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[Plugin] Releaser

Beast

Member
Joined
Apr 22, 2010
Messages
618
I have been having problems with HB when using a CR other than singular and grinding/questing mode not releasing when my character dies. So I looked for a work around and could not find one. So I made this. Intended for AKF bot bases i.e. grind, quest, archeology, ect.

What this does is when you die and the pop up to release comes up, this plugin will click it releasing you and then the bot runs to the corpse like it should.

Credits go to:
xsol for their base of the plugin from his path of frost plugin
mat52 for their help with the lua dostring
Corleone for the delay in pressing the button to not seems so "botish" although there are addons that release in battleground, but I added to be safe

Simply unzip into your plugin folder and enable in honorbuddy
 

Attachments

Tomorrow I will add support for shamans to reincarnate first, then if it is on CD it will just release.
 
But please take into account, that reincarnation in a bulk of enemies is not always a good idea, just the same as reincarnate immediately.
Better give the player a few (random) seconds to get out of a danger zone and then let him make a choice, before Releaser continues.
 
But please take into account, that reincarnation in a bulk of enemies is not always a good idea, just the same as reincarnate immediately.
Better give the player a few (random) seconds to get out of a danger zone and then let him make a choice, before Releaser continues.

Ill see what I can do, it may be better off just leaving it the way it is.
 
Getting a compiler error when throwing this in the plugins folder:
\Plugins\Releaser\Releaser.cs(36,17) : error CS0103: The name 'rnd' does not exist in the current context
Compiler Error: c:\Users\xxx\xxx\Honorbuddy\Plugins\Releaser\Releaser.cs(37,17) : error CS0103: The name 'Thread' does not exist in the current context

I so want this to work! :)
 
Getting a compiler error when throwing this in the plugins folder:
\Plugins\Releaser\Releaser.cs(36,17) : error CS0103: The name 'rnd' does not exist in the current context
Compiler Error: c:\Users\xxx\xxx\Honorbuddy\Plugins\Releaser\Releaser.cs(37,17) : error CS0103: The name 'Thread' does not exist in the current context

I so want this to work! :)


Edit the Releaser.cs file with windows' notepad like this:

  • At the beggining of the file add the red line :

    .....
    using System.Windows.Media;
    using System.Threading;
    .....
  • And line 35 add the red line:

    ....
    if (me.IsDead)
    {
    Random rnd= new Random();
    int Delay = rnd.Next(2000, 7000);
    Thread.Sleep(Delay);
    Lua.DoString(string.Format("RunMacroText(\"{0}\")", "/script RepopMe()"));
    }
    ....

Should work until OP fix this :)
 
Edit the Releaser.cs file with windows' notepad like this:

  • At the beggining of the file add the red line :

    .....
    using System.Windows.Media;
    using System.Threading;
    .....
  • And line 35 add the red line:

    ....
    if (me.IsDead)
    {
    Random rnd= new Random();
    int Delay = rnd.Next(2000, 7000);
    Thread.Sleep(Delay);
    Lua.DoString(string.Format("RunMacroText(\"{0}\")", "/script RepopMe()"));
    }
    ....

Should work until OP fix this :)


You, sir, are awesome. Thanks!
 
Yes sorry I had a ton of exams and didn't pay attention. Thanks Corleone for spotting my error. It should work now
 
is this addon meant for releasing the spirit after dying or for coming back to life when reaching the corpse?

i have issues with releasing after death (takes 6 minutes as the bot on its own won't click the button, no matter what class i use, even it a am using stock and freshly installed HB withouth plugins and the singular class).
 
is this addon meant for releasing the spirit after dying or for coming back to life when reaching the corpse?

i have issues with releasing after death (takes 6 minutes as the bot on its own won't click the button, no matter what class i use, even it a am using stock and freshly installed HB withouth plugins and the singular class).

yes this plugin will fix that
 
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