Was wondering if it was possible to make the bot exit and refresh areas via closest "next or previous area" for linear areas such as ledge and coves? This would emulate better "human behavior" instead of creating a tp every time.
Hey xeratzy, try setting all the ExplorationCompleteBehaviour1 inside BasicGrindBot tab, and set one to AreaTransition, and see if it works.Was wondering if it was possible to make the bot exit and refresh areas via closest "next or previous area" for linear areas such as ledge and coves? This would emulate better "human behavior" instead of creating a tp every time.
Hey dude, tell me the areas you want early completion and which areas transition. I'll write a quick nice user friendly plugin for it. I basically have all the pre-reqs for it, just needed a reason to use them lol.Is there anyway to make GrindBot have a default setting for each zone since some zones are really effective with Area Transition others are better with early completition.
Hey dude, tell me the areas you want early completion and which areas transition. I'll write a quick nice user friendly plugin for it. I basically have all the pre-reqs for it, just needed a reason to use them lol.
Hey xeratzy, try setting all the ExplorationCompleteBehaviour1 inside BasicGrindBot tab, and set one to AreaTransition, and see if it works.