When my WD kills the Goblin in Ancient path, this piece of code is run:
which isn't really important for this issue - but only told to gain insight - but as it seems, the state should be changed to loot state. But as it is clear as of this log - attached - there is a 36 second break where the plugin does not pulse - end of the log. This only occurs for me on my WD. My 6 monks and 3 demon hunters run without this issue at all.
Is this a routine issue? A DB issue? Is it something i can prevent in my plugin?
View attachment WD pulse fail.txt
Code:
if (!IsGoblinNear())
{
int lootsCountGobGone = Loots.Count();
state = State.Loot;
if (goblinHealthPercent <= 0.1 || lootsCountGobGone > lootsCountGobExcists)
GoblinKilled = true;
}
Is this a routine issue? A DB issue? Is it something i can prevent in my plugin?
View attachment WD pulse fail.txt
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