I am new to DB, but I have a very basic understanding of how the bots works, but my question is if I did not want to pick up rare two-handers would I need to change the itemhandling.cs if I am using trinity? Is there something else I would need to edit as well? Once in itemhandling.cs, what lines would I need to remove? I've looked threw it and are these the correct areas?
/// <summary>
/// DetermineItemType - Calculates what kind of item it is from D3 internalnames
/// </summary>
/// <param name="name"></param>
/// <param name="dbItemType"></param>
/// <param name="dbFollowerType"></param>
/// <returns></returns>
internal static GItemType DetermineItemType(string name, ItemType dbItemType, FollowerType dbFollowerType = FollowerType.None)
{
name = name.ToLower();
if (name.StartsWith("axe_")) return GItemType.Axe; <---
or
/// <summary>
/// DetermineBaseType - Calculates a more generic, "basic" type of item
/// </summary>
/// <param name="itemType"></param>
/// <returns></returns>
internal static GItemBaseType DetermineBaseType(GItemType itemType)
{
GItemBaseType thisGilesBaseType = GItemBaseType.Unknown;
if (itemType == GItemType.Axe || itemType == GItemType.CeremonialKnife |
/// <summary>
/// DetermineItemType - Calculates what kind of item it is from D3 internalnames
/// </summary>
/// <param name="name"></param>
/// <param name="dbItemType"></param>
/// <param name="dbFollowerType"></param>
/// <returns></returns>
internal static GItemType DetermineItemType(string name, ItemType dbItemType, FollowerType dbFollowerType = FollowerType.None)
{
name = name.ToLower();
if (name.StartsWith("axe_")) return GItemType.Axe; <---
or
/// <summary>
/// DetermineBaseType - Calculates a more generic, "basic" type of item
/// </summary>
/// <param name="itemType"></param>
/// <returns></returns>
internal static GItemBaseType DetermineBaseType(GItemType itemType)
{
GItemBaseType thisGilesBaseType = GItemBaseType.Unknown;
if (itemType == GItemType.Axe || itemType == GItemType.CeremonialKnife |






