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Plugin start/stopped on launch

addyyy

New Member
Joined
Mar 21, 2016
Messages
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Hey guys,

I purchased archebuddy the other night to Auto use skills while I'm fishing, but as it is launching archeage the plugin seems to error: here is the output

main tab output
11:51:50 PM: Script [Basic Sport Fishing] run error:
11:51:50 PM: Error: Object reference not set to an instance of an object.
11:51:50 PM: Stack trace: at BasicSportFishing.BasicSportFishing.WaitForTarget( )
at BasicSportFishing.BasicSportFishing.PluginRun()

On the plugin tab down the bottom I get this
++++++++++++++++++++ Plugin started ++++++++++++++++++++
++++++++++++++++++++ Plugin stopped ++++++++++++++++++++

Anyone have any idea what is wrong?

I'm running win10 with .net 4.6.1

-Thanks
 
Anyone have any idea what is wrong?
Plugin developer do not prepare this plugin to use with autolaunch.
Autolaunch start plugins on server select, while this plugin try to access core.me for example, while its null (you not ingame)
Author should add check for that, and use in pluginrun something like
while (gameState != GameState.Ingame)
Thread.Sleep(1000);
 
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