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Orlash Illusions

Keetsune

Member
Joined
Sep 17, 2014
Messages
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How ot exclude Orlash rift guard illusions from weighting, bot is trying to attack them instead of RG and this is dumb.

Here the log:

Code:
21:39:17.350 DEBUG TrinityDebug [Trinity 2.13.90] Target changed to 429010 // X1_LR_Boss_TerrorDemon_A_BreathMinion (Unit) ShouldIgnore=False nearbyCount=0 radiusDistance=2 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=True bounty=False Adding X1_LR_Boss_TerrorDemon_A_BreathMinion for Elite Under Health Threshold.Adding X1_LR_Boss_TerrorDemon_A_BreathMinion default Elite  dist=492,6 last=0,0 pack=85,2 health=0,0 path=-200,0 reflect=0,0 elite=0,0 aoe=0,0

Currently trying to find out it by myself, but help will be appreciated.
 
Last edited:
I added :

Code:
if (cacheObject.ActorSNO == 429010)
                            continue;

int to Weighting.cs after line 527. Will report later if it helps.
 
It's work fine, but also it should be added in certain skills logic, like Furious Charge in example.
 
Is that the Orlash Illusions SNO? If so, nice job. Also, we're aware of this issue and it should be solved shortly :).
 
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