Protection have new icons.
- Seal of Righteousness now can be activated by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can activate this seal. In addition, Seal of Righteousness procs can now be critical effects.
- Talent Specializations
- Holy
- Beacon of Light can no longer be dispelled. In addition, it now transfers 100% of the heal from Holy Light, but still 50% of the heal from other spells.
- Denounce has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
- Holy Shock mana cost has been decreased to 7% of base mana, down from 8%.
- Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.
- Infusion of Light can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and Divine Light. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc.
- Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.
- Walk in the Light now improves Word of Glory healing by 30%, in addition to its current effects.
- Protection
- Ardent Defender has a new spell effect.
- Guarded By The Light no longer interacts with Holy Shield in any way.
- Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
- Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.
- Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.
- Retribution
- Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.
- The Seals of Command talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.
- Selfless Healer can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.
- Holy
- Glyphs
- Glyph of Seal of Truth expertise bonus now also works when Seal of Righteousness is active.
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- Devouring Plague damage done has been decreased by 12%.
- Mind Blast damage done has been increased by 12%.
- Shadowfiend uses the new Assist pet stance functionality.
- Shadow Word: Death damage done has been increased by 12%.
- Shadow Word: Pain damage done has been decreased by 12%.
- Talent Specializations
- Shadow
- Mind Flay damage done has been increased by 12%.
- Psychic Horror no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells.
- Sin and Punishment's Vampiric Touch backlash fear effect no longer has diminishing returns.
- Vampiric Touch damage done has been decreased by 12%.
- Shadow
- Priest Bug Fixes
- Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.
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- Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
- Combat Readiness and Cloak of Shadows now share a cooldown.
- Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
- Stealth now once again begins its cooldown once the rogue leaves Stealth.
- Talent Specializations
- Assassination
- Assassin's Resolve damage bonus has been increased to 20%, up from 15%.
- Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.
- Combat
- Savage Combat now increases attack power by 3/6%, up from 2/4%.
- Vitality now increases attack power by 30%, up from 25%.
- Subtlety
- Elusiveness now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
- Hemorrhage base damage has been increased by 40%.
- Sanguinary Vein damage to bleeding targets has been increased to 8/16%, from 5/10%.
- Assassination
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- Fire Nova damage has been increased by 15%.
- Lightning Shield and Water Shield can no longer be dispelled.
- Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
- Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.
- Talent Specializations
- Elemental
- Call of Flame now also causes Fire Nova to add 3/6 seconds to the duration of Flame Shock auras on targets that Fire Nova damages.
- Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
- Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.
- Restoration
- Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
- Mana Tide now grants 200% of the caster's Spirit, down from 400%.
- Elemental
- Glyphs
- Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.
- Set Bonuses
- The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).
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- Soul Fire is now available at level 20, down from level 54.
- Soul Harvest has a new spell effect.
- Glyphs
- Glyph of Soul Swap now applies a 30-second cooldown to Soul Swap, up from 15 seconds.
- Warlock Bug Fixes
- It is no longer possible to leave combat while channeling Drain Soul.
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- Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
- Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
- Retaliation, Recklessness and Shield Wall no longer have stance requirements.
- Talent Specializations
- Arms
- Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.
- Fury
- Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%.
- Arms
- Warrior Bug Fixes
- It is no longer possible in some encounters to use Charge when closer than its minimum range.