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[Plugin] Icools Sarkoth Helper

icool

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Oct 3, 2011
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[Plugin] Icools Sarkoth Helper V1.4b (KillWait)

Icools Sarkoth Helper Version 1.4
Description:
I created a plugin to make sarkoth farming with bot alot easier and more awesome :D
What it does:

Checks for cellar 90 yards away and if it doesnt find one it will turn on the attack and teleport(If you started teleporting the plugin will not interupt it and you may get killed but it will try to kill all mobs within your killrange before it teleports),
It turns off Attack/Loot while outside the cellar and reenables it when inside,(Just when i write this i figure that it may intefere with the no cellar found function and disable the attack after it enabled it.. doh)
It Shows some nifty info after each game such as Runtime, cellars found, percentage cellar found, gold found this run/overall and average run times​


What i MAY add in the future:
-Total/Average Blues looted
-Total/Average Rares looted
-Total Legendaries/Set looted
-Averages Gold per cellar run


Soon to be implemented

Attachment Explanation

Icools Sarkoth Helper V1.0.zip - Improved status messages WITH a killWait modification *no kill wait needed with this plugin

Sarkoth no killwait v1.0.zip - Improved status messages WITHOUT a killWait modification

Icools imporved status V1.0.zip - Improved status messages for a farm profiles *Doesnt count cellars found etc.

Icools Sarkoth Helper V1.1.zip - Same as 1.0 but with a bug fix where it would count cellars twice and also enterd money gained this round(I know this already exists) and money gained in total(Thats new!)

Icools Sarkoth Helper V1.2.zip - Modified the way the plugin checks for player deaths, also added some statistics... (KillWait)

IcoolsSarkothKillWait V1.4.zip - Checks for cellar 90 yards away(Should be further away than the profiles) and enables the attack if no cellar is found

IcoolsSarkothKillWait V1.4b.zip - A Fix for the function checking if outside the cellar and turning of the attack interfering with the cellar distance check

IcoolsSarkothKillWait V1.4b Diagnostic.zip - Same as version 1.4b but with Diagnostic messages that will help me to find errors with killing before entering cellar and such

This plugin should work for all Sarkoth profiles but may interfere with similar killWait plugins...

Make this worth my time and buy me something to eat :)


This is a modification of killWait so it works as a replacement

Profile: http://www.thebuddyforum.com/demonb...timate-dh-sarkoth-script-8-16s-full-runs.html 1.3c
GF: 256%, MF: 12%, DPS: 16k

[15:36:15.932 N] [Icool's Sarkoth Kill Wait1.4] Left Game - Total Time Botted: (1:00:23)
[15:36:15.932 N] [Icool's Sarkoth Kill Wait1.4] Cellars found in 62/121 games! (51%)
[15:36:15.932 N] [Icool's Sarkoth Kill Wait1.4] This Run took: 20s
[15:36:15.932 N] [Icool's Sarkoth Kill Wait1.4] The average cellar run is: 25s
[15:36:15.933 N] [Icool's Sarkoth Kill Wait1.4] Money made this run: 5630
[15:36:15.934 N] [Icool's Sarkoth Kill Wait1.4] Money made in total: 421331

With his 1.4 version and EMCBehaviors i only scored 250-350k gph
 

Attachments

Last edited:
Thanks, personally i love to see how fast it averages :)
 
Thanks man this fixed a bunch of the issues I was having with the other Sarkoth plugin

[20:34:42.502 N] Number of games completed:470
[20:34:42.508 N] Last run acquired 18446 gold.
[20:34:42.510 N] Current Gold per Hour: 389812
 
Is it possible to calc the distance from the open cellar and just leave attack off if you get attacked right outside (since you can just run in)? I would think that would be quicker, but I could be wrong.
 
it keeps claiming failed runs before getting close enough to actually check, so its skipping alot of open cellars
 
very nice, working pretty well now.
 
Last edited:
Love it thanks, I have to say im new to the forums(obvious of reg date yea) but so far between your sarkoth scripts and this and other things you are almost a god =P
 
it keeps claiming failed runs before getting close enough to actually check, so its skipping alot of open cellars
Are you sure of that?, it can check for the cellar a long distance away and i know Nesox's version checks it like a mile away...
And the checking for cellar has only to do with the profile.

Thanks Syn-ack :)
 
So do you run this in conjunction with sarkoth kill wait plugin or is it one or the other?
 
yeah i would say it is, the original killwait had some flaws where it wouldnt turn on looting in the cellar if you where attacked outside and such, but other than that and the anti graveyard camp it is pretty much the original killwait but with it keeps track of average runtimes
 
Not sure if this is your plugin doing. But it's an infinite loop if I enable looting(the one by Zoinx) I use carguy's profile now:


[11:17:06.497 N] [Icool's Sarkoth farm helper v0.1] Found a cellar!
[11:17:06.499 N] [Icool's Sarkoth farm helper v0.1] Enabeling KillMonsters
[11:17:06.815 N] [Icool's Sarkoth farm helper v0.1] Enabling Loot
[11:17:20.963 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999503360
[11:17:20.965 N] [Icool's Sarkoth farm helper v0.1] Disabeling KillMonsters & PickupLoot
[11:17:27.693 N] [Icool's Sarkoth farm helper v0.1] Enabling Loot
[11:17:41.741 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999503360
[11:17:41.744 N] [Icool's Sarkoth farm helper v0.1] Disabeling KillMonsters & PickupLoot
[11:18:04.551 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999503360
[11:18:04.552 N] [Icool's Sarkoth farm helper v0.1] Disabeling KillMonsters & PickupLoot
[11:18:12.044 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999568897
[11:18:12.044 N] [Icool's Sarkoth farm helper v0.1] Found a cellar!
[11:18:12.046 N] [Icool's Sarkoth farm helper v0.1] Enabeling KillMonsters
[11:18:12.168 N] [Icool's Sarkoth farm helper v0.1] Enabling Loot
[11:18:26.263 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999503360
[11:18:26.265 N] [Icool's Sarkoth farm helper v0.1] Disabeling KillMonsters & PickupLoot
[11:18:33.858 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999568897
[11:18:33.858 N] [Icool's Sarkoth farm helper v0.1] Found a cellar!
[11:18:33.861 N] [Icool's Sarkoth farm helper v0.1] Enabeling KillMonsters
[11:18:33.986 N] [Icool's Sarkoth farm helper v0.1] Enabling Loot
[11:18:48.180 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999503360
[11:18:48.182 N] [Icool's Sarkoth farm helper v0.1] Disabeling KillMonsters & PickupLoot
[11:18:55.820 N] [Icool's Sarkoth farm helper v0.1] Enabling Loot
[11:19:09.888 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999503360
[11:19:09.890 N] [Icool's Sarkoth farm helper v0.1] Disabeling KillMonsters & PickupLoot
[11:19:17.494 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999568897
[11:19:17.494 N] [Icool's Sarkoth farm helper v0.1] Found a cellar!
[11:19:17.495 N] [Icool's Sarkoth farm helper v0.1] Enabeling KillMonsters
[11:19:17.627 N] [Icool's Sarkoth farm helper v0.1] Enabling Loot
[11:19:31.482 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999503360
[11:19:31.485 N] [Icool's Sarkoth farm helper v0.1] Disabeling KillMonsters & PickupLoot
[11:19:38.051 N] [Icool's Sarkoth farm helper v0.1] Enabeling KillMonsters
[11:19:38.178 N] [Icool's Sarkoth farm helper v0.1] Enabling Loot
 
Yeah i notced that too, though it has nothing to do with the plugin, i believe it has to do with your loot rules, havent found any rules that works well yet...
 
icool, not sure if you see this as well, but it seems your plugin has a delay in turning on attacking. IE, ill get hit, it'll take 5-10 seconds to register (normally i die to mobs) before it attacks back. Have you noticed this too?
 
Hi can it be changed to 10%? Witch doctor have spirit vessel so he can go to 0% no problem... and run to the celler
 
Hey man, just booted up your plugin, it works pretty well. The only thing that I can see a change in, is the fact my character runs all the way to the cellar to TP out. That might be your intention if you believe you will die if you port out in the middle of the field. Other then that I am babysitting it to see if it misses loot, etc....
 
hey icool, i died to zombie and when i res'd the zombie killed me again. its like a loop and it doesnt log out when dead. any idea?
 
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