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[Plugin announce/Semi-Release] RadarV2

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Spikes

Community Developer
Joined
Sep 21, 2014
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radarLogo.png

by Spikes

Hey Buddies!

Today I wanna show you my new Radar!

For a little donation you'll get it! :)
If you want get access, pm me

any ideas for new Features? Let me know!

radar2.png


Planned Features
Custom Filters
Public transportation Filter
Reset your Key on your own!

F.A.Q
HELP! I got a white radar :(
Go to Settings > Settings
and change Background color and Crosshair color :)

How big is the range?
Around 120-140 meters.

Trial key? What is this?
This is a key that works for 1 Day.
You can get a Trial key for free 1x!
Send me a PM over the forum or Skype with a E-mail
and I'll send you a Trial key :P


Known Bugs
Plants and Trees are showing on public farms.


Credits
mMirh - Roation
NetSeal/Nimoru/Elitevs - Theme
Spikes - everything else

radar.gif


Changelog
Code:
1.5
+ Custom filters
+ Public Transportation Filter
* Auth System Update
* Overdue plot filter
* Code improvements

1.4.4
+ Trial Key System
+ Added Stuff for the 1.5 Update (Custom Filters)
+ Added 30ms refresh rate
* Killed some bugs
* Code Clean Up

1.4.3
* Overdue plot filter fix

1.4.2 HOTFIX
* A bug where Autostart fucked up the plugin start
+ Added FR and GER Support for Thunderstruck wood!

1.4.1 HOTFIX
* Fixed Auth System ._.
* Fixed saving color of overdue plots!

1.4
+ Hide the radar with the one press of the Home Button
+ Overdue Plots filter
+ Minimize Button
+ Refresh Rate
+ Lock the Radar
* Fixed Auth System
- Removed Debug

1.3.2
* Fixed Debug
* Fixed Auth System

1.3.1
* Fixed Auth System

1.3
+ Authentication
+ Animal Filter
+ Show Footprints
+ Show Bloodstains
+  Choose you own color for every Filter
* Better Stealth filters
* Theme Updates / UI Updates
* Better Plants filter (Tree, Thunderwood, Plants, Uproot, ores)

1.2 (Only Dev version, no real public release)
+ GUI update
+ GUI Tab System

1.1
+ New GUI
+ New GUI Theme
+ Show Uproot objects!
+ Scaling Preset Land & Sea
 
Last edited:
Cant wait to get home and try this :)
A feature i would have is a user specified item id field that will play sound and maybe mark on map.
 
Feedback is always welcome!
 
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Nice, prolly not the best picture to show your radar off. "irrelevant" on radar XD.

Except that, looks very good.
 
Working great!

Found a tradepack 5 mins after installing it.

I'd like to see the coordinates display on the radar and some way to save coordinates with a possible arrow pointing to it
 
I'd like to see the coordinates display on the radar and some way to save coordinates with a possible arrow pointing to it
Thanks for your feedback! I'll take a look at it tomorrow :)
 
Thanks for your feedback! I'll take a look at it tomorrow :)

Also some other features as a side note

Radar for sea mobs (Dam seabugs) and change tree radar to trees you can only cut down. When you go to a public farm you can see them all.

All in all it's a great radar and I'm sure the store release will be awesome. I'll post more suggested features as I think of what would be useful.
 
change tree radar to trees you can only cut down. When you go to a public farm you can see them all.
Do you have player placed Object on? If Yes turn it of. It should only show trees that you can cut down.

Seamobs, just enable NPC's
 
Spikes loving the radar so far. something that would be awesome is if the radar was transparent.
 
Do you have player placed Object on? If Yes turn it of. It should only show trees that you can cut down.

Seamobs, just enable NPC's

Nope just had trees on and thats it

Also Thunderstruck Tree: 6014 (Got it in my console spam)
 
Working on it!
Strange... I'll take a look at it... but very strange. Its working for me fine.

Odd I restarted and now it's working correctly (i think) (at least on plots) I haven't checked the public farms again
 
Odd I restarted and now it's working correctly (i think) (at least on plots) I haven't checked the public farms again
I can confim it with the public farms. I'll take a look at it.
 
Nice plugin, it does come in handy!
It does seem the school fish option doesn't work though (tested it with salt lake fish only).
Maybe a suggestion I'd like to see is being able to distinguish enemy ships from friendly ones.
Also, a slider instead of numbers to adjust the scale would be more intuitive...but that's just me nitpicking ;)
 
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