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Pls answer

Apollo-74

New Member
Joined
Jun 23, 2011
Messages
9
Reaction score
0
Бот постоянно едет впереди всех, враги его убивают, дальше он заходит за другой танк и история повторяется, что надо сделать чтобы он тупо не ездил впереди всех? Хочу пофармить на СУ-122-44
=====================================
Boat always goes ahead of all his enemies were killed, then he goes for the other tank, and history repeats itself, it is necessary to make it stupid not to go in front of all? I want to farm on the SS-122-44
Sry for bad Eng :D
 
Code:
[2012-12-31 03:11:24.506] Targeting mode: ByDistance
[03:11:24.506] Logging in...
[03:11:24.508] OS Culture: ru-RU
[03:11:24.538] [Debug] Finished exporting images to C:\Users\Администратор\AppData\Roaming\TankLeader
[03:11:24.807] 
[03:11:24.810] Logged in! Initializing.
[03:11:24.845] TankLeader v1.0.417.107 started
[03:11:24.845] Using WoT with process ID 5764
[03:11:24.845] Executable Path: D:\TankLeader 1.0.417.107\TankLeader.exe
[03:11:33.674] Starting TankLeader
[03:11:33.695] [Debug] Refreshing garage vehicles..
[03:11:33.842] Queue priority: (0) ПТ-САУ СУ-122-44, (1) Лёгкий танк PzKpfw 35 (t), (2) САУ Sturmpanzer II, 
[03:11:39.606] [Debug] CheckForCaptcha concluded, no challenge.
[03:11:39.620] Status: Queueing
[03:11:39.621] New state: Queueing
[03:11:39.628] [Debug] Refreshing garage vehicles..
[03:11:39.769] Queueing for battle with with Лёгкий танк PzKpfw 35 (t).
[03:12:00.013] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
[03:12:01.584] [Error] System.ArgumentNullException: Буфер не может быть неопределенным.
Имя параметра: buffer
   в System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
   в System.IO.MemoryStream..ctor(Byte[] buffer)
   в TankLeader.WaypointsManager.Load(Byte[] )
   в TankLeader.TankLeaderBot.‘(Object Ž›)
[03:12:01.584] [Error] Unable to fetch waypoints! Trying again in a few.
[03:12:03.658] Waiting for players.
[03:12:03.667] Status: WaitingForPlayers
[03:12:03.667] New state: WaitingForPlayers
[03:12:03.703] Waiting for players.
[03:12:11.878] Waiting for battle to start.
[03:12:11.889] Status: WaitingForGameStart
[03:12:11.889] New state: WaitingForGameStart
[03:12:11.965] Waiting for battle to start.
[03:12:41.907] Waiting for a bit at game start...
[03:12:41.916] Status: SpawnCamping
[03:12:41.916] New state: SpawnCamping
[03:13:03.191] New Objective: Search and destroy!
[03:13:03.191] [Debug] Hotspot changed! Previous: <0, 0, 0> - New: <356.247, 15.39925, -272.3918> - Expiry: 00:02:00
[03:13:03.199] [Debug] Moving to: <356.247, 15.39925, -272.3918>
[03:13:03.210] [Debug] Creating operation.
[03:13:03.210] [Debug] Invoking GetServerPath.
[03:13:03.210] [Debug] Callback registered.
[03:13:03.211] [Debug] Waiting for callback..
[03:13:03.235] Status: Moving
[03:13:03.235] New state: Moving
[03:13:03.579] [Debug] Callback hit.
[03:13:03.579] [Debug] Ending Invoke on GetServerPath.
[03:13:03.579] [Debug] Invoke ended. Result: <Start: (<70.76461, 1.104008, -219.2042>) / End: (<356.247, 15.39925, -272.3918>)>
[03:13:03.579] [Debug] Unlocking sync lock.
[03:13:03.579] [Debug] Sync locked: False
[03:13:03.579] [Debug] Throwing event.
[03:13:03.579] [Debug] Setting CurrentPath.
[03:13:03.579] [Debug] CurrentPath: <Start: (<70.76461, 1.104008, -219.2042>) / End: (<356.247, 15.39925, -272.3918>)>
[03:13:03.580] [Debug] OnPathGenerated fetched! Path generation done!
[03:13:03.587] [Debug] Moving to: <356.247, 15.39925, -272.3918>
[03:13:19.866] We're stuck! Attempting unstuck maneuvre at <36.37061, 1.111569, -236.6495>.
[03:13:19.876] Status: Stuck
[03:13:19.876] New state: Stuck
[03:13:30.161] Status: Aiming
[03:13:30.161] New state: Aiming
[03:13:31.831] Status: Moving
[03:13:31.831] New state: Moving
[03:13:52.198] Status: Aiming
[03:13:52.198] New state: Aiming
[03:13:52.278] Status: Moving
[03:13:52.278] New state: Moving
[03:14:38.619] Status: Camping
[03:14:38.619] New state: Camping
[03:14:38.619] Status: Waiting for 00:00:24.5705417 at <356.247, 15.39925, -272.3918>.
[03:14:39.666] Status: Waiting for 00:00:23.5234819 at <356.247, 15.39925, -272.3918>.
[03:14:40.699] Status: Waiting for 00:00:22.4904228 at <356.247, 15.39925, -272.3918>.
[03:14:41.750] Status: Waiting for 00:00:21.4393626 at <356.247, 15.39925, -272.3918>.
[03:14:42.799] Status: Waiting for 00:00:20.3903026 at <356.247, 15.39925, -272.3918>.
[03:14:43.850] Status: Waiting for 00:00:19.3392425 at <356.247, 15.39925, -272.3918>.
[03:14:44.898] Status: Waiting for 00:00:18.2911826 at <356.247, 15.39925, -272.3918>.
[03:14:45.948] Status: Waiting for 00:00:17.2411225 at <356.247, 15.39925, -272.3918>.
[03:14:46.998] Status: Waiting for 00:00:16.1910625 at <356.247, 15.39925, -272.3918>.
[03:14:48.047] Status: Waiting for 00:00:15.1420025 at <356.247, 15.39925, -272.3918>.
[03:14:49.180] Status: Waiting for 00:00:14.0089377 at <356.247, 15.39925, -272.3918>.
[03:14:50.230] Status: Waiting for 00:00:12.9588776 at <356.247, 15.39925, -272.3918>.
[03:14:51.279] Status: Waiting for 00:00:11.9098176 at <356.247, 15.39925, -272.3918>.
[03:14:52.329] Status: Waiting for 00:00:10.8597575 at <356.247, 15.39925, -272.3918>.
[03:14:53.379] Status: Waiting for 00:00:09.8096975 at <356.247, 15.39925, -272.3918>.
[03:14:54.431] Status: Waiting for 00:00:08.7586374 at <356.247, 15.39925, -272.3918>.
[03:14:55.480] Status: Waiting for 00:00:07.7095773 at <356.247, 15.39925, -272.3918>.
[03:14:56.531] Status: Waiting for 00:00:06.6585172 at <356.247, 15.39925, -272.3918>.
[03:14:57.583] Status: Waiting for 00:00:05.6064571 at <356.247, 15.39925, -272.3918>.
[03:14:58.630] Status: Waiting for 00:00:04.5593972 at <356.247, 15.39925, -272.3918>.
[03:14:59.680] Status: Waiting for 00:00:03.5093371 at <356.247, 15.39925, -272.3918>.
[03:15:00.729] Status: Waiting for 00:00:02.4602771 at <356.247, 15.39925, -272.3918>.
[03:15:01.863] Status: Waiting for 00:00:01.3262122 at <356.247, 15.39925, -272.3918>.
[03:15:02.913] Status: Waiting for 00:00:00.2761522 at <356.247, 15.39925, -272.3918>.
[03:15:03.963] New Objective: Search and destroy!
[03:15:03.963] [Debug] Hotspot changed! Previous: <356.247, 15.39925, -272.3918> - New: <385.5422, 49, 92.78496> - Expiry: 00:02:00
[03:15:03.963] Status: Waiting for 00:02:00 at <385.5422, 49, 92.78496>.
[03:15:05.013] Status: Waiting for 00:01:58.9499400 at <385.5422, 49, 92.78496>.
[03:15:06.062] Status: Waiting for 00:01:57.9008800 at <385.5422, 49, 92.78496>.
[03:15:07.114] Status: Waiting for 00:01:56.8488198 at <385.5422, 49, 92.78496>.
[03:15:08.162] Status: Waiting for 00:01:55.8007598 at <385.5422, 49, 92.78496>.
[03:15:09.212] Status: Waiting for 00:01:54.7506998 at <385.5422, 49, 92.78496>.
[03:15:10.263] Status: Waiting for 00:01:53.6996397 at <385.5422, 49, 92.78496>.
[03:15:11.314] Status: Waiting for 00:01:52.6495796 at <385.5422, 49, 92.78496>.
[03:15:12.364] Status: Waiting for 00:01:51.5995195 at <385.5422, 49, 92.78496>.
[03:15:13.414] Status: Waiting for 00:01:50.5494595 at <385.5422, 49, 92.78496>.
[03:15:14.463] Status: Waiting for 00:01:49.5003995 at <385.5422, 49, 92.78496>.
[03:15:15.516] [Debug] Moving to: <385.5422, 49, 92.78496>
[03:15:15.523] [Debug] Creating operation.
[03:15:15.523] [Debug] Invoking GetServerPath.
[03:15:15.523] [Debug] Callback registered.
[03:15:15.523] [Debug] Waiting for callback..
[03:15:15.523] [Debug] Generated path to <385.5422, 49, 92.78496> in 356,57 ms
[03:15:15.535] Status: Moving
[03:15:15.535] New state: Moving
[03:15:15.935] [Debug] Callback hit.
[03:15:15.935] [Debug] Ending Invoke on GetServerPath.
[03:15:15.935] [Debug] Invoke ended. Result: <Start: (<351.4401, 14.69478, -270.264>) / End: (<385.5422, 49, 92.78496>)>
[03:15:15.935] [Debug] Unlocking sync lock.
[03:15:15.935] [Debug] Sync locked: False
[03:15:15.935] [Debug] Throwing event.
[03:15:15.935] [Debug] Setting CurrentPath.
[03:15:15.935] [Debug] CurrentPath: <Start: (<351.4401, 14.69478, -270.264>) / End: (<385.5422, 49, 92.78496>)>
[03:15:15.936] [Debug] OnPathGenerated fetched! Path generation done!
[03:15:15.947] [Debug] Moving to: <385.5422, 49, 92.78496>
[03:16:45.107] Status: Camping
[03:16:45.107] New state: Camping
[03:16:45.107] Status: Waiting for 00:00:18.8562149 at <385.5422, 49, 92.78496>.
[03:16:46.146] Status: Waiting for 00:00:17.8171555 at <385.5422, 49, 92.78496>.
[03:16:47.195] Status: Waiting for 00:00:16.7680955 at <385.5422, 49, 92.78496>.
[03:16:48.247] Status: Waiting for 00:00:15.7160353 at <385.5422, 49, 92.78496>.
[03:16:49.296] Status: Waiting for 00:00:14.6669753 at <385.5422, 49, 92.78496>.
[03:16:50.345] Status: Waiting for 00:00:13.6179153 at <385.5422, 49, 92.78496>.
[03:16:51.395] Status: Waiting for 00:00:12.5678553 at <385.5422, 49, 92.78496>.
[03:16:52.444] Status: Waiting for 00:00:11.5187953 at <385.5422, 49, 92.78496>.
[03:16:53.494] Status: Waiting for 00:00:10.4687352 at <385.5422, 49, 92.78496>.
[03:16:54.543] Status: Waiting for 00:00:09.4196752 at <385.5422, 49, 92.78496>.
[03:16:55.594] Status: Waiting for 00:00:08.3686151 at <385.5422, 49, 92.78496>.
[03:16:56.728] Status: Waiting for 00:00:07.2355503 at <385.5422, 49, 92.78496>.
[03:16:57.778] Status: Waiting for 00:00:06.1854902 at <385.5422, 49, 92.78496>.
[03:16:58.829] Status: Waiting for 00:00:05.1344301 at <385.5422, 49, 92.78496>.
[03:16:59.879] Status: Waiting for 00:00:04.0843700 at <385.5422, 49, 92.78496>.
[03:17:00.928] Status: Waiting for 00:00:03.0353100 at <385.5422, 49, 92.78496>.
[03:17:01.980] Status: Waiting for 00:00:01.9832498 at <385.5422, 49, 92.78496>.
[03:17:03.028] Status: Waiting for 00:00:00.9351899 at <385.5422, 49, 92.78496>.
[03:17:04.078] New Objective: Search and destroy!
[03:17:04.078] [Debug] Hotspot changed! Previous: <385.5422, 49, 92.78496> - New: <17.97084, 1.788138E-07, -248.4419> - Expiry: 00:02:00
[03:17:04.078] Status: Waiting for 00:02:00 at <17.97084, 1.788138E-07, -248.4419>.
[03:17:08.182] Leaving battle..
[03:17:22.249] [Debug] Refreshing garage vehicles..
[03:17:22.849] [Debug] CheckForCaptcha concluded, no challenge.
[03:17:22.868] Status: Queueing
[03:17:22.868] New state: Queueing
[03:17:22.875] [Debug] Refreshing garage vehicles..
[03:17:23.020] Queueing for battle with with ПТ-САУ СУ-122-44.
[03:17:31.336] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
[03:17:31.857] Waiting for players.
[03:17:31.868] Status: WaitingForPlayers
[03:17:31.868] New state: WaitingForPlayers
[03:17:31.904] Waiting for players.
[03:17:48.632] Waiting for battle to start.
[03:17:48.641] Status: WaitingForGameStart
[03:17:48.641] New state: WaitingForGameStart
[03:17:48.728] Waiting for battle to start.
[03:18:18.502] Waiting for a bit at game start...
[03:18:18.510] Status: SpawnCamping
[03:18:18.510] New state: SpawnCamping
[03:18:39.795] New Objective: Search and destroy!
[03:18:39.795] [Debug] Hotspot changed! Previous: <17.97084, 1.788138E-07, -248.4419> - New: <129.4899, 39.32881, -410.8268> - Expiry: 00:02:00
[03:18:39.797] [Debug] Moving to: <129.4899, 39.32881, -410.8268>
[03:18:39.805] [Debug] Creating operation.
[03:18:39.805] [Debug] Invoking GetServerPath.
[03:18:39.805] [Debug] Callback registered.
[03:18:39.805] [Debug] Waiting for callback..
[03:18:39.805] [Debug] Generated path to <129.4899, 39.32881, -410.8268> in 412,05 ms
[03:18:39.823] Status: Moving
[03:18:39.823] New state: Moving
[03:18:40.240] [Debug] Callback hit.
[03:18:40.240] [Debug] Ending Invoke on GetServerPath.
[03:18:40.240] [Debug] Invoke ended. Result: <Start: (<69.23598, 34.81397, 391.9041>) / End: (<129.4899, 39.32881, -410.8268>)>
[03:18:40.240] [Debug] Unlocking sync lock.
[03:18:40.240] [Debug] Sync locked: False
[03:18:40.240] [Debug] Throwing event.
[03:18:40.240] [Debug] Setting CurrentPath.
[03:18:40.240] [Debug] CurrentPath: <Start: (<69.23598, 34.81397, 391.9041>) / End: (<129.4899, 39.32881, -410.8268>)>
[03:18:40.241] [Debug] OnPathGenerated fetched! Path generation done!
[03:18:40.247] [Debug] Moving to: <129.4899, 39.32881, -410.8268>
[03:19:58.405] Status: Aiming
[03:19:58.405] New state: Aiming
[03:19:58.475] Status: Moving
[03:19:58.475] New state: Moving
[03:20:04.047] Shooting at vehicle with id: 145347543 (Accuracy: 1,6792)
[03:20:04.075] Status: Firing
[03:20:04.075] New state: Firing
[03:20:07.157] Status: Reloading
[03:20:07.157] New state: Reloading
[03:20:07.234] Status: Moving
[03:20:07.234] New state: Moving
[03:20:10.109] Status: Reloading
[03:20:10.109] New state: Reloading
[03:20:11.793] Shooting at vehicle with id: 145347543 (Accuracy: 1,776647)
[03:20:11.828] Status: Firing
[03:20:11.828] New state: Firing
[03:20:14.921] Status: Reloading
[03:20:14.921] New state: Reloading
[03:20:19.670] Shooting at vehicle with id: 145347543 (Accuracy: 2,350699)
[03:20:19.693] Status: Firing
[03:20:19.693] New state: Firing
[03:20:21.271] Status: Moving
[03:20:21.271] New state: Moving
[03:20:39.824] New Objective: Search and destroy!
[03:20:39.826] [Debug] System.IndexOutOfRangeException: Индекс находился вне границ массива.
   в TankLeader.Logic.Edea.TankBehaviour.“Ž()
   в TankLeader.Logic.Edea.TankBehaviour.•(Object )
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.Switch`1.<Execute>d__2.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.Switch`1.<Execute>d__2.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.Decorator.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TankLeader.TankLeaderBot.Tick(Object Ž›)
[03:20:39.909] [Debug] Moving to: <129.4899, 39.32881, -410.8268>
[03:21:10.536] Status: Aiming
[03:21:10.536] New state: Aiming
[03:21:12.187] Status: Moving
[03:21:12.187] New state: Moving
[03:21:19.300] Status: Aiming
[03:21:19.300] New state: Aiming
[03:21:20.903] Shooting at vehicle with id: 145347554 (Accuracy: 2,6064)
[03:21:20.938] Status: Firing
[03:21:20.938] New state: Firing
[03:21:24.020] Status: Reloading
[03:21:24.020] New state: Reloading
[03:21:24.028] Status: Aiming
[03:21:24.028] New state: Aiming
[03:21:25.605] Status: Reloading
[03:21:25.605] New state: Reloading
[03:21:32.671] Shooting at vehicle with id: 145347548 (Accuracy: 2,237866)
[03:21:32.699] Status: Firing
[03:21:32.699] New state: Firing
[03:21:34.264] Status: Reloading
[03:21:34.264] New state: Reloading
[03:21:54.872] Status: Aiming
[03:21:54.872] New state: Aiming
[03:22:01.783] Status: Dead
[03:22:01.783] New state: Dead
[03:22:01.789] Kills: 2
[03:22:01.801] We're dead! We got 2 kill(s)! Leaving battle!
[03:22:12.915] [Debug] Refreshing garage vehicles..
[03:22:13.509] [Debug] CheckForCaptcha concluded, no challenge.
[03:22:13.519] Status: Queueing
[03:22:13.519] New state: Queueing
[03:22:13.527] [Debug] Refreshing garage vehicles..
[03:22:13.670] Queueing for battle with with Лёгкий танк PzKpfw 35 (t).
[03:22:25.848] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
[03:22:26.432] Waiting for players.
[03:22:26.442] Status: WaitingForPlayers
[03:22:26.442] New state: WaitingForPlayers
[03:22:26.505] Waiting for players.
[03:22:39.753] Waiting for battle to start.
[03:22:39.763] Status: WaitingForGameStart
[03:22:39.763] New state: WaitingForGameStart
[03:22:39.868] Waiting for battle to start.
[03:23:09.604] Waiting for a bit at game start...
[03:23:09.613] Status: SpawnCamping
[03:23:09.613] New state: SpawnCamping
[03:23:30.965] New Objective: Search and destroy!
[03:23:30.965] [Debug] Hotspot changed! Previous: <129.4899, 39.32881, -410.8268> - New: <-147.627, 7.450627E-08, 52.65654> - Expiry: 00:02:00
[03:23:30.967] [Debug] Moving to: <-147.627, 7.450627E-08, 52.65654>
[03:23:30.987] [Debug] Creating operation.
[03:23:30.987] [Debug] Invoking GetServerPath.
[03:23:30.987] [Debug] Callback registered.
[03:23:30.987] [Debug] Waiting for callback..
[03:23:30.987] [Debug] Generated path to <-147.627, 7.450627E-08, 52.65654> in 434,67 ms
[03:23:31.015] Status: Moving
[03:23:31.015] New state: Moving
[03:23:31.463] [Debug] Callback hit.
[03:23:31.463] [Debug] Ending Invoke on GetServerPath.
[03:23:31.463] [Debug] Invoke ended. Result: <Start: (<-73.46046, 0.003975034, 225.3779>) / End: (<-147.627, 7.450627E-08, 52.65654>)>
[03:23:31.463] [Debug] Unlocking sync lock.
[03:23:31.463] [Debug] Sync locked: False
[03:23:31.463] [Debug] Throwing event.
[03:23:31.463] [Debug] Setting CurrentPath.
[03:23:31.463] [Debug] CurrentPath: <Start: (<-73.46046, 0.003975034, 225.3779>) / End: (<-147.627, 7.450627E-08, 52.65654>)>
[03:23:31.463] [Debug] OnPathGenerated fetched! Path generation done!
[03:23:31.502] [Debug] Moving to: <-147.627, 7.450627E-08, 52.65654>
[03:24:17.859] Status: Aiming
[03:24:17.859] New state: Aiming
[03:24:21.296] Shooting at vehicle with id: 145428616 (Accuracy: 1,676734)
[03:24:21.322] Status: Firing
[03:24:21.322] New state: Firing
[03:24:22.920] Status: Camping
[03:24:22.920] New state: Camping
[03:24:22.921] Status: Waiting for 00:01:08.0450283 at <-147.627, 7.450627E-08, 52.65654>.
[03:24:25.592] Shooting at vehicle with id: 145428616 (Accuracy: 2,028108)
[03:24:25.616] Status: Firing
[03:24:25.616] New state: Firing
[03:24:28.767] Status: Aiming
[03:24:28.767] New state: Aiming
[03:24:30.404] Shooting at vehicle with id: 145428623 (Accuracy: 1,624789)
[03:24:30.424] Status: Firing
[03:24:30.424] New state: Firing
[03:24:33.572] Shooting at vehicle with id: 145428623 (Accuracy: 1,609977)
[03:24:36.742] Shooting at vehicle with id: 145428623 (Accuracy: 1,654926)
[03:24:51.095] Status: Camping
[03:24:51.095] New state: Camping
[03:24:51.095] Status: Waiting for 00:00:39.8704168 at <-147.627, 7.450627E-08, 52.65654>.
[03:24:52.186] Status: Waiting for 00:00:38.7793544 at <-147.627, 7.450627E-08, 52.65654>.
[03:24:53.293] Status: Waiting for 00:00:37.6722911 at <-147.627, 7.450627E-08, 52.65654>.
[03:24:54.388] Status: Waiting for 00:00:36.5772285 at <-147.627, 7.450627E-08, 52.65654>.
[03:24:55.505] Status: Waiting for 00:00:35.4601646 at <-147.627, 7.450627E-08, 52.65654>.
[03:24:56.615] Status: Waiting for 00:00:34.3501011 at <-147.627, 7.450627E-08, 52.65654>.
[03:24:57.728] Status: Waiting for 00:00:33.2370374 at <-147.627, 7.450627E-08, 52.65654>.
[03:24:58.843] Status: Waiting for 00:00:32.1219736 at <-147.627, 7.450627E-08, 52.65654>.
[03:24:59.947] Status: Waiting for 00:00:31.0179105 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:01.062] Status: Waiting for 00:00:29.9028467 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:02.160] Status: Waiting for 00:00:28.8047839 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:03.260] Status: Waiting for 00:00:27.7047210 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:04.356] Status: Waiting for 00:00:26.6086583 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:05.459] Status: Waiting for 00:00:25.5055952 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:06.561] Status: Waiting for 00:00:24.4045322 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:07.661] Status: Waiting for 00:00:23.3044693 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:08.751] Status: Waiting for 00:00:22.2144069 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:09.868] Status: Waiting for 00:00:21.0973431 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:11.102] Status: Waiting for 00:00:19.8632725 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:12.173] Status: Waiting for 00:00:18.7922112 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:13.302] Status: Waiting for 00:00:17.6631466 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:14.401] Status: Waiting for 00:00:16.5640838 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:15.478] Status: Waiting for 00:00:15.4870222 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:16.594] Status: Waiting for 00:00:14.3709583 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:17.711] Status: Waiting for 00:00:13.2538944 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:18.798] Status: Waiting for 00:00:12.1668323 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:19.894] Status: Waiting for 00:00:11.0707696 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:20.991] Status: Waiting for 00:00:09.9737068 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:22.192] Status: Waiting for 00:00:08.7726381 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:23.268] Status: Waiting for 00:00:07.6975766 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:24.349] Status: Waiting for 00:00:06.6165148 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:25.430] Status: Waiting for 00:00:05.5354530 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:26.523] Status: Waiting for 00:00:04.4423904 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:27.637] Status: Waiting for 00:00:03.3283267 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:28.746] Status: Waiting for 00:00:02.2192633 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:29.824] Status: Waiting for 00:00:01.1412016 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:30.903] Status: Waiting for 00:00:00.0621399 at <-147.627, 7.450627E-08, 52.65654>.
[03:25:32.002] New Objective: Search and destroy!
[03:25:32.002] [Debug] Hotspot changed! Previous: <-147.627, 7.450627E-08, 52.65654> - New: <7.624832, 8.940765E-08, -251.8045> - Expiry: 00:02:00
[03:25:32.002] Status: Waiting for 00:02:00 at <7.624832, 8.940765E-08, -251.8045>.
[03:25:33.106] Status: Waiting for 00:01:58.8959369 at <7.624832, 8.940765E-08, -251.8045>.
[03:25:34.186] Status: Waiting for 00:01:57.8158751 at <7.624832, 8.940765E-08, -251.8045>.
[03:25:35.271] Status: Waiting for 00:01:56.7308131 at <7.624832, 8.940765E-08, -251.8045>.
[03:25:36.355] Status: Waiting for 00:01:55.6467511 at <7.624832, 8.940765E-08, -251.8045>.
[03:25:37.459] Status: Waiting for 00:01:54.5426879 at <7.624832, 8.940765E-08, -251.8045>.
[03:25:38.577] [Debug] Moving to: <7.624832, 8.940765E-08, -251.8045>
[03:25:38.585] [Debug] Creating operation.
[03:25:38.585] [Debug] Invoking GetServerPath.
[03:25:38.585] [Debug] Callback registered.
[03:25:38.585] [Debug] Waiting for callback..
[03:25:38.585] [Debug] Generated path to <7.624832, 8.940765E-08, -251.8045> in 475,30 ms
[03:25:38.608] Status: Moving
[03:25:38.608] New state: Moving
[03:25:38.986] [Debug] Callback hit.
[03:25:38.986] [Debug] Ending Invoke on GetServerPath.
[03:25:38.986] [Debug] Invoke ended. Result: <Start: (<-148.5174, 0.003852963, 56.81634>) / End: (<7.624832, 8.940765E-08, -251.8045>)>
[03:25:38.986] [Debug] Unlocking sync lock.
[03:25:38.986] [Debug] Sync locked: False
[03:25:38.986] [Debug] Throwing event.
[03:25:38.986] [Debug] Setting CurrentPath.
[03:25:38.986] [Debug] CurrentPath: <Start: (<-148.5174, 0.003852963, 56.81634>) / End: (<7.624832, 8.940765E-08, -251.8045>)>
[03:25:38.986] [Debug] OnPathGenerated fetched! Path generation done!
[03:25:39.033] [Debug] Moving to: <7.624832, 8.940765E-08, -251.8045>
[03:25:45.539] We're stuck! Attempting unstuck maneuvre at <-124.7728, 0.0100828, 41.47189>.
[03:25:45.566] Status: Stuck
[03:25:45.566] New state: Stuck
[03:27:34.312] Status: Moving
[03:27:34.312] New state: Moving
[03:27:37.389] Leaving battle..
[03:27:51.470] [Debug] Refreshing garage vehicles..
[03:27:52.063] [Debug] CheckForCaptcha concluded, no challenge.
[03:27:52.074] Status: Queueing
[03:27:52.074] New state: Queueing
[03:27:52.081] [Debug] Refreshing garage vehicles..
[03:27:52.223] Queueing for battle with with ПТ-САУ СУ-122-44.
[03:28:02.224] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
[03:28:02.712] Waiting for players.
[03:28:02.722] Status: WaitingForPlayers
[03:28:02.722] New state: WaitingForPlayers
[03:28:02.782] Waiting for players.
[03:28:12.026] Waiting for battle to start.
[03:28:12.036] Status: WaitingForGameStart
[03:28:12.036] New state: WaitingForGameStart
[03:28:12.149] Waiting for battle to start.
[03:28:41.891] Waiting for a bit at game start...
[03:28:41.900] Status: SpawnCamping
[03:28:41.900] New state: SpawnCamping
[03:29:03.223] New Objective: Search and destroy!
[03:29:03.223] [Debug] Hotspot changed! Previous: <7.624832, 8.940765E-08, -251.8045> - New: <-390.2823, -24.92854, 130.2167> - Expiry: 00:02:00
[03:29:03.225] [Debug] Moving to: <-390.2823, -24.92854, 130.2167>
[03:29:03.233] [Debug] Creating operation.
[03:29:03.233] [Debug] Invoking GetServerPath.
[03:29:03.233] [Debug] Callback registered.
[03:29:03.233] [Debug] Waiting for callback..
[03:29:03.233] [Debug] Generated path to <-390.2823, -24.92854, 130.2167> in 399,97 ms
[03:29:03.266] Status: Moving
[03:29:03.266] New state: Moving
[03:29:03.883] [Debug] Callback hit.
[03:29:03.883] [Debug] Ending Invoke on GetServerPath.
[03:29:03.883] [Debug] Invoke ended. Result: <Start: (<448.1552, -28.77455, -126.849>) / End: (<-390.2823, -24.92854, 130.2167>)>
[03:29:03.883] [Debug] Unlocking sync lock.
[03:29:03.883] [Debug] Sync locked: False
[03:29:03.883] [Debug] Throwing event.
[03:29:03.883] [Debug] Setting CurrentPath.
[03:29:03.883] [Debug] CurrentPath: <Start: (<448.1552, -28.77455, -126.849>) / End: (<-390.2823, -24.92854, 130.2167>)>
[03:29:03.884] [Debug] OnPathGenerated fetched! Path generation done!
[03:29:03.893] [Debug] Moving to: <-390.2823, -24.92854, 130.2167>
[03:30:51.467] Status: Aiming
[03:30:51.467] New state: Aiming
[03:30:53.103] Shooting at vehicle with id: 145738905 (Accuracy: 2,216431)
[03:30:53.132] Status: Firing
[03:30:53.132] New state: Firing
[03:30:56.263] Status: Reloading
[03:30:56.263] New state: Reloading
[03:31:01.164] Shooting at vehicle with id: 145738905 (Accuracy: 2,221317)
[03:31:01.188] Status: Firing
[03:31:01.188] New state: Firing
[03:31:04.304] Status: Reloading
[03:31:04.304] New state: Reloading
[03:31:07.584] New Objective: Search and destroy!
[03:31:07.586] [Debug] System.IndexOutOfRangeException: Индекс находился вне границ массива.
   в TankLeader.Logic.Edea.TankBehaviour.“Ž()
   в TankLeader.Logic.Edea.TankBehaviour.•(Object )
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.Switch`1.<Execute>d__2.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.Switch`1.<Execute>d__2.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.Decorator.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   в TreeSharp.Composite.Tick(Object context)
   в TankLeader.TankLeaderBot.Tick(Object Ž›)
[03:31:07.704] [Debug] Moving to: <-390.2823, -24.92854, 130.2167>
[03:31:07.740] Status: Moving
[03:31:07.740] New state: Moving
[03:31:17.552] Status: Aiming
[03:31:17.552] New state: Aiming
[03:31:19.206] Shooting at vehicle with id: 145738913 (Accuracy: 1,785167)
[03:31:19.231] Status: Firing
[03:31:19.231] New state: Firing
[03:31:22.408] Status: Reloading
[03:31:22.408] New state: Reloading
[03:31:27.270] Shooting at vehicle with id: 145738913 (Accuracy: 1,78506)
[03:31:27.294] Status: Firing
[03:31:27.294] New state: Firing
[03:31:30.421] Status: Reloading
[03:31:30.421] New state: Reloading
[03:31:32.030] Status: Aiming
[03:31:32.030] New state: Aiming
[03:31:32.125] Status: Dead
[03:31:32.125] New state: Dead
[03:31:32.131] Kills: 0
[03:31:32.143] We're dead! Leaving battle!
[03:31:43.296] [Debug] Refreshing garage vehicles..
[03:31:43.892] [Debug] CheckForCaptcha concluded, no challenge.
[03:31:43.902] Status: Queueing
[03:31:43.902] New state: Queueing
[03:31:43.910] [Debug] Refreshing garage vehicles..
[03:31:44.054] Queueing for battle with with Лёгкий танк PzKpfw 35 (t).
[03:32:05.265] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
[03:32:05.746] Waiting for players.
[03:32:05.757] Status: WaitingForPlayers
[03:32:05.757] New state: WaitingForPlayers
[03:32:05.814] Waiting for players.
[03:32:12.740] Waiting for battle to start.
[03:32:12.750] Status: WaitingForGameStart
[03:32:12.750] New state: WaitingForGameStart
[03:32:12.849] Waiting for battle to start.
[03:32:42.621] Waiting for a bit at game start...
 
This is bad! Happy new year btw :)
Bot not profitable it just goes to minus: (
 
Sounds like he is saying why is the tank running straight into battle and dieing instantly instead of camping. He wants to farm on Tank Destroyers which should be camping and sniping not spearheading assualts
 
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