ObjectManager.Me.CurrentTarget.Mounted
think again, ive implemented this code into Codename FrozenHeart and it still passes up monted players.is a valid argument. I guess U could use it in the PvP routines to DoT targets that are mounted by using this argument as a needed true one.PHP:ObjectManager.Me.CurrentTarget.Mounted
No idea if it overrides the HB standard, but it's worth a try I guess.
if (Me.GotTarget && Me.CurrentTarget.Mounted && Me.CurrentTarget.Distance < 10 && IsBattleground() == true)
{
FrostNova();
Blink();
WoWMovement.Face();
DeepFreeze();
}
As CodenameG said, i plugin would do the trick, e.g: etrain takes complete control over HB no reason why another should not be able to do so.
With a little coding you could have cc and plugin work together.
For example you could just have the plugin execute the pulling sequence. Thus you keep the original parameters for pulling / blacklisting etc.
We really need an easier way to override this. Watching my 70 run past mounted level 61's that would die in a few casts is silly.
We really need an easier way to override this. Watching my 70 run past mounted level 61's that would die in a few casts is silly.
if ((InBG) && (_me.CurrentTarget.Mounted) && (!_me.Mounted))
{
DotHimUP();
}
else
{
Ignore();
}
OK - I hear you guys but you have to look at it from our point of view.
You level 70 will dismont, run after the mounted enemy, fail to reach it, remount, see another mounted target, dismount, run after the mounted enemy, fail to reach it, and so on. There are 40 enemies so your toon will never kill anyone.
Would it not be easier to make a macro that says "/bg I am botting - look here to see a bot!!!"
And every single player who gets banned based on reports will blame Honorbuddy and its boneheaded developers, namely me![]()
public override Pulse()
{
while (Me.GotTarget && Me.CurrentTarget.Mounted)
{
Navigator.Clear();
DkMountDeathgrip(); //write the deathgrip member in addon so it can be disabled
}
return;
}
i just did an update to Frozen Heart and made the addon, if it functions correctly, it should work.you should be able to override this by making a simple plugin similar to
Keep in mind this is just a thought and not working code. Using similar code i have been able to override quite a bit. The above should essentially run as normal until you are targetting a mounted player, at which point it will stop navigation, death grip, then continue running as normal (starting up Combat(); from the cc).Code:public override Pulse() { while (Me.GotTarget && Me.CurrentTarget.Mounted) { Navigator.Clear(); DkMountDeathgrip(); //write the deathgrip member in addon so it can be disabled } return; }
i just did an update to Frozen Heart and made the addon, if it functions correctly, it should work.