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Please HELP with DH Combat / Trinity 3.x.x

Forsik

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Please help...cant play with trinity 2.x.x its dying alot on any explosive mob...
but on 3.x.x version DH dont use Multishot versus Boss on Greater Rift...its ok on Elites/trash mobs(rly good avoidance), but when BOSS is comming my DH just spamming EVASIVE FIRE...and ofc its takes aaaaloooottt of time to kill BOSS...
Tried to edit some .xml files...but no results...

PLEASE HELP
 
I've had the same problem as you and have posted on several different areas here. No responses and looks like there are no plans to since they're catering to the more popular classes as of right now (Monk/Barbarian combat routines).
 
Please help...cant play with trinity 2.x.x its dying alot on any explosive mob...
but on 3.x.x version DH dont use Multishot versus Boss on Greater Rift...its ok on Elites/trash mobs(rly good avoidance), but when BOSS is comming my DH just spamming EVASIVE FIRE...and ofc its takes aaaaloooottt of time to kill BOSS...
Tried to edit some .xml files...but no results...

PLEASE HELP

Have you tried setting all the related Demonbuddy/Trinity trash mob pack size options to 1? From what I recall in the Trinity (2.x.x) code, multishot will only fire if there's 3 or more mobs withing 45yds. Try fiddling with those settings and let us know.

Using 3.x.x, is your DH still dying on the explosions or does that seem fixed?
 
I've had the same problem as you and have posted on several different areas here. No responses and looks like there are no plans to since they're catering to the more popular classes as of right now (Monk/Barbarian combat routines).
Have you tried setting all the related Demonbuddy/Trinity trash mob pack size options to 1? From what I recall in the Trinity (2.x.x) code, multishot will only fire if there's 3 or more mobs withing 45yds. Try fiddling with those settings and let us know.

Using 3.x.x, is your DH still dying on the explosions or does that seem fixed?
https://www.thebuddyforum.com/demon...ity-3-issue-multishot-fixed-demon-hunter.html
 
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