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Pet Farm Disgusting Oozling Swamp of Sarrows

yajinni

New Member
Joined
Jan 20, 2011
Messages
422
I took the following profile and modified it :

http://www.thebuddyforum.com/honorb...8-52-60-swamp-sorrows-disgusting-oozling.html

Added in the neutral repair and mailbox at Bogpaddle so both horde and ally can use this profile. (my ally char would run into stoneard to repair at the vendor there and die miserably over and over again lol)

Added in black spots for The Harborage and Stoneard once again to make this usable by both sides.

Other than that, after half a day of use it snagged me an oozling! Took about 8 hours i would say....

Also recommend the plugin cutpurse: (Old, I dont know if this still works, will have to test it later)
http://www.thebuddyforum.com/honorb...taloged/13016-plugin-cutpurse-v1-0-0-0-a.html

(aternative and seems to be kept up to date: Tidy Bags)
http://www.thebuddyforum.com/honorb...veling/9779-plugin-tidybags-3-0-reloaded.html

Have it enabled to automatically open the ooz bags it gets to help u waste less inventory space.

View attachment Pet Farm Disgusting Oozling Swamp of Sarrows Version 2.xml

EDIT: Just got my second one like 3 hours after my first :P

EDIT 2 1/19/12: Uploaded a version 2 after doing some testing and editing tonight. Should work again. If not let me know guys.
As someone else said in another post, to get it running:
load Grind Bot
load profile
at settings and tools advanced mode check only Loot mobs, Loot Chests and Kill Between Hotspots

The avoiding mobs part has also been taken out.

Any movement issues are honorbuddys problem really. It handles the pathing and unsticking of your character. I might try to move the hotspots around if it is still a big problem.

Edit3 3/20/12
Updated the link to the cutpurse plugin. Will have to check if it still works of it there is alternatives.
Added Alternative.
 
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I have gotten 2 pets now total of maybe 5 or 6 hours. Thanks for the profile.
 
Sweet. I modified it to make it easy for me and a friend to farm it. Glad its working well for you guys.
 
Nice alterations! Having alot more success than my original profile was generating. Cheers to your dedication! Added to my "Most Used" profile folder! Thanks!
 
15 hours, nothing at all.


edit: 1.5 hour after this post... first one...
 
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how much this pet goes mainly?

If you're still checking the thread, it depends on the server of course, but I've seen them go very quickly at 5k and as high as 10k+...

My suggestion is to check TUJ for your server price... (both sides if you have cross faction toons).
 
Im sorry...but this is the worst bot profile. It keeps running into bridges and trees and doesn't go around them...even after I blackspot it. Also, it keeps spinning my toon in a circle. Using this profile will be me banned. Can you supply a blackspot list or tell us more specifically how to load it.
 
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My guy just flies around and doesn't even dismount...

Changing current profile to Disgusting Oozeling
Starting the bot!
Changing current profile to Disgusting Oozeling
Stopping the bot!
[Gatherbuddy v2.0.0.675]:Stopped gatherbuddy after gathering 0 nodes in 0h 3m 22s.

[7:06:59 PM:048] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[7:06:59 PM:048] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Run()
 
HB is avoiding creatures most of the time, running back and forward, spinning around. There are about 2-3 Spots where you get stuck (Roots of a Tree with a Mount, a bridge, for example)

~150-165 kills / hour

Would be nice if the stuck-positions will get fixed... also it would be great if somebody has a solution in turning off the feature "avoiding "creaturexyz""

This is spamming all the time:

[22:25:03:649] Avoiding 'creature-xyz'
[22:25:03:658] 'creature-xyz' is walking! Reavoiding!
[22:25:03:667] Avoiding 'creature-xyz'
and so on.
 
to all the ppl that cant get it work!
load Grind Bot
load profile
at settings and tools advanced mode check only Loot mobs, Loot Chests and Kill Between Hotspots
i have my mage running over the night with out any problems at all!

to the topic now
AFTER 2000+ kills still no pet dropped!! :((((
 
after 4000+ kills finally i took ONE pet...
they have nerfed the drop % or i'm just unlucky? :S
 
HB is avoiding creatures most of the time, running back and forward, spinning around.

I have the same problem wth my bot!
Also when he killed the mob he runs away from the mob and then after 1 sec goes back to loot it.
 
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i'm having a error my character will run to the ooze but won't attack and i get this error

[6:44:37 PM:139] Cleared POI - Reason Exception in Root.Tick()
[6:44:37 PM:139] Cleared POI
[6:44:37 PM:239] Changed POI to:Type: Kill, Name: Shifting Mireglob
[6:44:37 PM:362] Stop called!
[6:44:38 PM:376] System.Threading.ThreadAbortException: Thread was being aborted.
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at (Object , Object[] )
at Styx.Logic.Targeting.#Dr(Delegate e, Object[] args)
[6:44:38 PM:377] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.Targeting.#Dr(Delegate e, Object[] args)
at Styx.Logic.Targeting.Pulse()
[6:44:38 PM:379] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.Targeting.Pulse()
at Styx.WoWPulsator.Pulse(PulseFlags flags)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[6:44:38 PM:380] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Run()
 
Shortly after i put that profile up i took a break from WoW. I am back now and i will check this profile again. But taking a quick look it seems HB or your CCs are causing these issues. But i will test it on a few of my chars and see what happens.
 
same error again [1:08:13 AM:784] Cleared POI - Reason Exception in Root.Tick()
[1:08:13 AM:784] Cleared POI
[1:08:13 AM:886] Changed POI to:Type: Kill, Name: Shifting Mireglob
[1:08:14 AM:014] System.NullReferenceException: Object reference not set to an instance of an object.
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[1:08:14 AM:014] Cleared POI - Reason Exception in Root.Tick()
[1:08:14 AM:014] Cleared POI
[1:08:14 AM:115] Changed POI to:Type:



it will run to mob but won't attack
 
same error again [1:08:13 AM:784] Cleared POI - Reason Exception in Root.Tick()
[1:08:13 AM:784] Cleared POI
[1:08:13 AM:886] Changed POI to:Type: Kill, Name: Shifting Mireglob
[1:08:14 AM:014] System.NullReferenceException: Object reference not set to an instance of an object.
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[1:08:14 AM:014] Cleared POI - Reason Exception in Root.Tick()
[1:08:14 AM:014] Cleared POI
[1:08:14 AM:115] Changed POI to:Type:



it will run to mob but won't attack

What CC are you using?
 
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