[Trinity 2.250.742] RoutineManager Initializing from thread 1
[Trinity 2.250.742] Framework Core Initialized
[Trinity 2.250.742] v4.0.1 Enabled
[Trinity 2.250.742] is now ENABLED: v2.250.742 provides combat, exploration and much more - now in action!
Installed plugins
Trinity - Enabled
[Trinity 2.250.742] Error showing Configuration from TabUI:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.Internals.Service.BnetParty.get_NumPartyMembers()
at Zeta.Game.Internals.PlayerDataManager.9k/U%@@\]I"v6yD\,t\&^K\\#R4h#.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.UI.UILoader.GetDisplayWindow() in C:\Users\Jon\Documents\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:line 82
at Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) in C:\Users\Jon\Documents\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:line 1335
[Trinity 2.250.742] Error showing Configuration from TabUI:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.Internals.Service.BnetParty.get_NumPartyMembers()
at Zeta.Game.Internals.PlayerDataManager.9k/U%@@\]I"v6yD\,t\&^K\\#R4h#.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.UI.UILoader.GetDisplayWindow() in C:\Users\Jon\Documents\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:line 82
at Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) in C:\Users\Jon\Documents\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:line 1335
Here is the output I am getting when trying to edit Trinity.
[Trinity 2.250.742] Framework Core Initialized
[Trinity 2.250.742] v4.0.1 Enabled
[Trinity 2.250.742] is now ENABLED: v2.250.742 provides combat, exploration and much more - now in action!
Installed plugins
Trinity - Enabled
[Trinity 2.250.742] Error showing Configuration from TabUI:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.Internals.Service.BnetParty.get_NumPartyMembers()
at Zeta.Game.Internals.PlayerDataManager.9k/U%@@\]I"v6yD\,t\&^K\\#R4h#.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.UI.UILoader.GetDisplayWindow() in C:\Users\Jon\Documents\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:line 82
at Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) in C:\Users\Jon\Documents\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:line 1335
[Trinity 2.250.742] Error showing Configuration from TabUI:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.Internals.Service.BnetParty.get_NumPartyMembers()
at Zeta.Game.Internals.PlayerDataManager.9k/U%@@\]I"v6yD\,t\&^K\\#R4h#.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.UI.UILoader.GetDisplayWindow() in C:\Users\Jon\Documents\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:line 82
at Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) in C:\Users\Jon\Documents\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:line 1335
Here is the output I am getting when trying to edit Trinity.






