What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Process have frozen or gotten out of sync: Injection Finished Event was never fired

peerlessii

New Member
Joined
Sep 20, 2015
Messages
17
Reaction score
0
Newest Trinity & Adventurer + DB and getting this injection error on starting trinity and starting bot:

[Adventurer] (1.3.4.14) initialized.
[Trinity 2.14.31] Initialized v2.14.31
[Adventurer] Plugin is up-to-date.
[Adventurer] (1.3.4.14) enabled.
[QuestTools][Plugin] v3.5.13 Enabled
[Trinity 2.14.31] OnEnable start
Setting up Trinity Logging
[Trinity 2.14.31] Loading BattleTag Settings
[Trinity 2.14.31] Configuration file loaded
[Trinity 2.14.31] Configuration loaded successfully.
[Trinity 2.14.31] Error in OnEnable: System.TypeInitializationException: The type initializer for 'Trinity.Combat.Abilities.CombatBase' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.‪​‎‬*‏‏‬*‪*​‎*‬*‎​***(Int32 )
at GreyMagic.Executor.‬**‪​‎‬‪*‫‪‏‎‏*​*​**‬*‎*‪**(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.‪*‎*​‏‬*‬*‎‪*​**‬‪*​‏‎****.‎‏​**‫‎*‏*‏‫***​**‏*‬*‪​​**‎‏*()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.**‏****‫‬***‬*‪*‏‬**​*‏‬‪*()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.Helpers.MemoryHelper..ctor() in e:\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\MemoryHelper.cs:line 34
at Trinity.CacheData.InventoryCache..ctor() in e:\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 34
at Trinity.CacheData.InventoryCache.get_Instance() in e:\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 43
at Trinity.CacheData.get_Inventory() in e:\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Cache\CacheData.cs:line 164
at Trinity.Objects.Item.get_IsEquipped() in e:\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Objects\Item.cs:line 56
at Trinity.Objects.Set.IsBonusActive(Int32 requiredItemCountForBonus) in e:\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Objects\Set.cs:line 96
at Trinity.Objects.Set.get_IsThirdBonusActive() in e:\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Objects\Set.cs:line 91
at Trinity.Objects.Set.get_IsFullyEquipped() in e:\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Objects\Set.cs:line 153
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings() in e:\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 110
at Trinity.Combat.Abilities.CombatBase..cctor() in e:\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 31
--- End of inner exception stack trace ---
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings()
at Trinity.Trinity.LoadConfiguration() in e:\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Settings\Settings.cs:line 21
at Trinity.Trinity.OnEnabled() in e:\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Plugin.cs:line 193


Any help?
 
Tony, nevermind I fixed this by going back to latest non beta release.
 
Back
Top