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Problem with my LootRules now

Zoinx

Active Member
Joined
Mar 8, 2010
Messages
727
Reaction score
25
Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
  <!-- Zoinx Loot/Sell/Keep - Sarkoth Inferno Farming -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />


  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all magic+ items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>


      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="50" />
      
      <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
      <ItemRule itemName="Page of*" stack="1" />
      <ItemRule itemName="Tome of*" stack="1" />
      
      <!-- Gems -->
      <ItemRule itemName="*Ruby*" stack="1" />
      <ItemRule itemName="*Emerald*" stack="1" />
      <ItemRule itemName="*Topaz*" stack="1" />
      <ItemRule itemName="*Amethyst*" stack="1" />


      <!-- Health potions -->
      <ItemRule itemName="*Health Potion*" stack="1" />
	  
	  <!-- Pick up designs and plans, blacksmithing/jewelcrafting --> 
      <ItemRule itemName="Plan:*" stack="1" /> 
      <ItemRule itemName="Design:*" stack="1" />
	  
    </Category> 


    <Category ruleType="Keep">
	
	  <!-- Keep designs and plans, blacksmithing/jewelcrafting --> 
      <ItemRule itemName="Plan:*" /> 
      <ItemRule itemName="Design:*" />
      
      <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
        <StatRules>
          <!-- Magic Weapons should have at least 1200 DPS -->
          <Rule stat="DPS" minValue="1100" quality="Magic1" />
          <!-- Rare weapons should have at least 1100 considering they provide extra stats most of the time. -->
          <Rule stat="DPS" minValue="1000" quality="Rare4" />
        </StatRules>
      </ItemRule>


      <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
        <StatRules>
		<!-- Magic Weapons should have at least 900 DPS -->
          <Rule stat="DPS" minValue="900" quality="Magic1" />
		  <!-- Rare weapons should have at least 800 considering they provide extra stats most of the time. -->
          <Rule stat="DPS" minValue="800" quality="Rare4" />
        </StatRules>
      </ItemRule>


	  	<!-- All Armor with min value of 100 Int/Dex.-->
      <ItemRule itemBaseType="Armor" description="Keep Armor">
        <StatRules>
		  <!-- All Armor with min value of 100 Dex.-->
		  <Rule stat="Dexterity" minValue="100" quality="Magic1" />
		  <Rule stat="Dexterity" minValue="100" quality="Rare4" />
		  <!-- All Armor with min value of 100 Int.-->
          <Rule stat="Intelligence" minValue="100" quality="Magic1" />
		  <Rule stat="Intelligence" minValue="100" quality="Rare4" />
		  <!-- All Armor with min value of 20 Gold Find.-->
		  <Rule stat="GoldFind" minValue="20" quality="Magic1" />
		  <Rule stat="GoldFind" minValue="20" quality="Rare4" />
		  <!-- All Armor with min value of 20 Magic Find.-->
		  <Rule stat="MagicFind" minValue="20" quality="Magic1" />
		  <Rule stat="MagicFind" minValue="20" quality="Rare4" />
		  <!-- All Armor with min value of 13% Increased Attack Speed.-->
		  <Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
		  <Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
        </StatRules>
      </ItemRule>
	  
	  	<!-- All Armor with min value of 100 Int/Dex.-->
      <ItemRule itemBaseType="Jewlery" description="Keep Armor">
        <StatRules>
		  <!-- All Armor with min value of 100 Dex.-->
		  <Rule stat="Dexterity" minValue="100" quality="Magic1" />
		  <Rule stat="Dexterity" minValue="100" quality="Rare4" />
		  <!-- All Armor with min value of 100 Int.-->
          <Rule stat="Intelligence" minValue="100" quality="Magic1" />
		  <Rule stat="Intelligence" minValue="100" quality="Rare4" />
		  <!-- All Armor with min value of 20 Gold Find.-->
		  <Rule stat="GoldFind" minValue="20" quality="Magic1" />
		  <Rule stat="GoldFind" minValue="20" quality="Rare4" />
		  <!-- All Armor with min value of 20 Magic Find.-->
		  <Rule stat="MagicFind" minValue="20" quality="Magic1" />
		  <Rule stat="MagicFind" minValue="20" quality="Rare4" />
		  <!-- All Armor with min value of 13% Increased Attack Speed.-->
		  <Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
		  <Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
        </StatRules>
      </ItemRule>
      
    </Category>
	
    <Category ruleType="Sell"> 
	
	  <!--Sells everything else --> 
      <ItemRule description="Sell Everything"> 
        <StatRules> 
          <Rule quality="Magic1" /> 
        </StatRules> 
      </ItemRule> 
    </Category> 
</Categories>


  <!-- Available Stats:
  
            Intelligence
            Strength
            Vitality
            Dexterity
            Armor - this is the "base" armor of an item.
            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
            ArmorTotal - this is the "total" armor for the item.


            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
            FireDamagePercent
            ColdDamagePercent
            LightningDamagePercent
            PoisonDamagePercent
            ArcaneDamagePercent
            HolyDamagePercent


            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
            MaxDamage - the max value of the above
            DPS - weapon DPS. This is the DPS as shown in the tooltip.


            GoldFind
            MagicFind 


            // Increase modifiers
            AttackSpeedPercent


            // Weapon
            WeaponAttacksPerSecond
            WeaponMinDamage
            WeaponMaxDamage


            // Misc
            MovementSpeed - run speed %
            HealthGlobeBonus
            HealthPerSecond
            LifePercent
            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!


            // Resists
            ResistAll
            ResistArcane
            ResistCold
            ResistPhysical
            ResistLightning
            ResistFire
            ResistPoison
            ResistHoly


            Thorns


            DamageReductionPhysicalPercent
            
            Sockets
   -->
</ItemRules>

Added a few modifiers in there for keep, and not its not looting anything. Not sure what the problem is, all arguments are closed, but it just TPs out now :/
 
Try to put, in your settings tab, Protected stash pages: "none". It worked for me! i had the same problem.
 
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