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Problem With Trinity

Yohk3d

New Member
Joined
Aug 1, 2016
Messages
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[Trinity 2.250.742] RoutineManager Initializing from thread 1
[Trinity 2.250.742] Framework Core Initialized
[Trinity 2.250.742] v4.0.1 Enabled
[Trinity 2.250.742] is now ENABLED: v2.250.742 provides combat, exploration and much more - now in action!
Installed plugins
Trinity - Enabled
[Trinity 2.250.742] Error showing Configuration from TabUI:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.‫‪‍‎‌‍‫‎‫‫‎‬‎‏‍‏‎‪‌‌‮(Int32 )
at GreyMagic.Executor.‎‭‍‍‎‎‫‮‏‫‍‎‫‪‭‫‮‏‏‏‎‏‌‎‭‮‎‮(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.Internals.Service.BnetParty.get_NumPartyMembers()
at Zeta.Game.Internals.PlayerDataManager.9k/U%@@\]I"v6yD\,t\&^K\\#R4h#.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at Zeta.Game.Internals.PlayerDataManager.‎‌‏‪‭‏‭‮‏‌‪‌‮‪‍‍‎‫‎‪‏‫‮()
at Zeta.Game.Internals.PlayerDataManager.‫‬‫‎‮‏‪‮‎‌‫‪‪‪‭‬‌‬‬‭‮‮‏‮()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.UI.UILoader.GetDisplayWindow() in C:\Users\Jon\Documents\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:line 82
at Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) in C:\Users\Jon\Documents\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:line 1335
[Trinity 2.250.742] Error showing Configuration from TabUI:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.‫‪‍‎‌‍‫‎‫‫‎‬‎‏‍‏‎‪‌‌‮(Int32 )
at GreyMagic.Executor.‎‭‍‍‎‎‫‮‏‫‍‎‫‪‭‫‮‏‏‏‎‏‌‎‭‮‎‮(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.Internals.Service.BnetParty.get_NumPartyMembers()
at Zeta.Game.Internals.PlayerDataManager.9k/U%@@\]I"v6yD\,t\&^K\\#R4h#.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at Zeta.Game.Internals.PlayerDataManager.‎‌‏‪‭‏‭‮‏‌‪‌‮‪‍‍‎‫‎‪‏‫‮()
at Zeta.Game.Internals.PlayerDataManager.‫‬‫‎‮‏‪‮‎‌‫‪‪‪‭‬‌‬‬‭‮‮‏‮()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.UI.UILoader.GetDisplayWindow() in C:\Users\Jon\Documents\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:line 82
at Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) in C:\Users\Jon\Documents\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:line 1335



Here is the output I am getting when trying to edit Trinity.
 
upload your log file as attachment plz
 
update Trinity to the latest build plz
 
your Trinity folder is corrupted,reinstall it plz
 
It's saying that I need a profile loaded. l selected the profile that is inside Trinity. Am I missing something here? I haven't used bot in a long time and done remember this step
 
System.Exception: There is no profile loaded. Please load a profile before starting the bot.

load your profile
 
How do I "load" the profile? I picked the one built into the bot?
 
hit "Load Profile" button and pick your file
 
I am missing something. Is there a page that explains how to load the bot from start to finish?

I cant find the load profile button
 
Nvm, feel very silly. I found what you were talking about and everything is working fine. Thank you for all the help.
 
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