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Possible feature to help with randomization

swolbyn

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Apr 24, 2010
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It might be a dumb idea, i'm not sure. Depends on if pathPrecision does what i think it does. Would it be possible to have a feature implemented so that instead of pathPrecision="10" we could specify pathPrecision="5-15" (or any other range we wish) and each point is assigned a random number in that range each profile run. To make for runs that are slightly different each time on a consistent basis? Not as big a deal for runs that are long but shorter runs might be improved greatly by something like this.
 
pathPrecision determines how far from x,y,z it is ok to move to the next xml element a.k.a. instruction.
 
pathPrecision determines how far from x,y,z it is ok to move to the next xml element a.k.a. instruction.

yeah thats what i thought. larger the number the sooner it will decide it's reached the point. randomizing this i think could have a huge (and easy) benefit towards not being the same most runs
 
pathPrecision determines how far from x,y,z it is ok to move to the next xml element a.k.a. instruction.

It will still be repetitive, for example pathPrecision of 20, once it gets within 19-20, it'll just go to the next point, and next game it'll do the same, a variable/dice roll will be nice, so pathPrecision isn't static.
 
I find it so retarded that people are able to delude themselves into thinking its the:

NON RANDOMNESS OF SLEEPS IN A SARKOTH GETS YOU BANNED

First of all there is randomness in positioning, delay etc by default easily coming to 20% Variation even more if you regard ping and another extra layer because your computers state isnt trivial.
Secondly storing all movement information of characters in game over all times of the day is a ludacris notion, to effectively delta for pattern detection you need to record like every second and keep the data for several days just to have a detection method that is not likely to turn up any results anyway.

Third, what gets you banned:
6 bots on 3 Accounts botting over 2 realms making 300+ sarkoth runs each hour 24/7 which is like:
A Household of Multiboxers doing 302400 Sarkoth runs each week without sleeping or eating food while not loosing any speed !

cmon people, think for a minute -_-
 
I find it so retarded that people are able to delude themselves into thinking its the:

NON RANDOMNESS OF SLEEPS IN A SARKOTH GETS YOU BANNED

First of all there is randomness in positioning, delay etc by default easily coming to 20% Variation even more if you regard ping and another extra layer because your computers state isnt trivial.
Secondly storing all movement information of characters in game over all times of the day is a ludacris notion, to effectively delta for pattern detection you need to record like every second and keep the data for several days just to have a detection method that is not likely to turn up any results anyway.

Third, what gets you banned:
6 bots on 3 Accounts botting over 2 realms making 300+ sarkoth runs each hour 24/7 which is like:
A Household of Multiboxers doing 302400 Sarkoth runs each week without sleeping or eating food while not loosing any speed !

cmon people, think for a minute -_-

Calm down there bucko. Nobody here is claiming or disputing any of that. It's simply a nice little extra feature that should be fairly simple to add. thats all. I'm not saying if it's implemented it will defeat blizzards banning. Not even close. so settle down.

Also. nobody is suggesting you store ANYTHING regarding your movement. Simply randomize it on profile load. Thats it. Its no more data than simply loading the base profile. You override the values locally, bam done. It will be a few random calls for each waypoint, but i can't imagine in the scope of things that to be all that taxing. If you are talking about the possibilty that blizzard might be storing all our movement data. true they probably dont. if they do it's likely some sort of score they calculate. But suggesting that blizzard doesn't have the resources or know how to do something like that in itself is pretty naive.

Also. i'm not sure what you are running. but in small profiles like sarkoth, there is not 20% variation. Mine is pretty damn identical *most* runs. the exceptions being runs with no cellar and zombies around to attack which throws it off from the usual. Normal cellar runs are damn near spot on every time (as a wizard with archon anyways)
 
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Calm down there bucko. Nobody here is claiming or disputing any of that. It's simply a nice little extra feature that should be fairly simple to add. thats all. I'm not saying if it's implemented it will defeat blizzards banning. Not even close. so settle down.

Also. nobody is suggesting you store ANYTHING regarding your movement. Simply randomize it on profile load. Thats it. Its no more data than simply loading the base profile. You override the values locally, bam done. It will be a few random calls for each waypoint, but i can't imagine in the scope of things that to be all that taxing. If you are talking about the possibilty that blizzard might be storing all our movement data. true they probably dont. if they do it's likely some sort of score they calculate. But suggesting that blizzard doesn't have the resources or know how to do something like that in itself is pretty naive.

Also. i'm not sure what you are running. but in small profiles like sarkoth, there is not 20% variation. Mine is pretty damn identical *most* runs. the exceptions being runs with no cellar and zombies around to attack which throws it off from the usual. Normal cellar runs are damn near spot on every time (as a wizard with archon anyways)

Maybe enable monster kill all the way to the celler, it'll be less GPH, but it's 100% random =), monsters will be the randomizer for you, just increase kill radius. PROBLEM SOLVED, do I get a gold model?

Also, people get banned running cores, and those are pretty random chasing monsters and stuff.

I say it's because doing the same thing over and over gets you flagged.
 
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Maybe enable monster kill all the way to the celler, it'll be less GPH, but it's 100% random =), monsters will be the randomizer for you, just increase kill radius. PROBLEM SOLVED, do I get a gold model?

Nope. and Zulton Kulle? no monsters the entire run to the chamber. It would still be nice to have for cases like that and even a little more random in the mix for ones with monsters
 
Calm down there bucko. Nobody here is claiming or disputing any of that. It's simply a nice little extra feature that should be fairly simple to add. thats all. I'm not saying if it's implemented it will defeat blizzards banning. Not even close. so settle down.

Also. nobody is suggesting you store ANYTHING regarding your movement. Simply randomize it on profile load. Thats it. Its no more data than simply loading the base profile. You override the values locally, bam done. It will be a few random calls for each waypoint, but i can't imagine in the scope of things that to be all that taxing. If you are talking about the possibilty that blizzard might be storing all our movement data. true they probably dont. if they do it's likely some sort of score they calculate. But suggesting that blizzard doesn't have the resources or know how to do something like that in itself is pretty naive.

Also. i'm not sure what you are running. but in small profiles like sarkoth, there is not 20% variation. Mine is pretty damn identical *most* runs. the exceptions being runs with no cellar and zombies around to attack which throws it off from the usual. Normal cellar runs are damn near spot on every time (as a wizard with archon anyways)

Im not saying that, im saying that BLIZZARD doesnt store player movements. So path precision doesnt matter
 
Im not saying that, im saying that BLIZZARD doesnt store player movements. So path precision doesnt matter

There is no way for you to know that, period. Nice assumptions though. I think they have some sort of system that analyzes similar patterns of play (bot like). Can I prove it? No. but neither can you.
 
Secondly storing all movement information of characters in game over all times of the day is a ludacris notion, to effectively delta for pattern detection you need to record like every second and keep the data for several days just to have a detection method that is not likely to turn up any results anyway.

Blizzard will be gettings thousands of terabytes of random, raw movement data everyday dumbass if they did that. Which they would nee to at least keep for a period of time to try to get some inaccurate pattern detection happening

That is a huge waste of space for an ineffective method.
 
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Secondly storing all movement information of characters in game over all times of the day is a ludacris notion, to effectively delta for pattern detection you need to record like every second and keep the data for several days just to have a detection method that is not likely to turn up any results anyway.

Blizzard will be gettings thousands of terabytes of random, raw movement data everyday dumbass if they did that. Which they would nee to at least keep for a period of time to try to get some inaccurate pattern detection happening

Seriously. take this elsewhere. Nobody is here to debate with you about the inner workings of how blizzard is banning. They have a large pool of cash with which to cook up whatever complex algorithms to nail booters with. Don't be so naive. If you think it's a dumb idea, then that's fine. Your opinion is noted, but I don't hold in stock in your blind assumptions.
 
Oh yeah blizzard the billion dollar company with programmers that programme the "complex" game to make the auction house run based on your local computer time.

Lol

They dont spent millions just to hold useless raw data.

And bot is random already 20%+ fluctuations in pathing.

They keep records of your joined games and shit. Not every single movement of (x,y,z) for millions of players and each keys pressed.

You are ignorant and naive if you believe that.

They are rich for a reason. Because they dont spend so much on useless endeavours
 
Nobody claimed they stored every single movement. Now you are making stuff up. Go somewhere else troll.
 
If they dont store every single movement each milisecond then pathprecision and your idea is stupid and useless.

You either believe they do store every movement and think pathprecision helps or you dont.
 
what if they just started recording the pathprecision of known botters and using it on future cases to determine guilt? that would be like criminal profiling and they would be able to start mass banning after doing some manual checking.
 
all this doesnt matter, farming the same mob for 20k times during 48 hours is abnormal even if you randomize every step possible. A bot is a bot, A.I is a dream not yet come true.
 
what if they just started recording the pathprecision of known botters and using it on future cases to determine guilt? that would be like criminal profiling and they would be able to start mass banning after doing some manual checking.

Anything is a possibility. I hadn't thought of that though. I don't know how specifically they are doing it. but i firmly believe they are checking a number of factors when looking for repetitive bot like players.
 
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