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Patch 4.1 - wow-4.1.0.2317-enUS-tools-patch

louisduloc

Member
Joined
Jan 15, 2010
Messages
82
PTR Patch 4.1 Notes
General
  • Conquest Points are now purchasable from the Valor Quartermasters at 250 Conquest Points per 250 Valor Points.
  • Honor Points are now purchasable from the Justice Trade Goods vendors at 250 Honor Points per 375 Justice Points.
  • Justice Points are now purchasable from the Honor Trade Goods vendors at 250 Justice Points per 375 Honor Points.
  • Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.
  • A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses.
  • A new feat of strength with an associated title, "the Camel-Hoarder", has been added for players that have bested Dormus and obtained the Reins of the Grey Riding Camel -- because there must always be a Camel-Hoarder.
  • PvP
    • The following Battleground achievements have been permanently removed from the game, as they do not function correctly with the achievement tracking system: Guild Gankin' in Gilneas, Guild Gulch, The Peak of Perfection, The Perfect Guild Storm, Storming the Beach.
    • Rated Battlegrounds
      • The achievements to win 100 rated Battlegrounds have been renamed to "Veteran of the Alliance" and "Veteran of the Horde", and now award those titles.
      • Achievements to win 300 rated Battlegrounds have been added, awarding the "Warbound" and "Warbringer" titles to the Alliance and Horde respectively.
    • Arathi Basin
      • The achievement "We Had It All Along *cough*" now requires the player to win Arathi Basin by 50 points or less, up from 10 points or less.
    • The Battle for Gilneas
      • The achievement "Jugger Not" now requires the player to win The Battle for Gilneas by 100 points or less, up from 10 points or less.
      • The achievement "Out of the Fog" requires the player to defend 2 bases in a single battle, down from 3.
      • The achievement "One Two Three You Don't Know About Me" requires the player to assault 2 bases in a single battle, down from 3.
      • The achievement "Not Your Average PUG'er" now requires 10 total flag defenses, down from 50.
      • The achievement "Battle for Gilneas All-Star" now requires a single flag assault and flag defense in a battle, down from 2.
  • Achievements Bug Fixes
    • The guild achievements for earning exalted reputation with factions (Ambassador, Diplomacy, and United Nations) have been fixed to now correctly count cumulative guild members with exalted factions. Previously, these achievements would only count exalted factions on one guild member.
    • The guild rated Battleground title achievements should now properly be awarded.
  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.
  • Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul'dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player. There are currently some issues with this new change which are affecting several of these abilities and is not working as intended at this time.
  • Dark Simulacrum now works on numerous additional spells in dungeon encounters.
  • Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.
  • Dungeon Finder
    • The Dungeon Finder now attempts to avoid putting damage-dealing classes with the same armor type in a group.
    • Players will now get bonus rewards 7 times per week (while earning less than 980 Valor Points) instead of once a day when using Dungeon Finder.
    • When there is only 1 player left in a Dungeon Finder group, they will now be able to queue for replacements as long as they queue within 2 minutes or stay in the dungeon.
    • The Dungeon Finder: Call to Arms will now identify which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.
      • The least represented class icon will show within the Dungeon Finder to indicate the role that is eligible to earn the bonus reward.
      • Players must queue solo with the currently indicated least represented class (by the system) and complete the dungeon up to and including the final boss in order to be eligible for the bonus reward.
      • The bonus reward will be displayed to eligible (system identified as least represented) classes within the UI.
      • Once the dungeon is completed the eligible player will receive a Satchel of Exotic Mysteries (account bound) with various potential rewards including: gold, rare gems, non-combat pets, and (very rare) mounts.
  • New level-85 Heroic dungeons are available for testing.
    • Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
    • Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
    • Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
    • More information on these updated dungeons can be found here.
  • Blackrock Caverns
    • Aura of Arcane Haste now has a clearer visual on the bearer of the aura.
    • Bound Flames in the Karsh Steelbender encounter no longer create Lava Pools when they are killed.
    • The Short Throw ability used by Twilight Sadists has had its range reduced to 10 yards.
  • Blackwing Descent
    • Atramedes
      • Searing Flames now causes a 6-second cooldown on Modulation.
      • Searing Flames no longer increases Sound on players.
      • Players should no longer be able to avoid the first period damage tick of Searing Flame, and Searing Flame now ticks every 2 seconds. The damage of Searing Flame has been increased to compensate for it ticking less frequently.
    • Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
    • Magmaw now triggers a raid emote when summoning Lava Parasites.
    • Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.
    • Nefarian's End
      • The damage of Shadowflame Barrage has been reduced by 15% (10-player normal and Heroic difficulty only).
      • The damage of Tail Lash has been reduced by 20% (10-player normal and Heroic difficulty only).
  • The Bastion of Twilight
    • Dragon Siblings
      • Blackout can now be dispelled on Heroic difficulty.
    • Cho'gall
      • The health of Blood of the Old God on 10-player Heroic difficulty has been lowered by roughly 20%.
      • The health of Darkened Creations on 10-player Heroic difficulty has been lowered by roughly 20%.
      • Corruption: Accelerated on 10-player Heroic difficulty has been lowered slightly.
      • Knockbacks and Deathgrip can now be used to interrupt players that are converted by Cho'gall.
    • Sinestra
      • Twilight Slicer is now less likely to target two helers at once.
      • Wrack will avoid jumping to tanks.
  • Deadmines
    • Ragezone cast by Defias Blood Wizards now only increases damage dealt, no longer increasing damage taken.
  • Dire Maul North
    • The Gordok Courtyard Key in Fengus's Chest is now replenished after several seconds.
  • Grim Batol
    • Bleeding Wound damage from General Umbriss has been lowered by 20%.
    • Malignant Trogg now moves more slowly.
    • The Encumbered damage bonus from Forgemaster Throngus has been reduced by 50%.
    • Invoked Flaming Spirits should prefer non-tank targets to fixate on.
    • The Twilight Flame Patch from the Twilight Drake has been removed.
    • The cooldown portion of the Twisted Arcane buff cast by Azureborne Seers has been removed.
  • Halls of Origination
    • Temple Gardian Anhuur should now properly go into his shield phase at 33% even if he was channeling his 66% shield phase.
  • Lost City of Tol'vir
    • Soul Fragments that spawn during the High Prophet Barim encounter should now perform an emote when they merge with the Harbinger of Darkness.
  • The Mechanar
    • The Cache of the Legion now unlocks when Gatewatcher Gyro-kill is gyro-killed.
  • The Stonecore
    • Ground Slam now has a pre-cast visual on the ground in front of Ozruk. In addition, Ground Slam's damage and radius have been reduced.
    • High Priestess Azil's Seismic Shard now has a more obvious warning visual.
  • Stratholme
    • Postboxes no longer require keys to open, because really, who locks their postboxes anymore when they're all undead? It's just people sending coupons for brains anyway.
    • The Postmaster now spawns when 3 of any postbox are opened.
  • Throne of the Tides
    • Gilgoblin Hunters' Poisoned Spear direct and periodic damage has been reduced.
    • Gilgoblin Aquamages' Tsunami damage has been reduced.
    • Visual effects during the Lady Naz'jar have been improved for clarity.
    • Blight Beasts summoned during the Ozumat encounter now deal less damage with Aura of Dread.
  • Uldaman
    • The Staff of Prehistoria is no longer required to open the door in the Map Room.
    • Baelog's chest has been given new loot. If it's grey it's good, right?
  • Vortex Pinnacle
    • The Air Nova ability triggered when a Gust Soldier is killed has had its knockback effect reduced.
    • Altairus now spawns closer to the center of his platform, away from the edge.
    • Temple Adepts and Ministers of Air now wait 2 seconds before starting a spell cast when they are first engaged.
  • Wailing Caverns
    • The maze section has been removed to make the overall dungeon more accessible and quicker to complete. Nearby creatures and bosses have been adjusted to compensate.
  • Zul'Farrak
    • Troll Cages no longer require the Executioner's Key to open.
  • The gold amounts awarded for the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

<a href="http://us.battle.net/wow/en/forum/2187372/" target="_blank">Guilds
  • The criteria on many of the profession-related guild achievements has been significantly reduced.
  • Guild Challenges are now available for testing.
    • These challenges can be found in the Info pane of the guild UI.
    • Guild Challenges fall into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground.
    • Each challenge can be completed a set number of times per week. Guild groups participating in level-appropriate Heroic or normal difficulty dungeons and raids, or Rated Battlegrounds, will automatically qualify for challenge credit.
    • Each time a Guild Challenge is completed, the guild will be awarded experience and gold deposited directly into the Guild Vault, as well as the opportunity to earn all-new achievements. A popup or "toast" will be displayed to confirm a Guild Challenge has been completed (similar to achievement alerts).
    • Guild experience earned via Guild Challenges will be awarded above the daily cap. The experience cap will move forward relative to the amount of experience obtained through completing Guild Challenges (similar to rested experience for characters).
    • Guilds already at the level cap will be awarded substantially more gold in place of guild experience.
    • Gold rewards are deposited into the guild bank once the guild reaches level 5. The text for the Cash Flow guild perk has been updated appropriately.
  • The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
  • Two new custom guild tabards have been added as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.
  • The amount of guild experience rewarded for rated Battleground guild group wins has been dramatically increased.
  • Players are now rewarded guild experience for Honorable Kills in the field.
  • Players are now rewarded guild experience for Battleground wins in Battleground brackets up to level 80.
  • Arena teams are now awarded guild experience for wins. The entire team must be members of the same guild to earn this experience.

<a href="http://us.battle.net/wow/en/item/" target="_blank">Items
  • Account Bound Items
    • Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.
    • Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.
    • Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent.
    • All trade goods available for purchase with Honor or Justice Points from the associated commodities vendors have had their prices reduced by 50%.
    • Maelstrom Crystals are now available for purchase with Honor or Justice Points from the associated commodities vendors.
  • The PvP Horde and Alliance trinkets have a new spell effect.
  • Item Sets
    • The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
    • The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.
    • The current healing priest 4-piece raid set bonus no longer requires a target to be under the effects of Weakened Soul for the priest to receive the Spirit bonus. Instead the benefit will be granted each time the priest's Penance spell heals a target.
    • The caster shaman 4-piece PvP set bonus now reduces the cooldown of Grounding Totem by 3 seconds, up from 1.5
  • All major cities will now have every type of profession trainer and their associated trade supply vendors.
  • New Cooking and Fishing Dailies have been added to Darnassus, Ironforge, Thunder Bluff, and Undercity.
  • Alchemy
    • Flask of Steelskin now grants 450 Stamina, up from 300. The Mixology bonus for alchemists remains at 120 Stamina.

<a href="http://us.battle.net/wow/en/pvp/" target="_blank">PvP
  • The rate at which Honor Points are earned has been doubled.
  • Arenas
    • Arena matchmaking can now extend beyond a team's Battlegroup.
    • Ring of Valor
      • The Ring of Valor has returned! It should now be playable again in the Arena map rotation.
      • New starting areas have been added for Ring of Valor. Players will no longer enter the Arena on the elevator. It's been removed. Instead players will start in a room at opposite ends of the Arena.
  • Battlegrounds
    • Battleground raid leaders can now move players from other realms among raid subgroups.
    • The Focused Assault and Brutal Assault buffs have changed.
      • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
      • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
      • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
    • Arathi Basin
      • Arathi Basin is now available as a 10v10-player rated Battleground.
      • Flags should now cap in 7 seconds, down from 8.
    • The Battle for Gilneas
      • Flags should now cap in 7 seconds, down from 8.
      • Graveyard Changes
        • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
        • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
        • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
        • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.
    • Twin Peaks
      • Graveyard Changes
        • Players will now only spawn at their base graveyard when they die in the enemy base.
        • Defending players will respawn at the middle graveyard.
        • Midfield players will respawn at the middle graveyard.
        • Attacking players will respawn at their base graveyard
 
Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.

now thats a kick in the teeth, thats like saying u can go half pvp, half pve now..
 
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