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Pokeball Throwing Logic

deadlywario0

Member
Joined
Sep 27, 2011
Messages
121
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Hello, I would like to suggest more indepth options for pokeball throwing logic, such as

1) An option to "Force curveball" and an option to set the %chance that it will throw a curveball
-Reason: Possible use for Anti-Ban as well as legit players can throw curveballs pretty frequently so it would be cool to have.

2) An option to "miss" the Pokeball throw entirely
-Reason: Anti-Ban, I've noticed the bot never seems to miss a single throw so the statistics are going to be hella skewed between a bot and a regular player, even if your botting "legit (ish)."
Can't tell you how many times i've just accidentally dropped a pokeball or missed completely when trying to throw balls legit.

3) An option to "force nice-hit, force-great-Hit" and an option to set the %chance of these settings
-Reason: would make the statistics less skewed one way or another and would seem more "human like" since differnet people would have different settings for this (Randomly generate the starting %s per client option?)
 
I'm interested in this also. In reality, I'm the following...

Curveballs - I can get 85% of this. (actually 100%, but app doesnt count all of them....)

Misses - I miss like 20%.

Excellent - 10%
Great - 10%
Nice - 60%
No Bonus - 20%
 
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