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[Problem] Trying to learn to create my own profiles

Opply

Community Developer
Joined
Feb 28, 2013
Messages
328
Hey, I'm quite new to the whole "write your own profile" thing, but have tried it out a bit, but I keep getting the same problem.

For example I tried to write a skinning profile on the timeless isle, to kill the big turtles, and since the turtle hatchlings can't be skinned, I don't want the bot to kill them.

I tried to add them to the AvoidMobs tag, but it don't work most of the time.. Wierd thing is that sometimes the profile works, sometimes it does not, anyone know how to fix this?

Hope someone with a bit more experience can give me some pointers :)

Below is my profile for the case described:
Code:
<HBProfile>
   <Name>[GRIND]Timeless Isle Skinning Turtles</Name>
   
   <MinDurability>0.3</MinDurability>
   <MinFreeBagSlots>1</MinFreeBagSlots>
   
   <MailGrey>False</MailGrey>
   <MailWhite>False</MailWhite>
   <MailGreen>False</MailGreen>
   <MailBlue>True</MailBlue>
   <MailPurple>True</MailPurple>
   
   <SellGrey>True</SellGrey>
   <SellWhite>True</SellWhite>
   <SellGreen>True</SellGreen>
   <SellBlue>False</SellBlue>
   <SellPurple>False</SellPurple>	
   
      <Vendors>
       <Vendor Name="Sentry Yinli" Entry="73401" Type="Repair" X="-903.1823" Y="-4649.057" Z="5.229653" />
   </Vendors>
   
   <Blackspots>
<Blackspot X="-475.1418" Y="-5010.931" Z="5.240516" Radius="20" />
<Blackspot X="-568.0515" Y="-4797.986" Z="5.837235" Radius="20" />
<Blackspot X="-415.1175" Y="-4896.616" Z="5.941898" Radius="20" />
</Blackspots>
   
<AvoidMobs>
<Mob Name="Great Turtle Hatchling" Entry="72763" />
</AvoidMobs>
   
   <GrindArea>
       <TargetMinLevel>89</TargetMinLevel>
       <TargetMaxLevel>101</TargetMaxLevel>
       <Factions>2136</Factions>
       <MaxDistance>30</MaxDistance>
	   
       <Hotspots>
		<!--Hotspots...-->
       </Hotspots>
   </GrindArea>
   
</HBProfile>
 
What exactly is causing you to get aggro from the smaller turtles? My guess would be some form of AoE.. What class are you playing?
 
Hey, I'm using a hunter to do this.

It does not aggro the little turtles with AoE, from not being in combat he targets one of them and pulls it intentionally (belive singular opens with serpent sting, it's at least a single target spell).

From reading the doc on how AvoidMobs should work, the avoid mobs should not be on the Grind Bots target list. Seems that either there is something wrong with my profile, or the AvoidMobs feature is buggy atm?

I tried to run this from a fresh honorbuddy install with no non-default plugins running, and it still intentionally pulls the add listed in the AvoidMobs tag :S
 
Hey, I'm using a hunter to do this.

It does not aggro the little turtles with AoE, from not being in combat he targets one of them and pulls it intentionally (belive singular opens with serpent sting, it's at least a single target spell).

From reading the doc on how AvoidMobs should work, the avoid mobs should not be on the Grind Bots target list. Seems that either there is something wrong with my profile, or the AvoidMobs feature is buggy atm?

I tried to run this from a fresh honorbuddy install with no non-default plugins running, and it still intentionally pulls the add listed in the AvoidMobs tag :S

I don't think the AvoidMob feature is buggy, seems to work for me.. It could very well be your profile, pm your profile and I'll check it out and see what I can do. My sub ran out a few days ago and only using trial accounts on my alt accounts, but I can still check it out for you.
 
Hi, Opply,

There's a good chance that the unwanted mobs share the same FactionId with the wanted mobs. If this is the case, then the FactionId will override the <AvoidMob> directive.

Instead of <Factions>, you might want to specify <MobIds> in your GrindArea. You can see an example of that in our Grinding Starter profile.

Also, in the future, questions such as this one belong in the Community Developer forum.

cheers,
chinajade
 
Cheers alot for your responses, I will try the mobid idea out when my computer is up and running again.. I know the small turtles and the big ones have the same faction, so if it overrides it totally makes sense!
 
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