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[Plugin - Prof] Liquid's Disenchant Plugin

thanks mate, someone was asking about this plugin to get updated for HB2 before aswell :)
 
I know, I got a PM from him.
I already updated it some time ago, and posted it in the Dutch Topic for testing purpouses.
It was working as intended, so now it's released ^^
 
Ah, here it is :) cheers LiquidAtoR! this plugin is legen....waiiit for it.. DARY!xD
 
Nice plugin!
how come theres no plgugin for prospecting? :O it's quite boring and i kind of want an automated process in this case :P
 
Just tried loading this plugin but received the following error:

Plugin from xxxxxxx\hb\Plugins\LiquidDisenchant2.cs could not be compiled! Compiler errors:
File: LiquidDisenchant2.cs Line: 132 Error: 'Styx.GlobalOffsets' does not contain a definition for 'LootFrame'
 
Which version are you using.

I compiled it under the latest 1.9.3.6 just fine.
 
Nice plugin!
how come theres no plgugin for prospecting? :O it's quite boring and i kind of want an automated process in this case :P
I would like to second this, would It be hard to set it up so we can use it for prospecting too? :)
 
Using HB 1.9.4.5 i get the same error:
Plugin from E:\Internet\Programmi internet\Programmi Internet\HB 1.9.4.5 - Felin\Plugins\LiquidDisenchant2.cs could not be compiled! Compiler errors:
File: LiquidDisenchant2.cs Line: 150 Error: Il nome 'GlobalOffsets' non esiste nel contesto corrente.
it's in italian but i can provide a translation if needed, seems they changed something
 
I will try it on the latest version 1.9.4.5 tonight, and if needed provide a fix for it.

In regard to the prospecting plugin. Maybe with all the recent API changes it's possible now to properly detect and select prospectable ores (and for that matter millable herbs).
I will look into it when I have some left over time (and noone beats me to it).

Edit: Made a change to reflect current API. It should work again. Sorry for any inconveniences. Thanks for all that reported (as I play on EU I was a bit behind).
 
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just made like 250 green rings on my jewelcrafter and I'm either going to need this plugin or half a bottle of Jack Daniel's to help me DE em, we'll see how it goes =P
 
Would love an update for this. Been making jewelery like a made man and sucks to have to macro and actually have WoW screen up in front.
 
Seems to be kind of slow, sometimes.

Also, when I hit the disenchant button, it tries to disenchant Frost Lotus (that's what the log says)... but I don't have any Frost Lotus in my bags.

While it disenchants, HB 1.9.5.0 seems to lock.
 
I've just tested it and it doesn't work. WoW says I don't have enough skill to use it (and I have enchanting at 450...) :S
I'm really interested on disenchanting, milling and prospecting plugins.
 
Just tested this out, seems to work as intended. I only tested on a chat with 150 enchanting tho. Thanks a lot for this. This skill is damn boring to work up. Now if only it could grab items from a bank and then do enchanting too. =D
 
Yeah. been trying to use this. sadly it only try to de items it cant disenchant :D It would be good to have this working on armor and stuff only.
 
Yeah. been trying to use this. sadly it only try to de items it cant disenchant :D It would be good to have this working on armor and stuff only.
Read the release topic (I believe the additional info part), and you would see that this is a 1 time per session story atm. I will have a look if I can change it's behaviour a bit.
I will create a toon with enchanting skills, so I can actually test it myself as well (and not being dependant on others feedback).

Regards, LiquidAtoR.
 
This plugin has been the most amazing one i have ever used. Thanks for making it liquid. I probably have DE'd over a million items with it now!

It seems to have a problem with the new HB. Any coders have any idea why this error is occurring?

"\LiquidDisenchant2.cs could not be compiled! Compiler errors:
File: LiquidDisenchant2.cs Line: 42 Error: 'Styx.Logic.Combat.SpellManager' does not contain a definition for 'KnownSpells'
File: LiquidDisenchant2.cs Line: 122 Error: 'Styx.WoWInternals.WoWObjects.LocalPlayer' does not contain a definition for 'Casting' and no extension method 'Casting' accepting a first argument of type 'Styx.WoWInternals.WoWObjects.LocalPlayer' could be found (are you missing a using directive or an assembly reference?)"

Is it an easy fix? Any help would be appreciated. Thanks again!
 
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