Hi first of all the new GvG release is great Thx!
What I have noticed is that when the bot is done calculating moves and starts to play actions, the delay of each action is really too long. For example, we don't need to wait 1 second for the bot to start clicking on the next minion to attack the opponent's face?
Plus, the bot is also slow on pointing the attack(i.e. mouse trace) if you know what I mean. Clicking the minion --> pointing to the target --> attack. The pointing is kinda slow compare to normal human actions.
Now I don't really know how the bot is coded, but it really looks like the delay is hard coded instead of a necessary time for calculation. If it's possible would it be able to at least make the delays be adjustable? Or simply shorten the delay time in the code?
Also in each turn the bot waits 3 seconds to start calculating....
GameplayScene_MAIN_ACTION_Friendly] Waiting to be in this state longer: 00:00:02.9908025.
Is it possible to shorten this too?
Ideally, we mark the time as A when the turn starts, then calculate, then roll a random number between 1 ~ 2.5, as the time duration B we wants to wait, then wait till A+B to start play action?
What I have noticed is that when the bot is done calculating moves and starts to play actions, the delay of each action is really too long. For example, we don't need to wait 1 second for the bot to start clicking on the next minion to attack the opponent's face?
Plus, the bot is also slow on pointing the attack(i.e. mouse trace) if you know what I mean. Clicking the minion --> pointing to the target --> attack. The pointing is kinda slow compare to normal human actions.
Now I don't really know how the bot is coded, but it really looks like the delay is hard coded instead of a necessary time for calculation. If it's possible would it be able to at least make the delays be adjustable? Or simply shorten the delay time in the code?
Also in each turn the bot waits 3 seconds to start calculating....
GameplayScene_MAIN_ACTION_Friendly] Waiting to be in this state longer: 00:00:02.9908025.
Is it possible to shorten this too?
Ideally, we mark the time as A when the turn starts, then calculate, then roll a random number between 1 ~ 2.5, as the time duration B we wants to wait, then wait till A+B to start play action?