What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Paladin Tanking CC Reviews by TubaJediMr

tubajedimr

New Member
Joined
Apr 6, 2010
Messages
441
Please note prior to reading that any and all reviews are strictly my opinion of the CC itself and in no way reflects my opinion of the individuals who created the CC's, nor their ability to create good CC's. Negative reviews should be taken as an opportunity for the CC maker to improve their CC for future use, and upon doing so I will be happy to revise my review.
I also haven't reviewed every CC, but I did as many as possible.

I intend to do reviews on other class CC's as well.

BLUE - Best at this Time
GREEN - Not the best, but very good
ORANGE - Usable, needs work
RED - NOT Recommended

______________________

HazzPaladin -
Targeting issues
Tends to target dead enemies
Has trouble switching targets even when forced by user
Not customizable (for non-code writers)
Some customization is always good
No option to stop movement
Movement can often get janky and messed up. Options to turn off movement are always a plus to me.
Spell Rotation is a little weird though not non-functional, in my personal opinion. The only reason I am mentioning this is because I can’t customize the rotation.

Overall:
While this is usable, it would not be my first choice in my bag of pally goodies.
6 out of 10. Needs a little work and user customization.

______________________
Handnavis Tankadin -

Targeting issues
This one seems to be better than Hazz, but still has issues. It can be sluggish at times, and will often fail to attack even though it’s in combat or targeting.
Customization
The movement and facing on this CC need work. If you use this CC, i highly recommend do all the movement and facing manually. Facing seems to give problems with attacking and will often run in circles around targets.
Big plus on the customization on the auras and such.
Spell Rotation is better, but I still would prefer to only use Avenger’s Shield on pulls. On fast pulls I like to have it available and if the bot chooses to use it in combat, then I can’t use it on my next pull. Just a personal gripe.

Overall:
7 out of 10
This CC is much better, but I probably still won’t find myself depending on it for serious raiding. Much better as far as being able to customize, but I personally need something more intelligent.

______________________
iBot Paladin -

Targeting
Much faster and overall more intelligent. No complaints.
No Customization (for non coders)
Despite how awesome I like this CC out of the box, some basic customization as in the previous CC is always welcome for variation among players. That said, while I typically don’t like auto facing/movement, this is much more clean than the other CC’s in this review. I could see myself allowing and enjoying this CC with movement and facing as my options.
Spell Rotation is better, but I still would prefer to only use Avenger’s Shield on pulls. On fast pulls I like to have it available and if the bot chooses to use it in combat, then I can’t use it on my next pull. Just a personal gripe. Uses Ret aura instead of Dev aura. A bit of a downer.

Overall:
8 out of 10
This CC is my favorite so far. Needs a little work and user customization.

______________________
Doctrine -

Targeting
Not bad. Needs a tad bit of work, but overall not bad. 8 out of 10 for this. It does seem to use intelligent threat based targeting.
No Customization (for non coders)
This is a good no movement no facing CC. You have to do all the work but the rotation is great and it is overall a great CC despite lack of customization.
Spell Rotation is great. No complaints.

Overall:
9 out of 10
Great CC despite lack of customizability. Great CC for beginners as well or users looking for a cut and dry tank for dungeons.. Would love a version of this without taunt for raiding. Works great for dungeons however.

______________________
Convalesce -
(not currently for 85's)
Targeting Issues
This CC doesn’t use intelligent targeting or threat based targeting. It requires manual targeting. This is an issue for a tankadin.
No Customization (for non coders)
This CC is a very poor choice for Tankodins as it doesn’t use intelligent/threat based targeting as I mentioned, but it also has no customization and will attempt to run towards targets and face them. And it does so very jankily. I would like to see this cleaned up or removed entirely and to see threat based targeting added.
Spell Rotation no complaints.

Overall:
4 out of 10. Needs lots of features for tankodins.


______________________
FPSWare Paladin -

Targeting
Fantastic targeting. Very intelligent, and allows the user to intervene. (i.e. switch to whatever target I force it to choose)
Highly Customizable
When you think FPSWare, you know you’re getting 100% customization. Almost. I would like to see a taunt and movement/facing option so I can disable them on cue. So 99% customizable.
Movement
Even though I haven’t used this category in my other reviews, this one deserved it. Hands down the best movement I’ve seen among the Paladin CC’s. No glitches or errors in movement, very human-like, and allows the user to disable chasing down running targets. Despite this however, I stil prefer doing my own moving when I do raiding, so an option to disable movement is always welcome.
Spell Rotation depends on customization.

Overall:
9.8 out of 10. Add the ability to turn off Hand of Reckoning, and movement, and this is a 10/10 easy.


______________________
Singular

Targeting
Great targeting. No complaints here. Also allows to do manual targeting. Useful in raid situations.
Highly Customizable
Singular has a very unusual skin that is not visually appealing, but that's neither here nor there. However, it is simple and to the point, and once you get used to it for any class, it applies to all of them as it uses the same basic setup.
Movement
Turning off movement is a big plus with this CC since it likes to chase down running targets. Other than that little gripe, movement is great in this CC. No issues noticed.
Spell Rotation needs customizability. I can't choose the buffs/auras I use, though it does use them intelligently enough to satisfy me. This allows us to disable taunt, a HUGE plus as this is the first of the CC's to give that option.
Overall:
10 out of 10.


In summary:
Singular is very clearly the best Tankadin CC at the moment, and is 100% raid ready. FPSWare came in close second but would need to add the NO TAUNT and possibly a manual targeting feature to be a purely awesome Tankadin for raiding. However, for a more simple approach to tankadins, I would definitely recommend adding Doctrine to your arsenal as well.
 
Last edited:
Good review - if I ever get the cahones to actually tank with my Pally, I would use this guide. I use my Pally for Ret and Holy so far. It's not the damage and taunting aspect... it's the "ok, which way do I go now???" aspect. When I'm DPS or Healing, I just follow the tank's lead... no problem... lol
 
I'm sorry Apoc. I'll get right on that!!!! I love Singular. I just totally forgot. Please forgive.
 
Interesting, but fpsware does have the ability to disable movement and is found under the advanced tab
I believe its called lazyraider and by setting this to always, you take control over the char movement
 
Interesting, but fpsware does have the ability to disable movement and is found under the advanced tab
I believe its called lazyraider and by setting this to always, you take control over the char movement


LazyRaider set to always doesn't disable movement for me. This may be a bug, however, I'm pretty sure LazyRaider just refers to the bot with the same name, not "no movement".
 
LazyRaider set to always doesn't disable movement for me. This may be a bug, however, I'm pretty sure LazyRaider just refers to the bot with the same name, not "no movement".

LazyRaider doesn't tell CC's if they can move or not. LazyRaider itself has some movement logic which you can turn off. (You'll need to turn it off in the CC as well if its a supported option... or just rip all the movement code out.)
 
LazyRaider doesn't tell CC's if they can move or not. LazyRaider itself has some movement logic which you can turn off. (You'll need to turn it off in the CC as well if its a supported option... or just rip all the movement code out.)

I think they are referring to the option "lazyraider" within all of Fpsware's cc on the advanced tab Selecting it disables all movement logic from his CC, to better run with the lazyraider botbase.
 
check the re review.

Tell me what options you want, and I'll make it so. :)

One thing to keep in mind, we do rotations to generate the highest threat, lowest mana usage, and still keep you alive. I did make sure certain abilities were turned off for non-bosses and single-target. (No real tank will use Cons single-target on a non-boss, its a waste of mana.)
 
Tell me what options you want, and I'll make it so. :)

One thing to keep in mind, we do rotations to generate the highest threat, lowest mana usage, and still keep you alive. I did make sure certain abilities were turned off for non-bosses and single-target. (No real tank will use Cons single-target on a non-boss, its a waste of mana.)


The only thing I was looking for was just a dropdown to choose what aura and a dropdown to choose what seal. Other than that, I like the rotation no complaints in that department.
 
The only thing I was looking for was just a dropdown to choose what aura and a dropdown to choose what seal. Other than that, I like the rotation no complaints in that department.

The CC does seal-twisting, so I'm not sure how much use you'd get out of a setting for it. (It uses SoI when low mana, then switches back to SoT. Obviously SoR if you don't have SoT yet)
 
The CC does seal-twisting, so I'm not sure how much use you'd get out of a setting for it. (It uses SoI when low mana, then switches back to SoT. Obviously SoR if you don't have SoT yet)

Fair enough. Then I'd say if you did an the ability for an option, add another choice called AUTO to do seal-twisting. The reason I'd like to choose my own is for when I'm doing a dungeon vs. soloing, or doing a raid, if we have more then one pally, I can choose the other buff we use etc. Hopefully I'm making some sense here.
 
Fair enough. Then I'd say if you did an the ability for an option, add another choice called AUTO to do seal-twisting. The reason I'd like to choose my own is for when I'm doing a dungeon vs. soloing, or doing a raid, if we have more then one pally, I can choose the other buff we use etc. Hopefully I'm making some sense here.

Gotcha.

Buffs like BoM and BoK are handled automagically. (If they throw up one, and you can throw up another, it'll do so. Etc.)

Just curious though, why would you need to switch around the seals used? Last I checked, you basically use SoT 100% of the time, and SoJ when PVPing. Am I wrong?
 
Gotcha.

Buffs like BoM and BoK are handled automagically. (If they throw up one, and you can throw up another, it'll do so. Etc.)

Just curious though, why would you need to switch around the seals used? Last I checked, you basically use SoT 100% of the time, and SoJ when PVPing. Am I wrong?

You win.
 
Back
Top