So, I'm building profiles for harvesting (specifically for running a relatively large herbing/mining loop). In testing it, I'm noticing something that is slightly annoying:
I specifically set up my mesh paths to go close to nodes in such a way as to avoid trees/rocks, but when running the profile it immediately goes straight to a node as soon as it comes within "visible" range (visible being however it decides that), instead of continuing to the nearest mesh point and deviating from there. This occasionally gets it stuck on rocks/trees, and I have to redesign the mesh so nodes it's liable to get stuck on don't become visible until at a certain angle.
So - I'm wondering if there is a method to force it to go from the closest mesh point or if it's something we might see later.
Thanks. =)
I specifically set up my mesh paths to go close to nodes in such a way as to avoid trees/rocks, but when running the profile it immediately goes straight to a node as soon as it comes within "visible" range (visible being however it decides that), instead of continuing to the nearest mesh point and deviating from there. This occasionally gets it stuck on rocks/trees, and I have to redesign the mesh so nodes it's liable to get stuck on don't become visible until at a certain angle.
So - I'm wondering if there is a method to force it to go from the closest mesh point or if it's something we might see later.
Thanks. =)