Apoc
Well-Known Member
- Joined
- Jan 16, 2010
- Messages
- 2,790
- Reaction score
- 94
First and foremost; this tool is still under active development. So if things don't quite work properly, just let me know and I'll try to fix it ASAP.
Now that we've got that out of the way; lets get into the good stuff shall we?
The editor is a graphical editor for profiles, with a 'visualizer' type aspect, as seen in EditPatrol (an old Glider profile editor). However, the way things are done, are vastly different.
For example; my application uses XNA to do all the rendering, which allows me to do 'special' things with it, and keep memory usage to a minimum. EditPatrol however, uses mostly GDI (the stuff most Window's applications use to render their windows, buttons, etc). In short; this means I can do a bit more stuff, much easier than the EditPatrol guys could. (Also, please correct me if I'm wrong about any of the above, the last time I checked on EP was a few years ago.)
In its current state my editor will allow you to do quite a few things, some of which aren't completed, and some of which likely won't be for quite some time.
9/6/2010 - Initial release of the new editor.
9/7/2010 - See post
9/8/2010 - See post
9/8/2010 2 - See post
9/10/2010 - See post
9/11/2010 - See post
9/12/2010 - See post
9/17/2010 - See post
9/19/2010 - See post
10/9/2010 - See post
11/10/2010 - See post
If you want to see a demo vid of the editor in action (with a somewhat buggy build) you can view the video here: http://www.code-cave.com/demo/
The following are some examples of 'bad' profiles that my editor has caught issues with, as you can see from the images, it's fairly self-explanatory what's wrong with them. (Sorry Mord, your profile just happens to be one of the few I've been testing with!)
Hotspots completely inside blackspots (causes HB to bug out):
Hotspot orders being completely ass-backwards:
More images to come...
RULES OF THIS THREAD
- If you have an issue with the editor, but don't give me a clear, and concise description of the issue, I will simply ignore you. Period.
- If you have a bug to report, please do so with as much information as you can. Any posts stating "it's broken" or similar, will be ignored. (I will contact the mods to remove such posts as well.)
- Complaining, bitching, or otherwise annoying me, will not be tolerated. If you have an issue with the way I do things, go somewhere else. I'm not here to please everyone. I'm only here to make life a bit easier for some of you.
Now that we've got that out of the way; lets get into the good stuff shall we?
WHAT IT DOES
The editor is a graphical editor for profiles, with a 'visualizer' type aspect, as seen in EditPatrol (an old Glider profile editor). However, the way things are done, are vastly different.
For example; my application uses XNA to do all the rendering, which allows me to do 'special' things with it, and keep memory usage to a minimum. EditPatrol however, uses mostly GDI (the stuff most Window's applications use to render their windows, buttons, etc). In short; this means I can do a bit more stuff, much easier than the EditPatrol guys could. (Also, please correct me if I'm wrong about any of the above, the last time I checked on EP was a few years ago.)
In its current state my editor will allow you to do quite a few things, some of which aren't completed, and some of which likely won't be for quite some time.
- You can load basically any Honorbuddy (1 or 2) profile into the editor. All XML tags are currently supported.
- You can save your profiles to valid HB2 format. (Subsequently, this won't work for HB1 profiles, but you can quickly 'upgrade' your profiles using my editor) This includes QuestOrder, quest overrides, blackspots, etc.
- You can completely edit normal GRIND ONLY profiles with the current builds of the editor. Quest profiles are currently not supported in the editor, however, they can be loaded/saved without any issue.
- Visually add/remove hotspots with a single click. (And maybe holding a key down too
)
- Edit all item lists. (Protected items, forced mail items, etc)
- Quickly add/edit vendors. You can simply click a vendor in the visualizer to add them to your vendors list.
- Add, edit, and remove quest overrides. All within the visual editor. - Currently in development. GUI issues abound!
- Complete support for quest order 'stuff'. This includes making sure you complete objectives as you go, and even automatically showing possible errors. (Picking up a quest, before a checkpoint -> turnin order.) - Quest order stuff is in very early internal alpha testing at the moment. Expect it somewhat soon though!
- Support for correcting Z coordinates in hotspots on a loaded/new profile.
- Much, much more.
REQUIREMENTS
- XNA 3.1 (Redistributable, or development)
- .NET 3.5 SP1 - (If you use HB2, you already have this installed!)
- 7-Zip - You'll need this to unzip the archives provided at the download link!
- A brain!
CHANGELOG
9/6/2010 - Initial release of the new editor.
9/7/2010 - See post
9/8/2010 - See post
9/8/2010 2 - See post
9/10/2010 - See post
9/11/2010 - See post
9/12/2010 - See post
9/17/2010 - See post
9/19/2010 - See post
10/9/2010 - See post
11/10/2010 - See post
DONATE
I do this stuff for free, and that costs me a lot of beers. Feeling nice? Want to buy me one? Donate some cash to the "Get Apoc Drunk Fund"!
I do this stuff for free, and that costs me a lot of beers. Feeling nice? Want to buy me one? Donate some cash to the "Get Apoc Drunk Fund"!

DOWNLOAD
If this is not what you expected, please alter your expectations.
If you want to see a demo vid of the editor in action (with a somewhat buggy build) you can view the video here: http://www.code-cave.com/demo/
The following are some examples of 'bad' profiles that my editor has caught issues with, as you can see from the images, it's fairly self-explanatory what's wrong with them. (Sorry Mord, your profile just happens to be one of the few I've been testing with!)
Hotspots completely inside blackspots (causes HB to bug out):

Hotspot orders being completely ass-backwards:

More images to come...
Last edited: