[Plugin & Profile & Rules] Wizard Sarkoth Runs
Requirements
My wizard's build
Both works well, your choice. One has Arcon, the other doesn't.
Wizard Glass Cannon Build for Inferno (PvE) - Diablo 3 Database (D3DB)
Wizard Glass Cannon Build for Inferno (PvE) - Diablo 3 Database (D3DB)
My DB Settings
Download Details Here
View attachment JK_Wiz_Sarkoth_Plugin_v0.1.cs
View attachment JK_Wiz_Sarkoth_Profile_v0.1.xml
Changelog
Known Issues
In development changes
note that these aren't guaranteed changes, these are simply the things I am working on right now.
Jaiki's Wizard Sarkoth Runs
Current Version : 0.1
Use DB 1.46 and above for best results
Always remember to close db before you update the profile and plugin
Current Version : 0.1
Use DB 1.46 and above for best results
Always remember to close db before you update the profile and plugin
Requirements
- Be the best class in the game.
- DemonBuddy version 1.46(current and latest version)
- Have somewhat decent gear, if you are dying too much, invest in new gold find gear, it is worth it.
- Be sure you already have the Hidden Cellar Quest and Waypoint
- Set up your spells as you like but you MUST have teleport ( - My wizard's build is linked below and recommended, it's up to you which you want to use)
- Set Destroy Objects in CC settings to 10
- Do not use any other Sarkoth Plugins as it will clash with this.
- Start farming
My wizard's build
Both works well, your choice. One has Arcon, the other doesn't.
Wizard Glass Cannon Build for Inferno (PvE) - Diablo 3 Database (D3DB)
Wizard Glass Cannon Build for Inferno (PvE) - Diablo 3 Database (D3DB)
My DB Settings
Kill radius :40
Loot radius :40
Repair durability: 10
Item rule set:
Protected Bag slots : self set
Protected Stash :self set( just to note, i have it on first and third)
Full Inventory handling : Ignore
Download Details Here
View attachment JK_Wiz_Sarkoth_Plugin_v0.1.cs
View attachment JK_Wiz_Sarkoth_Profile_v0.1.xml
Changelog
22-06-12 Updated the profile
25-06-12 Released final test version
26-06-12 Cleaned up first post, renamed project versions to 0.1
Known Issues
In development changes
note that these aren't guaranteed changes, these are simply the things I am working on right now.
- Implement Icool's Sarkoth Helper's Cellar GPH statistics
- Better mob detection (for faster tps/cellar entries)
- No combat when cellar is found
- Better TP usage
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