Proto
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- Joined
- Jan 8, 2012
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- 219
[Plugin] NoCombat Looter
DESCRIPTION:
This is in response to a request by azidtrip for Combat Looter to only function out-of-combat. Basically for range & caster classes where Combat Looter has the tendency to interrupt casting in favor of moving in and looting a dead mob. Combat Looter is good for melee classes. NoCombat Looter will work for range classes, preferring to wait until all mobs are dead to move in and collect their booty.
So I've modified the plugin initially created by Inrego and later updated by BadWolf.
This will only loot or move to loot when player is completely out-of-combat.
This works for example with the Enyo bot base, that has no movement and a combat routine with movement disabled. I tested this with Enyo along with both Singular & Tuanha combat routines. Worked like a charm.
NOTE: It sometimes takes several moments for in game combat status to fade after combat has completed. This is an in-game issue and not due to this plug-in, your combat routine or Honorbuddy.
ALSO, be sure to ENABLE plugins functionality in bot bases like Enyo and Lazy Raider that have the ability to disable all plugins.
Be sure to enable "Loot Mobs" in HB settings. Also recommend setting "Loot Radius" to 100 in HB Settings, but use your own preference.
INSTALLATION:
Take the NoCombat Looter.zip file and unzip it in your folder "Honorbuddy/Plugins/"
Once that is done you should have the file path "Honorbuddy/Plugins/NoCombat Looter/NoCombat Looter.cs"
UPDATES:
Version 2.1
1) Replaced OnEnable & OnDisable overrides.
Version 2.0
1) Update after WoW patch 6.0.2 (removed Initialize & Dispose overrides due to changes in HB)
DESCRIPTION:
This is in response to a request by azidtrip for Combat Looter to only function out-of-combat. Basically for range & caster classes where Combat Looter has the tendency to interrupt casting in favor of moving in and looting a dead mob. Combat Looter is good for melee classes. NoCombat Looter will work for range classes, preferring to wait until all mobs are dead to move in and collect their booty.
So I've modified the plugin initially created by Inrego and later updated by BadWolf.
This will only loot or move to loot when player is completely out-of-combat.
This works for example with the Enyo bot base, that has no movement and a combat routine with movement disabled. I tested this with Enyo along with both Singular & Tuanha combat routines. Worked like a charm.
NOTE: It sometimes takes several moments for in game combat status to fade after combat has completed. This is an in-game issue and not due to this plug-in, your combat routine or Honorbuddy.
ALSO, be sure to ENABLE plugins functionality in bot bases like Enyo and Lazy Raider that have the ability to disable all plugins.
Be sure to enable "Loot Mobs" in HB settings. Also recommend setting "Loot Radius" to 100 in HB Settings, but use your own preference.
INSTALLATION:
Take the NoCombat Looter.zip file and unzip it in your folder "Honorbuddy/Plugins/"
Once that is done you should have the file path "Honorbuddy/Plugins/NoCombat Looter/NoCombat Looter.cs"
UPDATES:
Version 2.1
1) Replaced OnEnable & OnDisable overrides.
Version 2.0
1) Update after WoW patch 6.0.2 (removed Initialize & Dispose overrides due to changes in HB)
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