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Pathfinding - how to make bot not to knock on small statics and corners

darkxor

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Nov 25, 2012
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Hi!

I have several problems regarding pathfinding of HB, especially in Stormwind and other town-like locations:
1) Bot knocks on static objects.
Is it because he don`t know about them due to they are not on mesh?
How can i add those statics to exceptions (usually really small objects like mailbox or some box) ?
Is it good idea to blackbox every single small obstacle?

2) Bot knocks on corners. It moves too near to walls and when it walk around corner, it does`nt keep distance to wall and knock it. Then bot of course strife, jump and bypass obstacle.


BUT: visually those two scenarios are very bot-like to other players, I can detect bot in 3 seconds when it knocks something real player won`t and continues 3-5 seconds to try move forward (real player will react in 1 second instead).

SO QUESTIONS:

Q1) How can i blacklist those small obstacles?
Q2) How can i tune stuck detection so bot detects stuck faster, not 3-5 seconds after it is stuck, but after maybe 1 second? Is there any plugin doing this?


Thanks for attention,
Andrew.
 
This is interesting topic and discussion quite possibly. Bump for self interest. Ty
 
Yeah, ive noticed this too. very bot like. Also sometimes when lifting off to the air the bot will do 5 studdersteps and its pretty obvious its bugging out.
 
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