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Cass

New Member
Joined
Jan 24, 2014
Messages
98
Hello there

Anyone know if its possible to change the pause button to push/release instead of toggle so that we could use the bot better in lazyraider mode? so that i could setup pause on shift per example to use cds and other stuff manually with shift+key binds
 
We could add API for that to allow a plugin to control that. We do have a mechanism in place that can pause the logic temporarily, so it shouldn't be too much trouble.

We do something similar through a plugin with TankLeader, where the bot pauses for a couple of seconds when you press W, A, S or D.
 
That would be awesome :) i believe i saw something like that on honorbuddy too
 
That would be awesome :) i believe i saw something like that on honorbuddy too

Yeah this is correct, Honorbuddy even have a plugin for a ingame-overlay, I loved that.
Hopefully we might get something like that for SWTOR too.
 
For me TL crashes if I want to edit the PauseKeys, so what are they per default?
 
but is there just a basic pause button, i when true all of info i can get and haven't find anything on it given that buddywing is not the best of all your product i tested so far a pause button is indispensable to be able to stop unnecessary aoe or to insert any thing in the rotation so if there is sutch a thing in basic buddywing witch is the only thing working i know of so far for rotation assistance pleas let me know
 
Yes, the pause function is mapped to F8(can be re-mapped in the config). It's referred to as "Load UI" in the console for some reason.
 
So i was looking at the combathotkeys.cs for the pause function


PHP:
Hotkeys.RegisterHotkey("Pause Rotation (F8)", ChangePause, Keys.F8);
			Logger.Write("[Hot Key][F8] Load UI");

Is ther a way to include a Keydown event for pause while holding instead of toggle?
 
Windows has keydown events yes, would best be a plugin toggling the bool that f8 does.
 
So i tried creating a function using System.Windows.Input and calling inside initialize() on combathotkeys.cs


PHP:
		private static void ChangePause2()
		{
			if( Keyboard.IsKeyDown(Key.LeftCtrl) || 
                Keyboard.IsKeyDown(Key.RightCtrl) ||
                Keyboard.IsKeyDown(Key.LeftAlt) ||
                Keyboard.IsKeyDown(Key.RightAlt) ||
                Keyboard.IsKeyDown(Key.LeftShift) ||
                Keyboard.IsKeyDown(Key.RightShift))
            {
               Logger.Write("Rotation Paused");
				PauseRotation = true;
            }
		
			if( Keyboard.IsKeyUp(Key.LeftCtrl) || 
                Keyboard.IsKeyUp(Key.RightCtrl) ||
                Keyboard.IsKeyUp(Key.LeftAlt) ||
                Keyboard.IsKeyUp(Key.RightAlt) ||
                Keyboard.IsKeyUp(Key.LeftShift) ||
                Keyboard.IsKeyUp(Key.RightShift))
            {
               Logger.Write("Rotation Resumed");
				PauseRotation = false;
            }
		}

But even not having error on compiling it makes the bot do nothing at all T.T
 
because you don't have anything to call the function and run it so your code isn't doing anything. Take a basic plugin and edit it and add that code to onpulse Have your reference at top reference default combat, then call to the PauseRotation

Initialize is a one time run and you need your code run lots.
 
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