Sawich
New Member
- Joined
- Nov 24, 2015
- Messages
- 54
[PALADIN] 493+ Wins/ 129 Loose| Rank 3 | BEST GOLD FARM [WILD]
The settings are taken from this thread.
In the previous season, took 1st rank. 2 stars is not enough to legend
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Deck
----
English interface
Russian interface
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MULLIGAN
Default setting
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Ma stats:
-----
18 rank only.
493/129

The settings are taken from this thread.
In the previous season, took 1st rank. 2 stars is not enough to legend

-------------------------------------
Deck
----
English interface


SETTINGS
-----MULLIGAN
//2-Drop---------------------------------
//DISCARD OWL
CS2_203;pala;warrior;Discard:1;/
CS2_203;pala;shaman;Discard:1;/
//discard equality
EX1_619;pala;druid;Discard:2;/
EX1_619;pala;warrior;Discard:2;/
EX1_619;pala;warlock;Discard:2;/
EX1_619;pala;pala;Discard:2;/
EX1_619;pala;mage;Discard:2;/
EX1_619;pala;hunter;Discard:2;/
EX1_619;pala;priest;Discard:2;/
EX1_619;pala;thief;Discard:2;/
EX1_619;pala;shaman;Discard:2;/
//1x Knife Juggler [All]
NEW1_019;pala;druid;Hold:1;/
NEW1_019;pala;warrior;Hold:1;/
NEW1_019;pala;warlock;Hold:1;/
NEW1_019;pala;pala;Hold:1;/
NEW1_019;pala;mage;Hold:1;/
NEW1_019;pala;hunter;Hold:1;/
NEW1_019;pala;priest;Hold:1;/
NEW1_019;pala;thief;Hold:1;/
NEW1_019;pala;shaman;Hold:1;/
//2x Knife Juggler + Coin [All]
NEW1_019;pala;druid;Hold:2;/GAME_005
NEW1_019;pala;warrior;Hold:2;/GAME_005
NEW1_019;pala;warlock;Hold:2;/GAME_005
NEW1_019;pala;pala;Hold:2;/GAME_005
NEW1_019;pala;mage;Hold:2;/GAME_005
NEW1_019;pala;hunter;Hold:2;/GAME_005
NEW1_019;pala;priest;Hold:2;/GAME_005
NEW1_019;pala;thief;Hold:2;/GAME_005
NEW1_019;pala;shaman;Hold:2;/GAME_005
//3-Drop---------------------------------
//DISCARD Aldor Peacekeeper [All]
EX1_382;pala;druid;Discard:2;/
EX1_382;pala;warrior;Discard:2;/
EX1_382;pala;warlock;Discard:2;/
EX1_382;pala;pala;Discard:2;/
EX1_382;pala;mage;Discard:2;/
EX1_382;pala;hunter;Discard:2;/
EX1_382;pala;priest;Discard:2;/
EX1_382;pala;thief;Discard:2;/
EX1_382;pala;shaman;Discard:2;/
//x1aldor
EX1_382;pala;druid;Hold:1;/
EX1_382;pala;warrior;Hold:1;/
EX1_382;pala;warlock;Hold:1;/
EX1_382;pala;hunter;Hold:1;/
//1x Muster for Battle [All]
GVG_061;pala;druid;Hold:1;/
GVG_061;pala;warrior;Hold:1;/
GVG_061;pala;warlock;Hold:1;/
GVG_061;pala;pala;Hold:1;/
GVG_061;pala;mage;Hold:1;/
GVG_061;pala;hunter;Hold:1;/
GVG_061;pala;priest;Hold:1;/
GVG_061;pala;thief;Hold:1;/
GVG_061;pala;shaman;Hold:1;/
//discard BGH
EX1_005;pala;druid;Discard:2;/
EX1_005;pala;warrior;Discard:2;/
EX1_005;pala;warlock;Discard:2;/
EX1_005;pala;pala;Discard:2;/
EX1_005;pala;mage;Discard:2;/
EX1_005;pala;hunter;Discard:2;/
EX1_005;pala;priest;Discard:2;/
EX1_005;pala;thief;Discard:2;/
EX1_005;pala;shaman;Discard:2;/
//4-Drop---------------------------------
//discard murlock kinght
AT_076;pala;druid;Discard:2;/
AT_076;pala;warrior;Discard:2;/
AT_076;pala;warlock;Discard:2;/
AT_076;pala;pala;Discard:2;/
AT_076;pala;mage;Discard:2;/
AT_076;pala;hunter;Discard:2;/
AT_076;pala;priest;Discard:2;/
AT_076;pala;thief;Discard:2;/
AT_076;pala;shaman;Discard:2;/
//discard shred
GVG_096;pala;druid;Discard:2;/
GVG_096;pala;warrior;Discard:2;/
GVG_096;pala;warlock;Discard:2;/
GVG_096;pala;pala;Discard:2;/
GVG_096;pala;mage;Discard:2;/
GVG_096;pala;hunter;Discard:2;/
GVG_096;pala;priest;Discard:2;/
GVG_096;pala;thief;Discard:2;/
GVG_096;pala;shaman;Discard:2;/
//shredder with coin
GVG_096;pala;druid;Hold:1;/GAME_005
GVG_096;pala;warrior;Hold:1;/GAME_005
GVG_096;pala;warlock;Hold:1;/GAME_005
GVG_096;pala;pala;Hold:1;/GAME_005
GVG_096;pala;mage;Hold:1;/GAME_005
GVG_096;pala;priest;Hold:1;/GAME_005
GVG_096;pala;thief;Hold:1;/GAME_005
GVG_096;pala;shaman;Hold:1;/GAME_005
//1x Consecration [Warlock, Paladin, Hunter]
CS2_093;pala;warlock;Hold:1;/
CS2_093;pala;pala;Hold:1;/
CS2_093;pala;hunter;Hold:1;/
//DISCARD OWL
CS2_203;pala;warrior;Discard:1;/
CS2_203;pala;shaman;Discard:1;/
//discard equality
EX1_619;pala;druid;Discard:2;/
EX1_619;pala;warrior;Discard:2;/
EX1_619;pala;warlock;Discard:2;/
EX1_619;pala;pala;Discard:2;/
EX1_619;pala;mage;Discard:2;/
EX1_619;pala;hunter;Discard:2;/
EX1_619;pala;priest;Discard:2;/
EX1_619;pala;thief;Discard:2;/
EX1_619;pala;shaman;Discard:2;/
//1x Knife Juggler [All]
NEW1_019;pala;druid;Hold:1;/
NEW1_019;pala;warrior;Hold:1;/
NEW1_019;pala;warlock;Hold:1;/
NEW1_019;pala;pala;Hold:1;/
NEW1_019;pala;mage;Hold:1;/
NEW1_019;pala;hunter;Hold:1;/
NEW1_019;pala;priest;Hold:1;/
NEW1_019;pala;thief;Hold:1;/
NEW1_019;pala;shaman;Hold:1;/
//2x Knife Juggler + Coin [All]
NEW1_019;pala;druid;Hold:2;/GAME_005
NEW1_019;pala;warrior;Hold:2;/GAME_005
NEW1_019;pala;warlock;Hold:2;/GAME_005
NEW1_019;pala;pala;Hold:2;/GAME_005
NEW1_019;pala;mage;Hold:2;/GAME_005
NEW1_019;pala;hunter;Hold:2;/GAME_005
NEW1_019;pala;priest;Hold:2;/GAME_005
NEW1_019;pala;thief;Hold:2;/GAME_005
NEW1_019;pala;shaman;Hold:2;/GAME_005
//3-Drop---------------------------------
//DISCARD Aldor Peacekeeper [All]
EX1_382;pala;druid;Discard:2;/
EX1_382;pala;warrior;Discard:2;/
EX1_382;pala;warlock;Discard:2;/
EX1_382;pala;pala;Discard:2;/
EX1_382;pala;mage;Discard:2;/
EX1_382;pala;hunter;Discard:2;/
EX1_382;pala;priest;Discard:2;/
EX1_382;pala;thief;Discard:2;/
EX1_382;pala;shaman;Discard:2;/
//x1aldor
EX1_382;pala;druid;Hold:1;/
EX1_382;pala;warrior;Hold:1;/
EX1_382;pala;warlock;Hold:1;/
EX1_382;pala;hunter;Hold:1;/
//1x Muster for Battle [All]
GVG_061;pala;druid;Hold:1;/
GVG_061;pala;warrior;Hold:1;/
GVG_061;pala;warlock;Hold:1;/
GVG_061;pala;pala;Hold:1;/
GVG_061;pala;mage;Hold:1;/
GVG_061;pala;hunter;Hold:1;/
GVG_061;pala;priest;Hold:1;/
GVG_061;pala;thief;Hold:1;/
GVG_061;pala;shaman;Hold:1;/
//discard BGH
EX1_005;pala;druid;Discard:2;/
EX1_005;pala;warrior;Discard:2;/
EX1_005;pala;warlock;Discard:2;/
EX1_005;pala;pala;Discard:2;/
EX1_005;pala;mage;Discard:2;/
EX1_005;pala;hunter;Discard:2;/
EX1_005;pala;priest;Discard:2;/
EX1_005;pala;thief;Discard:2;/
EX1_005;pala;shaman;Discard:2;/
//4-Drop---------------------------------
//discard murlock kinght
AT_076;pala;druid;Discard:2;/
AT_076;pala;warrior;Discard:2;/
AT_076;pala;warlock;Discard:2;/
AT_076;pala;pala;Discard:2;/
AT_076;pala;mage;Discard:2;/
AT_076;pala;hunter;Discard:2;/
AT_076;pala;priest;Discard:2;/
AT_076;pala;thief;Discard:2;/
AT_076;pala;shaman;Discard:2;/
//discard shred
GVG_096;pala;druid;Discard:2;/
GVG_096;pala;warrior;Discard:2;/
GVG_096;pala;warlock;Discard:2;/
GVG_096;pala;pala;Discard:2;/
GVG_096;pala;mage;Discard:2;/
GVG_096;pala;hunter;Discard:2;/
GVG_096;pala;priest;Discard:2;/
GVG_096;pala;thief;Discard:2;/
GVG_096;pala;shaman;Discard:2;/
//shredder with coin
GVG_096;pala;druid;Hold:1;/GAME_005
GVG_096;pala;warrior;Hold:1;/GAME_005
GVG_096;pala;warlock;Hold:1;/GAME_005
GVG_096;pala;pala;Hold:1;/GAME_005
GVG_096;pala;mage;Hold:1;/GAME_005
GVG_096;pala;priest;Hold:1;/GAME_005
GVG_096;pala;thief;Hold:1;/GAME_005
GVG_096;pala;shaman;Hold:1;/GAME_005
//1x Consecration [Warlock, Paladin, Hunter]
CS2_093;pala;warlock;Hold:1;/
CS2_093;pala;pala;Hold:1;/
CS2_093;pala;hunter;Hold:1;/
Default setting
Behavior behave = new BehaviorControl();//change this to new BehaviorRush() for rush mode
//Behavior behave = new BehaviorRush();
public DefaultRoutine()
{
// Global rules. Never keep a 4+ minion, unless it's Bolvar Fordragon (paladin).
_mulliganRules.Add(new Tuple<string, string>("True", "card.Entity.Cost >= 4 "));
// Never keep Tracking.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.UserClass == TAG_CLASS.HUNTER", "card.Entity.Id == "DS1_184""));
// Example rule for self.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.UserClass == TAG_CLASS.MAGE", "card.Cost >= 5"));
// Example rule for opponents.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.OpponentClass == TAG_CLASS.MAGE", "card.Cost >= 3"));
// Example rule for matchups.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.userClass == TAG_CLASS.HUNTER && mulliganData.OpponentClass == TAG_CLASS.DRUID", "card.Cost >= 2"));
bool concede = false;
// play with these settings###################################
int enfacehp = 20; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
int mxwde = 5000; // numer of boards which are taken to the next deep-lvl
int twotsamount = 1000; // number of boards where the next turn is simulated
bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons
bool playaround = true; //play around some enemys aoe-spells?
//these two probs are >= 0 and <= 100
int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
int amountBoardsInEnemyTurnSim = 20;
int amountBoardsInEnemyTurnSimSecondStepp = 200;
int amountBoardsInEnemySecondTurnSim = 20;
int nextturnsimDeep = 6;
int nextturnsimMaxWidth = 20;
int nexttunsimMaxBoards = 160;
int ImprovedCalculations = 1;
bool secrets = true; // playing arround enemys secrets
int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
//Behavior behave = new BehaviorRush();
public DefaultRoutine()
{
// Global rules. Never keep a 4+ minion, unless it's Bolvar Fordragon (paladin).
_mulliganRules.Add(new Tuple<string, string>("True", "card.Entity.Cost >= 4 "));
// Never keep Tracking.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.UserClass == TAG_CLASS.HUNTER", "card.Entity.Id == "DS1_184""));
// Example rule for self.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.UserClass == TAG_CLASS.MAGE", "card.Cost >= 5"));
// Example rule for opponents.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.OpponentClass == TAG_CLASS.MAGE", "card.Cost >= 3"));
// Example rule for matchups.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.userClass == TAG_CLASS.HUNTER && mulliganData.OpponentClass == TAG_CLASS.DRUID", "card.Cost >= 2"));
bool concede = false;
// play with these settings###################################
int enfacehp = 20; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
int mxwde = 5000; // numer of boards which are taken to the next deep-lvl
int twotsamount = 1000; // number of boards where the next turn is simulated
bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons
bool playaround = true; //play around some enemys aoe-spells?
//these two probs are >= 0 and <= 100
int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
int amountBoardsInEnemyTurnSim = 20;
int amountBoardsInEnemyTurnSimSecondStepp = 200;
int amountBoardsInEnemySecondTurnSim = 20;
int nextturnsimDeep = 6;
int nextturnsimMaxWidth = 20;
int nexttunsimMaxBoards = 160;
int ImprovedCalculations = 1;
bool secrets = true; // playing arround enemys secrets
int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
Ma stats:
-----
18 rank only.
493/129
Last edited: