Harmacintyre
New Member
- Joined
- Aug 21, 2012
- Messages
- 1,092
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is it the consensus that autoequip2 does not roll on anything related to ranged weapons?
im not anything near a code expert
but this was in the plugin
if (!newstats.Stats.ContainsKey(primary) && (newstats.Stats.ContainsKey(other1) || newstats.Stats.ContainsKey(other2)) && rollItemInfo.EquipSlot != InventoryType.Ranged)
this is the only line of code related to the ranged weapons.
im not sure if it was programmed as a two handed weapon. but it is just not recognizing the ranged slot.
only reason im posting is because im kind of fed up with it.
it just greeded a 270 dps gun. while it is using a 70 dps crossbow.
and yes, from like 1-60 i used the starter gun, because it never picked up an upgrade from the dungeons i ran it through over and over.
im not anything near a code expert
but this was in the plugin
if (!newstats.Stats.ContainsKey(primary) && (newstats.Stats.ContainsKey(other1) || newstats.Stats.ContainsKey(other2)) && rollItemInfo.EquipSlot != InventoryType.Ranged)
this is the only line of code related to the ranged weapons.
im not sure if it was programmed as a two handed weapon. but it is just not recognizing the ranged slot.
only reason im posting is because im kind of fed up with it.
it just greeded a 270 dps gun. while it is using a 70 dps crossbow.
and yes, from like 1-60 i used the starter gun, because it never picked up an upgrade from the dungeons i ran it through over and over.