Master9000
New Member
- Joined
- Jul 22, 2015
- Messages
- 74
![oaLZGV4.png](http://i.imgur.com/oaLZGV4.png)
USE AT YOUR OWN RISK!
This PROFILE will go and farm the following:
[HIDE]
##################
### MINING
##################
|:::::::::: 1AM-2AM :::::::::|
Darksteel Ore
|:::::::::: 9AM-11AM :::::::::|
Gold Ore
|:::::::::: 5PM-6PM :::::::::|
Volcanic Rock Salt
Virgin Basilisk Egg
##################
### BOTANY
##################
|:::::::::: 1AM-2AM :::::::::|
Silkworm Cocoon
|:::::::::: 1PM-2PM :::::::::|
Black Truffle
|:::::::::: 5PM-6PM :::::::::|
Thavnairian Mistletoe
Rosemary
##################
##################
##################
### HEAVENSWARD MINING
##################
|:::::::::: 2AM-3AM :::::::::|
Yellow Quartz
Green Quartz
Cuprite
Light Kidney Ore
|:::::::::: 5AM-6AM :::::::::|
Astral Moraine
Aurum Regis Ore
Sun Mica
|:::::::::: 7AM-8AM :::::::::|
Blue Quartz
Red Alumen
Violet Quartz
|::::::::: 10AM-11AM ::::::::|
Chalcocite
Pyrite
Limonite
|::::::::: 11AM-12PM ::::::::|
Adamantite Ore
|::::::::: 12PM-1PM :::::::::|
Yellow Copper Ore
Abalathian Rock Salt
Red Quartz
|:::::::::: 2PM-3PM :::::::::|
Yellow Quartz
Green Quartz
Cuprite
Light Kidney Ore
|::::::::: 10PM-11PM ::::::::|
Chalcocite
Pyrite
Limonite
|::::::::: 11PM-12AM ::::::::|
Adamantite Ore
|::::::::: 12AM-1AM :::::::::|
Yellow Copper Ore
Abalathian Rock Salt
Red Quartz
##################
### HEAVENSWARD BOTANY
##################
|:::::::::: 2AM-3AM :::::::::|
Old World Fig
|::::::::: 9AM-10AM :::::::::|
Chysahl Greens
|::::::::: 10AM-11AM ::::::::|
Chives
Pearl Sprouts
Coerthan Tea Leaves
Heavens Lemon
Abalathian Mistletoe
|::::::::: 12PM-1PM :::::::::|
Dravanian Mistletoe
Porcini
Cloud Banana
Morel
|:::::::::: 2PM-3PM :::::::::|
Old World Fig
|:::::::::: 5PM-6PM :::::::::|
Seventh Heaven
Honeydew Almonds
Vanilla Beans
|:::::::::: 7PM-8PM :::::::::|
Snurbleberry
Dravanian Paprika
Wattle Bark
|::::::::: 9PM-10PM :::::::::|
Chysahl Greens
|::::::::: 10PM-11PM ::::::::|
Chives
Pearl Sprouts
Coerthan Tea Leaves
Heavens Lemon
Abalathian Mistletoe
|::::::::: 12AM-1AM :::::::::|
Dravanian Mistletoe
Porcini
Cloud Banana
Morel[/HIDE]
I WILL ADD ALL ITEMS LISTED IN BOTANY & MINING UNSPOILED NODES GRADUALLY
##################################################
INSTALLATION NOTES
##################################################
INSTALLATION NOTES
##################################################
This profile heavily relies on ExMatt's ExBuddy, here's how to install it:
- Download and install an Apache Subversion (SVN) client, such as TortoiseSVN.
- Create a folder under "RebornBuddy" » "Plugins" and name it "ExBuddy".
- Copy this URL to your clipboard: https://github.com/MGramolini/ExBuddy/trunk/ExBuddy
- Right-click on the "ExBuddy" folder and select "SVN Checkout...".
- Paste the URL from your clipboard to the pop-up window (other defaults are fine).
- Close RebornBuddy if you had it open and restart it.
IMPORTANT NOTE: YOU MUST UPDATE EXMATT'S EXBUDDY EVEN IF YOU HAVE IT (A LOT OF THIS CODE RELIES ON THE LATEST UPDATES (REVISION 243+))
##################################################
PROFILE SETTINGS
##################################################
PROFILE SETTINGS
##################################################
GATHER SETTINGS:
As you can see in the Gathering setting below you have lots of options, let's break them down before you even go into it:
TELEPORTING:
- You can choose to teleport or not; or
- using smart teleporting (first time to ever be introduced in any profile); or
- teleport to your favourite location (Teleport ID's found here)
CORDIAL SETTING:
- SETTING: None (No Cordial for me please)
- SETTING: BeforeGather (Takes Cordial right before gathering from a node.)
- SETTING: AfterGather (Takes Cordial right after gathering from a node.)
- SETTING: IfNeeded (Takes Cordial if it is needed.)
- SETTING: IfNeededOrAfter (Takes Cordial if it is needed or after gathering from a node.)
- SETTING: Auto (Checks to see if it should take Cordial either before or after gathering a node.)
GATHERING SETTINGS:
While this is currently set for optimal gathering either for legendary or unspoiled, it still leaves you with the versatility to change either just Unspoiled or Legendary using the following settings:
- SETTING: Yield ( +2 items / +5% or 15% chance )
- SETTING: Quality ( +30% Quality / +5% or 15% chance )
- SETTING: YieldAndQuality (+2 items / +10% HQ chance )
COLLECTABILITY SETTINGS:
This is currently set to the optimal settings and it is not recommended to change, for more information check collectabiliy settings here
HOT SPOT WAIT TIME:
This is currently set to 10 and this is the time it will cycle between hotspots.
COLLECTABLES TURN IN:
Set this to 1 if you would like the bot to automatically turn in collectables.
BUY BLUE/RED GATHER TOKENS:
Set this to 1 if you would like the bot to automatically buy either blue tokens or red gather tokens while its handing in collectables.
SELECT ITEMS:
As you will notice some items (mainly Heavensward items) are duplicated as AM and PM in their respective timeslots, this is to allow more versatility and more control over what UNSPOILED MASTER 9000 will gather and when.
Additionally you may choose if you would like an item to be collectable or not via the tag underneath, i.e.
NOT COLLECTABLE:
<!-- ITEM: Yellow Quartz -->
<!ENTITY YellowQuartz-AM "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableYellowQuartz-AM "0">
COLLECTABLE:
<!-- ITEM: Yellow Quartz -->
<!ENTITY YellowQuartz-AM "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableYellowQuartz-AM "1">
WARNING!! DO NOT SELECT MORE THAN 1 ITEM IN THE TIMESLOTS
Here is what the settings look like:
[HIDE]
<!-- ################################ -->
<!-- ### ### -->
<!-- ### START EDITING FROM HERE ### -->
<!-- ### ### -->
<!-- ################################ -->
<!-- ################################ -->
<!-- ### Teleporting ### -->
<!-- ################################ -->
<!-- Instructions:
If you would like to activate
the teleporting logic, set the
below to 1. Otherwise just set
it to 0 and it will wait at
last finished node (this is for
the sake of saving gils)
Instructions:
SETTING: 1
OUTCOME: TELEPORTING ENGAGED!
SETTING: 0
OUTCOME: No thanks. -->
<!ENTITY Teleporting "1">
<!-- ################################ -->
<!-- ### Smart Random Teleporting ### -->
<!-- ################################ -->
<!-- Instructions:
If you would like to activate
the random teleporting logic,
set the below to 1. Otherwise
just set it to 0 and choose your
WaitLocationID
Instructions:
SETTING: 1
OUTCOME: OVER 9000 SMART RANDOM
TELEPORTING ENGAGED!
SETTING: 0
OUTCOME: No thanks. -->
<!ENTITY RandomTeleporting "1">
<!-- Where do you want to teleport
to when it waits for next
window slot to open?
Please check
http://goo.gl/Lm9F5B
for list of IDs -->
<!ENTITY WaitLocationID "75">
<!-- ################################ -->
<!-- ### Gather Settings ### -->
<!-- ################################ -->
<!-- Instructions:
SETTING: Yield
OUTCOME: +2 items / +5% or 15% chance
SETTING: Quality
OUTCOME: +30% Quality / +5% or 15% chance
SETTING: YieldAndQuality
OUTCOME: +2 items / +10% HQ chance -->
<!ENTITY GatherSetting "Yield">
<!ENTITY GatherSettingLegendary "YieldAndQuality">
<!-- ################################ -->
<!-- ### Collectability Settings ### -->
<!-- ################################ -->
<!-- NOTE: THE FOLLOWING IS SET TO
OPTIMAL SETTINGS, DO NOT EDIT
UNLESS YOU KNOW WHAT YOU ARE DOING!!
Information:
SETTING: 0
OUTCOME: Dynamic Rotation, the PLUS
PLUS entity will also be used.
FOR MORE INFORMATION VISIT & READ:
https://goo.gl/fLJMfr -->
<!ENTITY Collectability400 "400">
<!ENTITY Collectability450 "450">
<!ENTITY Collectability470 "470">
<!ENTITY Collectability470STAR "570">
<!ENTITY PLUSPLUS "0">
<!-- ################################ -->
<!-- ### Hot Spot Wait Time ### -->
<!-- ################################ -->
<!-- Time to wait at one hotspot
before moving on to explore the
next HotSpot -->
<!ENTITY HotSpotWait "10">
<!-- ################################ -->
<!-- ### Collectables TurnIn ### -->
<!-- ################################ -->
<!-- Should the bot turn in collectables?
all collectables will be turned in
between 4-5PM Eorzea Time since
there is nothing to possibly farm
during that time.
Instructions:
SETTING: 1
OUTCOME: Yes, Turn in my collectables
SETTING: 0
OUTCOME: No thanks. -->
<!ENTITY TURNINCOLLECTABLES "1">
<!-- ################################ -->
<!-- ### Gather Item Settings ### -->
<!-- ################################ -->
<!-- ### Select only ONE ITEM ### -->
<!-- ### per TIMESLOT listed ### -->
<!-- ### below. ### -->
<!-- ################################ -->
<!-- ### Instructions: ### -->
<!-- ### SETTING: 1 ### -->
<!-- ### OUTCOME: YES ### -->
<!-- ### ### -->
<!-- ### SETTING: 0 ### -->
<!-- ### OUTCOME: NO ### -->
<!-- ################################ -->
<!-- ### For Collectables set ### -->
<!-- ### the CollectableXXX ### -->
<!-- ### ENTITY to 1 ### -->
<!-- ################################ -->
<!-- ################################ -->
<!-- |::::::::::: 1AM-2AM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Silkworm Cocoon -->
<!ENTITY SilkwormCocoon "1">
<!-- ################################ -->
<!-- |::::::::::: 2AM-3AM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Yellow Quartz -->
<!ENTITY YellowQuartz-AM "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableYellowQuartz-AM "0">
<!-- ITEM: Green Quartz -->
<!ENTITY GreenQuartz-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableGreenQuartz-AM "0">
<!-- ITEM: Cuprite -->
<!ENTITY Cuprite-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableCuprite-AM "0">
<!-- ITEM: Light Kidney Ore -->
<!ENTITY LightKidneyOre-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableLightKidneyOre-AM "0">
<!-- ITEM: Old World Fig -->
<!ENTITY OldWorldFig-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableOldWorldFig-AM "0">
<!-- ################################ -->
<!-- |::::::::::: 3AM-4AM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Darksteel Ore -->
<!ENTITY DarksteelOre "1">
<!-- ################################ -->
<!-- |::::::::::: 5AM-6AM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Astral Moraine -->
<!ENTITY AstralMoraine "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableAstralMoraine "0">
<!-- ITEM: Aurum Regis Ore -->
<!ENTITY AurumRegisOre "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableAurumRegisOre "0">
<!-- ITEM: Sun Mica -->
<!ENTITY SunMica "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableSunMica "0">
<!-- ################################ -->
<!-- |::::::::::: 6AM-7AM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Young Cieldalaes Spinach -->
<!ENTITY YoungCieldalaesSpinach "1">
<!-- ################################ -->
<!-- |::::::::::: 7AM-8AM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Blue Quartz -->
<!ENTITY BlueQuartz "1">
<!-- ITEM: Red Alumen -->
<!ENTITY RedAlumen "0">
<!-- ITEM: Violet Quartz -->
<!ENTITY VioletQuartz "0">
<!-- ################################ -->
<!-- |:::::::::: 9AM-10AM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Chysahl Greens -->
<!ENTITY ChysahlGreens-AM "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableChysahlGreens-AM "0">
<!-- ITEM: Gold Ore -->
<!ENTITY GoldOre-9AM "0">
<!-- ################################ -->
<!-- |:::::::::: 10AM-11AM :::::::::| -->
<!-- ################################ -->
<!-- ITEM: Chalcocite -->
<!ENTITY Chalcocite-AM "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableChalcocite-AM "0">
<!-- ITEM: Pyrite -->
<!ENTITY Pyrite-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectablePyrite-AM "0">
<!-- ITEM: Limonite -->
<!ENTITY Limonite-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableLimonite-AM "0">
<!-- ITEM: Chives -->
<!ENTITY Chives-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableChives-AM "0">
<!-- ITEM: Pearl Sprouts -->
<!ENTITY PearlSprouts-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectablePearlSprouts-AM "0">
<!-- ITEM: Coerthan Tea Leaves -->
<!ENTITY CoerthanTeaLeaves-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableCoerthanTeaLeaves-AM "0">
<!-- ITEM: Heavens Lemon -->
<!ENTITY HeavensLemon-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableHeavensLemon-AM "0">
<!-- ITEM: Abalathian Mistletoe -->
<!ENTITY AbalathianMistletoe-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableAbalathianMistletoe-AM "0">
<!-- ITEM: Gold Ore -->
<!ENTITY GoldOre-10AM "0">
<!-- ################################ -->
<!-- |:::::::::: 11AM-12PM :::::::::| -->
<!-- ################################ -->
<!-- ITEM: Adamantite Ore -->
<!ENTITY AdamantiteOre-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableAdamantiteOre-AM "0">
<!-- ITEM: Gold Ore -->
<!ENTITY GoldOre-11AM "1">
<!-- ################################ -->
<!-- |:::::::::: 12PM-1PM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Yellow Copper Ore -->
<!ENTITY YellowCopperOre-PM "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableYellowCopperOre-PM "0">
<!-- ITEM: Abalathian Rock Salt -->
<!ENTITY AbalathianRockSalt-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableAbalathianRockSalt-PM "0">
<!-- ITEM: Red Quartz -->
<!ENTITY RedQuartz-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableRedQuartz-PM "0">
<!-- ITEM: Dravanian Mistletoe -->
<!ENTITY DravanianMistletoe-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableDravanianMistletoe-PM "0">
<!-- ITEM: Porcini -->
<!ENTITY Porcini-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectablePorcini-PM "0">
<!-- ITEM: Cloud Banana -->
<!ENTITY CloudBanana-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableCloudBanana-PM "0">
<!-- ITEM: Morel -->
<!ENTITY Morel-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableMorel-PM "0">
<!-- ################################ -->
<!-- |::::::::::: 2PM-3PM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Yellow Quartz -->
<!ENTITY YellowQuartz-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableYellowQuartz-PM "0">
<!-- ITEM: Green Quartz -->
<!ENTITY GreenQuartz-PM "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableGreenQuartz-PM "0">
<!-- ITEM: Cuprite -->
<!ENTITY Cuprite-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableCuprite-PM "0">
<!-- ITEM: Light Kidney Ore -->
<!ENTITY LightKidneyOre-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableLightKidneyOre-PM "0">
<!-- ITEM: Old World Fig -->
<!ENTITY OldWorldFig-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableOldWorldFig-PM "0">
<!-- ################################ -->
<!-- |::::::::::: 3PM-4PM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Black Truffle -->
<!ENTITY BlackTruffle "1">
<!-- ################################ -->
<!-- |::::::::::: 5PM-6PM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Thavnairian Mistletoe -->
<!ENTITY ThavnairianMistletoe "1">
<!-- ITEM: Vanilla Beans -->
<!ENTITY VanillaBeans "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableVanillaBeans "0">
<!-- ITEM: Honeydew Almonds -->
<!ENTITY HoneydewAlmonds "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableHoneydewAlmonds "0">
<!-- ITEM: Seventh Heaven -->
<!ENTITY SeventhHeaven "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableSeventhHeaven "0">
<!-- ################################ -->
<!-- |::::::::::: 6PM-7PM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Rosemary -->
<!ENTITY Rosemary "1">
<!-- ################################ -->
<!-- |::::::::::: 7PM-8PM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Volcanic Rock Salt -->
<!ENTITY VolcanicRockSalt "1">
<!-- ITEM: Virgin Basilisk Egg -->
<!ENTITY VirginBasiliskEgg "0">
<!-- ITEM: Dravanian Paprika -->
<!ENTITY DravanianPaprika "0">
<!-- ITEM: Wattle Bark -->
<!ENTITY WattleBark "0">
<!-- ITEM: Snurbleberry -->
<!ENTITY Snurbleberry "0">
<!-- ################################ -->
<!-- |:::::::::: 9PM-10PM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Chysahl Greens -->
<!ENTITY ChysahlGreens-PM "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableChysahlGreens-PM "0">
<!-- ################################ -->
<!-- |:::::::::: 10PM-11PM :::::::::| -->
<!-- ################################ -->
<!-- ITEM: Chalcocite -->
<!ENTITY Chalcocite-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableChalcocite-PM "0">
<!-- ITEM: Pyrite -->
<!ENTITY Pyrite-PM "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectablePyrite-PM "0">
<!-- ITEM: Limonite -->
<!ENTITY Limonite-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableLimonite-PM "0">
<!-- ITEM: Chives -->
<!ENTITY Chives-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableChives-PM "0">
<!-- ITEM: Pearl Sprouts -->
<!ENTITY PearlSprouts-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectablePearlSprouts-PM "0">
<!-- ITEM: Coerthan Tea Leaves -->
<!ENTITY CoerthanTeaLeaves-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableCoerthanTeaLeaves-PM "0">
<!-- ITEM: Heavens Lemon -->
<!ENTITY HeavensLemon-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableHeavensLemon-PM "0">
<!-- ITEM: Abalathian Mistletoe -->
<!ENTITY AbalathianMistletoe-PM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableAbalathianMistletoe-PM "0">
<!-- ################################ -->
<!-- |:::::::::: 11PM-12AM :::::::::| -->
<!-- ################################ -->
<!-- ITEM: Adamantite Ore -->
<!ENTITY AdamantiteOre-PM "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableAdamantiteOre-PM "0">
<!-- ################################ -->
<!-- |:::::::::: 12AM-1AM ::::::::::| -->
<!-- ################################ -->
<!-- ITEM: Yellow Copper Ore -->
<!ENTITY YellowCopperOre-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableYellowCopperOre-AM "0">
<!-- ITEM: Abalathian Rock Salt -->
<!ENTITY AbalathianRockSalt-AM "1">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableAbalathianRockSalt-AM "0">
<!-- ITEM: Red Quartz -->
<!ENTITY RedQuartz-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableRedQuartz-AM "0">
<!-- ITEM: Dravanian Mistletoe -->
<!ENTITY DravanianMistletoe-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableDravanianMistletoe-AM "0">
<!-- ITEM: Porcini -->
<!ENTITY Porcini-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectablePorcini-AM "0">
<!-- ITEM: Cloud Banana -->
<!ENTITY CloudBanana-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableCloudBanana-AM "0">
<!-- ITEM: Morel -->
<!ENTITY Morel-AM "0">
<!-- Would you like it to be
collectable? -->
<!ENTITY CollectableMorel-AM "0">
[/HIDE]
JOB SETTING:
BE SURE TO LOOK FOR THE FOLLOWING TWO CODECHUNKS TO SET YOUR BOTANY & MINER GEARSET IDs
[HIDE] <CodeChunks>
<CodeChunk name="MIN">
<![CDATA[
/* ################################
| SET MINING GEARSET HERE |
| /gs change <MINING Gearset> |
################################ */
ff14bot.Managers.ChatManager.SendChat("/gs change 9");
await Buddy.Coroutines.Coroutine.Sleep(2000);
if(!Core.Player.HasAura(222))
{
ff14bot.Managers.Actionmanager.DoAction(238, Core.Player);
await Buddy.Coroutines.Coroutine.Sleep(2000);
}
]]>
</CodeChunk>
<CodeChunk name="BTN">
<![CDATA[
/* ################################
| SET BOTANY GEARSET HERE |
| /gs change <BOTANY Gearset> |
################################ */
ff14bot.Managers.ChatManager.SendChat("/gs change 11");
/* ################################
### ###
### STOP EDITING FROM HERE ###
### ###
################################ */
await Buddy.Coroutines.Coroutine.Sleep(2000);
if(!Core.Player.HasAura(221))
{
ff14bot.Managers.Actionmanager.DoAction(221, Core.Player);
await Buddy.Coroutines.Coroutine.Sleep(2000);
}
]]>
</CodeChunk>
[/HIDE]
##################################################
SUGGESTED USAGE
##################################################
SUGGESTED USAGE
##################################################
LEVELING:
[HIDE]
BOTNAY
- LVL 51 - Porcini
- LVL 53 - Coerthan Tea Leaves
- LVL 54 - Dravanian Mistletoe
- LVL 55 - Pearl Sprouts
- LVL 55 - Chives
MINING
- LVL 51 - Pyrite
- LVL 52 - Yellow Quartz
- LVL 53 - Chalcocite
- LVL 54 - Limonite
- LVL 55 - Green Quartz
BLUE SCRIPS:
[HIDE]
BOTNAY
- LVL 56 - Heavens Lemon
- LVL 57 - Cloud Banana
- LVL 58 - Abalathian Mistletoe
- LVL 59 - Morel
MINING
- LVL 56 - Abalathian RockSalt
- LVL 57 - Light Kidney Ore
- LVL 58 - Red Quartz
- LVL 59 - Cuprite
RED SCRIPS:
[HIDE]
BOTNAY
- LVL 60 - Chysahl
- LVL 60 1STAR - Vanilla Beans
- LVL 60 1STAR - Honeydew Almonds
- LVL 60 1STAR - Seventh Heaven
MINING
- 60 - Adamantite
- 60 1STAR - Astral Moraine
- 60 1STAR - Sun Mica
- 60 1STAR - Aurum Regis Ore
1 STAR NON COLLECTABLE:
[HIDE]
BOTNAY
- 60 1STAR - Dravanian Paprika
- 60 1STAR - Wattle Bark
- 60 1STAR - Snurbleberry
MINING
- 60 1* - Violet Quartz
- 60 1* - Blue Quartz
- 60 1* - Red Alumen
##################################################
ATTACHMENTS:
DOWNLOAD View attachment UNSPOILEDMASTER9000.XML VERSION 0.9000 HERE!
SVN:
https://xp-dev.com/svn/UNSPOILEDMASTER9000
##################################################
ATTACHMENTS:
DOWNLOAD View attachment UNSPOILEDMASTER9000.XML VERSION 0.9000 HERE!
SVN:
https://xp-dev.com/svn/UNSPOILEDMASTER9000
##################################################
OVER 9000 respect to ExMatt & entrax for making the impossible possible.
Mad respect to ExMatt & y2krazy for putting up with the endless hours of questions..
DONATE TO EXMATT HERE
WHY MAKE THIS PROFILE?
Although I appreciate entrax's work, I feel like the node and hotspot locations could have been a lot better, and I took the time to visit each hotspot to ensure everything is as accurate as possible
Last edited: