superreeen
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[ProfileBehavior] CombatBehavior/LootBehavior
This are some profile behaviors for use with DemonBuddy.
This behaviors allow to set looting rules and kill rules in an order tag.
Installation: Just extract in your plugins folder and restart DB
You don't need to enable the plugin.
Anything you need let me know.
TODO's:
Known Issues:
Change Log:
Version 1.0.0.11:
Updated for .149
Version 1.0.0.10:
Bugfix for spell logging.
Version 1.0.0.9:
Added Spirit Walk to FastMoveTo.
Version 1.0.0.8:
Added Sprint for FastMoveTo.
Version 1.0.0.7:
Added FastMoveTo tag.
Example:
<FastMoveTo questId="1" x="2031.442" y="2561.102" z="27.1" pathPrecision="3" name="MoveTo CheckForPortal Loc"/>
Currently supports:
Monk: Monk_TempestRush
Wizard: Wizard_Teleport
DemonHunter: DemonHunter_Vault > DemonHunter_ShadowPower > DemonHunter_SmokeScreen
Uses whatever spell is in the action bar.
Please provide feedback and aditionals spell or priority changes and additions for Witch Doctor and Barbarian.
Version 1.0.0.6:
Added force repair behavior.
Example:
<ForceRepair questId="1" minFreeBagSlots="20" />
Added behavior that acts like SecureTownPortal but leaves the game when in town.
Example:
<SecureLeaveGame questId="1" distance="45" reason="Game done." />
Version 1.0.0.5:
Created Visual Studio project.
Restructured the project.
Added dummy plugin.
Added more detailed logging.
Version 1.0.0.4:
Hopefuly SecureTownPortal is fixed now, can't test the changes maybe I've fucked it up completely
Version 1.0.0.3:
Fixed an issue with the SecureTownPortal tag. Should now realy cast the portal before the behavior is finished.
Version 1.0.0.2:
Added Behavior that cleans out an area and casts TP when no mobs are in the defined area.
Example:
<SecureTownPortal questId="1" distance="45" />
Version 1.0.0.1:
Initial Version added the following tags.
Example:
<ChangeKillRadius questId="74128" stepId="54" radius="30" />
<ChangeLootRadius questId="74128" stepId="54" radius="30" />
<DisableCombat questId="74128" stepId="54" />
<DisableLooting questId="74128" stepId="54" />
<EnableCombat questId="74128" stepId="26" />
<EnableLooting questId="74128" stepId="26" />
There will be a new Plugin containing this behaviors shortly.
Will link it here.
http://www.thebuddyforum.com/demonb...ugin-demon-buddy-enhancements.html#post595828
Will link it here.
http://www.thebuddyforum.com/demonb...ugin-demon-buddy-enhancements.html#post595828
This are some profile behaviors for use with DemonBuddy.
This behaviors allow to set looting rules and kill rules in an order tag.
Installation: Just extract in your plugins folder and restart DB
You don't need to enable the plugin.
Anything you need let me know.
TODO's:
- Improve FastMoveTo behavior with suggestions in the thread.
Known Issues:
- Profiles somtimes fail to load on DB startup (Just reload the profile)
- If you receive errors like that:
Reload your Profile and you should be good do go.Code:[16:19:11.991 N] Failed to load profile: Element EnableCombat is not supported. Please check your XML and try again. (<EnableCombat questId="1" stepId="1" />) Line 55[/I][/COLOR]
- If you receive errors like that:
- KillMonsters tag is bugged in .146 so DisableCombatTag is not working till that bug is fixed. See http://www.thebuddyforum.com/demonb...port/57294-killmonsters-tag-broken-146-a.html
Change Log:
Version 1.0.0.11:
Updated for .149
Version 1.0.0.10:
Bugfix for spell logging.
Version 1.0.0.9:
Added Spirit Walk to FastMoveTo.
Version 1.0.0.8:
Added Sprint for FastMoveTo.
Version 1.0.0.7:
Added FastMoveTo tag.
Example:
<FastMoveTo questId="1" x="2031.442" y="2561.102" z="27.1" pathPrecision="3" name="MoveTo CheckForPortal Loc"/>
Currently supports:
Monk: Monk_TempestRush
Wizard: Wizard_Teleport
DemonHunter: DemonHunter_Vault > DemonHunter_ShadowPower > DemonHunter_SmokeScreen
Uses whatever spell is in the action bar.
Please provide feedback and aditionals spell or priority changes and additions for Witch Doctor and Barbarian.
Version 1.0.0.6:
Added force repair behavior.
Example:
<ForceRepair questId="1" minFreeBagSlots="20" />
Added behavior that acts like SecureTownPortal but leaves the game when in town.
Example:
<SecureLeaveGame questId="1" distance="45" reason="Game done." />
Version 1.0.0.5:
Created Visual Studio project.
Restructured the project.
Added dummy plugin.
Added more detailed logging.
Version 1.0.0.4:
Hopefuly SecureTownPortal is fixed now, can't test the changes maybe I've fucked it up completely
Version 1.0.0.3:
Fixed an issue with the SecureTownPortal tag. Should now realy cast the portal before the behavior is finished.
Version 1.0.0.2:
Added Behavior that cleans out an area and casts TP when no mobs are in the defined area.
Example:
<SecureTownPortal questId="1" distance="45" />
Version 1.0.0.1:
Initial Version added the following tags.
Example:
<ChangeKillRadius questId="74128" stepId="54" radius="30" />
<ChangeLootRadius questId="74128" stepId="54" radius="30" />
<DisableCombat questId="74128" stepId="54" />
<DisableLooting questId="74128" stepId="54" />
<EnableCombat questId="74128" stepId="26" />
<EnableLooting questId="74128" stepId="26" />
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