Hi!
I have several problems regarding pathfinding of HB, especially in Stormwind and other town-like locations:
1) Bot knocks on static objects.
Is it because he don`t know about them due to they are not on mesh?
How can i add those statics to exceptions (usually really small objects like mailbox or some box) ?
Is it good idea to blackbox every single small obstacle?
2) Bot knocks on corners. It moves too near to walls and when it walk around corner, it does`nt keep distance to wall and knock it. Then bot of course strife, jump and bypass obstacle.
BUT: visually those two scenarios are very bot-like to other players, I can detect bot in 3 seconds when it knocks something real player won`t and continues 3-5 seconds to try move forward (real player will react in 1 second instead).
SO QUESTIONS:
Q1) How can i blacklist those small obstacles?
Q2) How can i tune stuck detection so bot detects stuck faster, not 3-5 seconds after it is stuck, but after maybe 1 second? Is there any plugin doing this?
Thanks for attention,
Andrew.
I have several problems regarding pathfinding of HB, especially in Stormwind and other town-like locations:
1) Bot knocks on static objects.
Is it because he don`t know about them due to they are not on mesh?
How can i add those statics to exceptions (usually really small objects like mailbox or some box) ?
Is it good idea to blackbox every single small obstacle?
2) Bot knocks on corners. It moves too near to walls and when it walk around corner, it does`nt keep distance to wall and knock it. Then bot of course strife, jump and bypass obstacle.
BUT: visually those two scenarios are very bot-like to other players, I can detect bot in 3 seconds when it knocks something real player won`t and continues 3-5 seconds to try move forward (real player will react in 1 second instead).
SO QUESTIONS:
Q1) How can i blacklist those small obstacles?
Q2) How can i tune stuck detection so bot detects stuck faster, not 3-5 seconds after it is stuck, but after maybe 1 second? Is there any plugin doing this?
Thanks for attention,
Andrew.