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patch2.4.1 wiz go to build

gnosis

New Member
Joined
Feb 12, 2016
Messages
147
the acron firebird build
but the bot are not working properly with it
it isnt stacking the chantodo set
have anyone got any solution to it
 
Your English is painful for someone from the UK..

It's being worked on, and should be supported very soon via Trinity, there's no need to keep opening threads about the same thing, have a little patience :)
 
I used this build at the beginning of the season and deleted some things with regards to mob size, elite only, boss as mine was changing form if so many enemies were around. It happens on the last line of this part of the code. You can copy and post this in place of the orginial or simply delete the code after the bolded items. This part of the code is where you change the number of stacks you want (some people want to enter archon whenever it is ready, so they would change the 19 to 0) GetBuffStacks(SNOPower.P3_ItemPassive_Unique_Ring_021) > 19 This is in the wizard.cs file:

private static bool ShouldStartArchon()
{
bool canCastArchon = (
CheckAbilityAndBuff(SNOPower.Wizard_MagicWeapon) &&
(!Hotbar.Contains(SNOPower.Wizard_Familiar) || IsFamiliarActive) &&
CheckAbilityAndBuff(SNOPower.Wizard_EnergyArmor) &&
CheckAbilityAndBuff(SNOPower.Wizard_IceArmor) &&
CheckAbilityAndBuff(SNOPower.Wizard_StormArmor)
);

var elitesOnly = Settings.Combat.Wizard.ArchonElitesOnly && TargetUtil.AnyElitesInRange(Settings.Combat.Wizard.ArchonEliteDistance);
var trashInRange = !Settings.Combat.Wizard.ArchonElitesOnly && TargetUtil.AnyMobsInRange(Settings.Combat.Wizard.ArchonMobDistance, Settings.Combat.Wizard.ArchonMobCount);

// With Chantodos set wait until max stacks before using archon
if (Sets.ChantodosResolve.IsFullyEquipped && CacheData.Buffs.HasBuff(SNOPower.P3_ItemPassive_Unique_Ring_021) && GetBuffStacks(SNOPower.P3_ItemPassive_Unique_Ring_021) > 19)
return true;

return canCastArchon;
}
 
Last edited:
I used this build at the beginning of the season and deleted some things with regards to mob size, elite only, boss as mine was changing form if so many enemies were around. It happens on the last line of this part of the code. You can copy and post this in place of the orginial or simply delete the code after the bolded items. This part of the code is where you change the number of stacks you want (some people want to enter archon whenever it is ready, so they would change the 19 to 0) GetBuffStacks(SNOPower.P3_ItemPassive_Unique_Ring_021) > 19 This is in the wizard.cs file:

private static bool ShouldStartArchon()
{
bool canCastArchon = (
CheckAbilityAndBuff(SNOPower.Wizard_MagicWeapon) &&
(!Hotbar.Contains(SNOPower.Wizard_Familiar) || IsFamiliarActive) &&
CheckAbilityAndBuff(SNOPower.Wizard_EnergyArmor) &&
CheckAbilityAndBuff(SNOPower.Wizard_IceArmor) &&
CheckAbilityAndBuff(SNOPower.Wizard_StormArmor)
);

var elitesOnly = Settings.Combat.Wizard.ArchonElitesOnly && TargetUtil.AnyElitesInRange(Settings.Combat.Wizard.ArchonEliteDistance);
var trashInRange = !Settings.Combat.Wizard.ArchonElitesOnly && TargetUtil.AnyMobsInRange(Settings.Combat.Wizard.ArchonMobDistance, Settings.Combat.Wizard.ArchonMobCount);

// With Chantodos set wait until max stacks before using archon
if (Sets.ChantodosResolve.IsFullyEquipped && CacheData.Buffs.HasBuff(SNOPower.P3_ItemPassive_Unique_Ring_021) && GetBuffStacks(SNOPower.P3_ItemPassive_Unique_Ring_021) > 19)
return true;

return canCastArchon;
}

thank you so much now i can actually bot with this build and dont have switch build everytime i play manuel
 
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