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partybotting with multiple computers possible?

fertzi

New Member
Joined
Oct 21, 2011
Messages
87
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is it somehow possible to partybot using multiple computers? example: leader ist on laptop, follower on pc.

just tried it and follower log says this:

Code:
[06:04:50.600 D] System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it 127.0.0.1:1337

Server stack trace: 
   at System.Net.Sockets.Socket.Connect(IPAddress[] addresses, Int32 port)
   at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(AddressFamily family)
   at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket()
   at System.Runtime.Remoting.Channels.RemoteConnection.GetSocket()
   at System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew)
   at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
   at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, ITransportHeaders& responseHeaders, Stream& responseStream)
   at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage(IMessage msg)

Exception rethrown at [0]: 
   at System.Runtime.Remoting.Proxies.Real*****.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.Real*****.PrivateInvoke(MessageData& msgData, Int32 type)
   at HBRemoting.BotMessage.GetMessage()
   at PartyBot.IPC.RemotingClient.()

which seems legit, since the leader is not on this machine (127.0.0.1). is there some kind of way work around this?
 
i would like one toon to follow the other and help him quest (or lets say, kill mobs for quests) - need this char 90 asap :P so i thought if another would follow and help him kill he would get quests done faster (screw the kills giving less XP).
 
all bots must be under the same machine
 
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