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Pathing problem - Docks

We're going to be trying to change some stuff to avoid this issue over the course of the next few beta versions.

In this case, the CR movement logic is not using the pathfinding correctly, so it gets off course, and isn't able to recover since we have a whole bunch of messy things going on under the hood from the rewrite still.
 
In the next version, #731, a few changes have been made to input and navigator to try and address this.

The precision of the movement should be more precise to hopefully avoid the case where it flat out misses the stairs. When the bot tries to prune nodes that are too close to each other, it'll now do a LoS check to make sure it doesn't skip an important node, like it could do near stairs, which causes it to miss them altogether.

It still might be possible for the bot to get stuck, and I'm noticing some really heavy desync in this area (Act 3 always seemed to have more of it for me), so some more fixes might need to be put in place to avoid the issue further.
 
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