bambam922
Community Developer
- Joined
- Jan 15, 2010
- Messages
- 6,069
What is BringtoFront?
What does it do?
What is supported?
Current Known Bugs
Future Plans
Download
Attached .zip (has SVN built in)
or
SVN - bams-scripts - Revision 11: /trunk/BringToFront
If you do not know how to use SVN, please follow this guide
http://www.thebuddyforum.com/honorbuddy-forum/honorbuddy-guides/26031-guide-how-svn-jvidia.html
Special Thanks
BringToFront is a simple plugin (my first) that was born out of my frustration of missing dungeon queue pops.
I would constantly queue with LazyRaider as a DPS class and go watch some videos on YouTube while I waited for my queue to pop.
Time and time again I would forget about my queue and miss a 15-20 minute wait.
I would constantly queue with LazyRaider as a DPS class and go watch some videos on YouTube while I waited for my queue to pop.
Time and time again I would forget about my queue and miss a 15-20 minute wait.
What does it do?
BringToFront simply brings the current WoW window to the foreground when a dungeon or battleground queue pop is detected.
What is supported?
Currently, only one WoW window and one HB is supported.
I only own one account, so I do not have it coded for multiple windows.
Any class specialization will work.
I like to run dungeons myself, so manual botbases such as Lazyraider are the only ones supported.
Battleground queue pops.
I only own one account, so I do not have it coded for multiple windows.
Any class specialization will work.
I like to run dungeons myself, so manual botbases such as Lazyraider are the only ones supported.
Battleground queue pops.
Current Known Bugs
Since BGs are implemented in Pulse() botbases that do not pulse are not supported.
See post below for botbases that are supported.
Sometimes the window will be brought forward on a pulse and a BG queue has not popped.
I must find another way to accept battlefield ports. The LUA for AcceptBattlefieldPort() is hardware protected.
I should have that fixed soon.
See post below for botbases that are supported.
Sometimes the window will be brought forward on a pulse and a BG queue has not popped.
I must find another way to accept battlefield ports. The LUA for AcceptBattlefieldPort() is hardware protected.
I should have that fixed soon.
Future Plans
Add configurable GUI.
Add multi-window support.
Add custom sound file support.
Add support for Arena Queue Pops. (I haven't even tried, so these might work already)
Find another way to implement PVP queues.
Add multi-window support.
Add custom sound file support.
Add support for Arena Queue Pops. (I haven't even tried, so these might work already)
Find another way to implement PVP queues.
Download
Attached .zip (has SVN built in)
or
SVN - bams-scripts - Revision 11: /trunk/BringToFront
If you do not know how to use SVN, please follow this guide
http://www.thebuddyforum.com/honorbuddy-forum/honorbuddy-guides/26031-guide-how-svn-jvidia.html
Special Thanks
CodenameG - Dealt with all of my questions and pointed me in the right direction at every turn.
Phelon - Battleground queue code and answering countless questions.
Phelon - Battleground queue code and answering countless questions.
Attachments
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