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Illindar

New Member
Joined
Sep 29, 2015
Messages
15
Once I figured out that you can set a profile up in a loop and the built-in routines kick in anytime you get into combat, I've been in love.

I pulled together some plugins to automate a few other tedious activities. As a general rule, I tried to keep each plugin very simple, with a single focus, designed to extend rather than replace abilities of the Profile Bot.

Lastly, these have been cobbled together (or at least inspired by) from work by others on the forum. Particular thanks to Apoc, Deathdisguise, Paulmuadip, and Twist.

To install, unzip to the plugins folder


Apoc just dropped some code in another thread that will likely have ramifications on all of these plugins (i've had to learn A LOT about async tasks). That said, what you can download now is stable enough to release. Let me know if you run into issues and I'll address.

Changelogs:

HideNShit
1.2
  • Now disabled when IsCinematicPlaying is true
  • Does not enable when stealthed (!Me.HasBuff("Stealth"))
  • Removed greater than level 10 limit
1.1
  • Initial Version

LootMyShit
1.3
  • Now disabled when IsCinematicPlaying is true
1.2
  • Initial Version

MountShit
1.4
  • Now stops trying to mount indoors
1.2
  • Now disabled when IsCinematicPlaying is true
1.1
  • Initial Version
 
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Nice work cant wait to see your gathering code as its been driving me insane trying to creat a gathering profile that attacks nodes instead of using tools
 
That's the one on deck now. When it's working reliably I'll update the thread and share the love.
 
First of all, thanks! these are very cool plugins!

but there are 2 things i wanted to say

1. The mounting plugin has a bug because it´s getting stuck when in a cave

2. How about a plugin that buffes while near a settler "station", it could also eat bufffod if you have some :)


please excuse my bad english :)
 
Not yet, but harvest will. Working on that code... a bit more of a headache than I bargained for.

MOL123 - Missed the second half of your question (fixed mounting indoors BTW). I think your idea has legs. Certainly the basic ones... so BuffMyShit will soon be born.
 
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It's a little buggy and a bit of a nightmare to use while actively playing. Because of that I haven't been happy with the results. That said, I was just introduced to a much better way of handling the logic... but I'll package what I have tonight and let you guys at it. Just be prepared for a couple of bugs.
 
@Konfettos,

You can fix the issue actually very easily by yourself - only the Version Syntax seems to have changed.

Just open the respective *.cs file, and look for this line:

public string Version { get { return "X.X"; } }

The "X.X" is different for each Plugin, hence remember that (not that important for your personal edit, but anyway), and replace the complete line with

public Version Version { get { return new Version("X.X"); } }

Again, replace the Version "X.X" with the previous value. Save the file and the error should be gone. :)
 
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