What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

[Plugin] Temporary Party boss accept

shinavaka

Member
Joined
Jan 16, 2011
Messages
388
Reaction score
3
I take absolutely NO credit for this, all of this was a copy/paste job from Neoz, the true mastermind behind this plugin.
This plugin was designed to work with http://www.thebuddyforum.com/demonb...empt-partyleader-partydude-co-op-botting.html by ChuckyEgg, A brilliant plugin.

Recommended Plugins:
Trinity - Giles
[Plugin] A ChuckyEgg Attempt! - PartyLeader PartyDude, for Co-Op Botting

Basically all this does is accept the boss message when it pops up, whether its initiating or joining an encounter.

Known Issues:
If you die in the encounter while using profileswitcher or ciggarc plugins (rep to both) it will continue clicking revive and adding to the death counter till it leaves the game. Will attempt to fix in a future release unless ChuckyEgg beats me to it by adding in UIelement support in his plugin, so i would recommend higher gear on both characters. Improvement ideas are welcome so are criticism. I don't know much about writing plugins so i'm not sure how much support i can give but feel free to post :)

Well without further ado

Instructions - Unzip folder into plugins directory, check the tick box, load a profile, and enjoy multibotting in the same game now with boss encounters!
 

Attachments

This plugin does not work i just tested it
The i dont know if it needs to be lightning fast to accept because the bot pretty much spams the entrance resetting the seconds every 1 second
 
I just had a quick look at this, and acquired the hash from the ACCEPT button when it pops up for the Zultan Kull encounter, and the hash was: hashValue1

The hash in this plugin is: hashValue2

It could be that the hash is not the same for all of those boss encounter ACCEPT buttons.

The code that needs to be changed within this plugun is on line 63:

PHP:
                    Zeta.Internals.UIElement Button = null;
                    if (Zeta.Internals.UIElement.IsValidElement(hashValue1) && (Button = Zeta.Internals.UIElement.FromHash(hashValue1)) != null)
                    {
                            if (Button.IsVisible && Button.IsEnabled)
                            {
                                Log("Accepting Boss Encounter");
                                Button.Click();

                        }
                    }
                    else
                        WaitNext = false;

I'll have a look tomorrow to see if these do have different hashes. If so, then I can add something along the lines of

PHP:
                    Zeta.Internals.UIElement Button = null;
					// ??? boss
                    if (Zeta.Internals.UIElement.IsValidElement(hashValue1) && (Button = Zeta.Internals.UIElement.FromHash(hashValue1)) != null)
                    {
                            if (Button.IsVisible && Button.IsEnabled)
                            {
                                Log("Accepting Boss Encounter");
                                Button.Click();

                        }
                    }
					// Zultan Kull boss
                    if (Zeta.Internals.UIElement.IsValidElement(hashValue2) && (Button = Zeta.Internals.UIElement.FromHash(hashValue2)) != null)
                    {
                            if (Button.IsVisible && Button.IsEnabled)
                            {
                                Log("Accepting Boss Encounter");
                                Button.Click();

                        }
                    }

Maybe a means from within the config window for the user to state which bosses their bot will encounter.
 
Last edited:
That would be absolutley wonderful. thank you for taking a look at this
 
chucky.. just a side note... it might be nice not to post codes or ideas like this.. so blizzard wont jinx your work...

i actually do not know what the code is but by reading what you are saying... there is something about something... and that something might tell blizzard something.. lol..
sorry for the confusion.. :P

I appreciate what the community is doing... and sharing is really very good... :) but should only be shared to fellow members.. not blizzard spies or fanboiz...

btw i think you still haven't replied to my msg yet.. lol.. but I guess you are busy..
 
chucky.. just a side note... it might be nice not to post codes or ideas like this.. so blizzard wont jinx your work...

i actually do not know what the code is but by reading what you are saying... there is something about something... and that something might tell blizzard something.. lol..
sorry for the confusion.. :P

I appreciate what the community is doing... and sharing is really very good... :) but should only be shared to fellow members.. not blizzard spies or fanboiz...

btw i think you still haven't replied to my msg yet.. lol.. but I guess you are busy..

You make a good point.... I'll edit it out :)

Re the hashes, the ACCEPT button can be one of two possible hashes. I've now added this to the PartyLeader/PartyDude plugin, so you can take you bots off to beat up on Diablo and his upper management chums :)

Thaks, shinavaka, for make this work-a-round :)
 
Back
Top