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PLEASE FIX the avoidance system in Trinity!

nergoza

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Aug 13, 2012
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it it so annoying to see the bot going into the molten\arcane\pulse lighting\Horror explosion

I'm using the default Trinity settings which saying that the bot will attempt to avoid it, but there is another unknown configuration that tells the bot to go into the explosions, you can see the bot zigzag in and outside the explosion area like there is something else telling him to enter there

Please fix it

Thanks!!
 
Does anyone know how to fix this? It keeps zig-zagging around molten explosions and dies for no reason. Is it fixed in Trinity 3?
 
It dies many times on 50 lvl great portal just because of unconrolling charge.
Bot always charge into big group of monsters and usually in the middle of elite's special abilities AOE.
As You could understand I play HOTA barbarian.

Avoidance has been a long running issue. Currently you're using the stable 2.x version of Trinity which is based on the old Trinity.

xzjv has been working a ton of hours on Trinity 3.0 Evolution. It is a huge leap forward in design and features, and avoidance is one of them.

Be on the lookout... Better yet, go find and donate button to keep pumping the coffee into his IV bag.

Thank guys, it has been reported many times.

It's much easier said than done. Seems like a simple "move a couple things around to fix it," but it's more like a "re-work how the bot fundamentally functions in game."

Like I said, hit that Donate button, toss out a couple "Thank You" notes to xzjv, TarasBulba, Jubisman, and all the other devs hard at work getting DB working better on a weekly basis.

Let's also not forget the Tester group who are dedicating their time to testing and reporting issues, posting logs, etc.

Your appreciation will not go unappreciated.
 
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