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[Plugin]ItsATrap - Barn Trapper

Opply

Community Developer
Joined
Feb 28, 2013
Messages
328
Hey guys, thought I'd share the barn trapper plugin I sat down to work on a few days ago..

The trapping logic itself looks alot like AriDEV's AutoBarnTraper, so all credit to her..
I just cleaned it up a bit and also added some logic so it works with hunters.

The reason I made this is that in the other plugin you need to go into the source and change stuff for it to trap specific mobs, I wanted the a GUI Config window...

GUI:
ItsATrap.png

You _NEED_ to add the mobid into the GUI for the plugin to do it's thing..

This has not been tested much, just on my toons for killing elite river beasts for savage bloods, and it seem to do a decent job of it.. (your char needs some gear probably).
I also included the Grind Bot profile I've used when farming these mobs.

So, hope its any use to you, if you choose to test it out :)

Changelog:

1.0.0.5
Added listener to WoW Errors, when "A trap is already placed there." appears, placing traps is put on a 20 sec CD.
Also changed code to only place trap at 55% mobhealth.

1.0.0.4
Small bugfix, should no longer retarget the trapped target repeatedly...

1.0.0.3
Changed trapping logic, should not calculate a new spot and move to it in stead of just moving backwards.
Should no longer cause FPS lag in WoW.

1.0.0.2:
Fixed /petfollow for pet classes
Classes with heals should now try to top themselves off while waiting after a mob is trapped

1.0.0.1:
The plugin will not lock honorbuddy's thread as much.
Added some basic warlock logic, but I don't have a lock, so untested.
Should attack other targets than the trapped one while waiting for the trapped mob to despawn.
Full code reorganizing, lets hope I did not reintroduce too many bugs.

1.0.0.0:
Initial release
 

Attachments

Last edited:
Hey guys, thought I'd share the barn trapper plugin I sat down to work on a few days ago..

The trapping logic itself looks alot like AriDEV's AutoBarnTraper, so all credit to her..
I just cleaned it up a bit and also added some logic so it works with hunters.

The reason I made this is that in the other plugin you need to go into the source and change stuff for it to trap specific mobs, I wanted the a GUI Config window...

GUI:
View attachment 162924

You _NEED_ to add the mobid into the GUI for the plugin to do it's thing..

This has not been tested much, just on my toons for killing elite river beasts for savage bloods, and it seem to do a decent job of it.. (your char needs some gear probably).
I also included the Grind Bot profile I've used when farming these mobs.

So, hope its any use to you, if you choose to test it out :)

Works awesome so far. We need to get a master list of mobIDs :)
 
isnt that just to jump into the developers tools and highlight the mobs u want it to "ID"?
 
Last edited:
wowhead mobid works just fine :)

mobid.png

but yeah, the dev tools also shows it :)
 
does this profile do the double trap thing? ...put one trap out. 10 secs later lay another trap out. put pet on passive. voila 2 caged animals.
 
Sometimes yes.. it places traps on cd while the mob health is between 85%-50%, when I was testing it seemed I did get two maybe 50% of the time..
In the end it does not really matter tho.. leave this going for an hour and you should have enough for your work orders for a some days :)
 
First of all, THANKS!, Its a good plugin, I tested with my Hunter there is some "advice".

1. You need to take with you food because the "logic" does that the aggro come to you the last 2-3 seconds of the fight.
2. If you have in your talents "barrage" is going to do a mess with all the neutral wetlands and you are going to die :)

BTW I tested with TUANHA combat routine.
 
Dude! It works and it is awesome. I love you. Manually farming it on 11 toons in quest gear got real old real quick.
 
Is there anyway to let it lay the trap on some non tagged elites?

the plugin will try to trap whatever mob you tell it to..
however if the mobs are low level and you 2 shot them, you will struggle..
you can always adjust your combat routine to be really ineffective for that if you want though..
 
Do this work with warlocks?

no warlock specific code atm, but as long as you set up your lock to tank and not the pet, it should work.

For hunters I could make him "taunt" with distracting shot... warlocks don't have the possibility..
I could just do a /petpassive but where the pet chooses to path back to you can be pretty random. it will not always lead the target over the current mob..
 
Using it with my warrior for now (didn't try with my hunt) and it's working well, thx dude.
 
THIS. SO MUCH THIS.. this has 100% win. tested out the OP plugin and grind file, and i have a few deaths (expected) and a coulple stacks of caged mighty riverbeasties!!! (hour or so farming) --

just wanted to let you know this has proven to be much more successful than the predecessor Plugin. thank youu!!!!!
 
I'm using this to trap Talbuk in order to get the prereq for the level 3 barn. What often happens is that additional mobs are often aggroed during the trapping process. My character just stands there while waiting for the trapping to complete and the other mobs are attacking him.
 
it won´t taunt / distract for me (neither singular / tuanha) but still farmed 200 alpha wolfs with my bm thanks ;)
 
I'm using this to trap Talbuk in order to get the prereq for the level 3 barn. What often happens is that additional mobs are often aggroed during the trapping process. My character just stands there while waiting for the trapping to complete and the other mobs are attacking him.

I'm aware of the issue..
The plugin basicly freezes all HB logic for a few secs.. This was done so the Combat Routine doesn't stop my movement and screw it up..

I have some ideas for a better solution to this problem, but will have to be implemented when I got the time...
I also want the plugin to have a setting to put traps under other peoples all ready trapped mobs in the future, will help out when grinding with other people around.. :)
 
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