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[Orderbot][Mining] Shard Farming Profile

kagepande

Community Developer
Joined
Oct 20, 2014
Messages
289
[Orderbot][Mining]Farming Profiles

Information and How To Configure!
These profiles are designed to farm up 2,000 of the designated item, it will check to see if you have 2,000 of the first item and then move onto the next. If you have less then 2,000 of any of the items in the profile it will teleport to the required area and start farming them for you!

You can change the amount of items for it to farm by changing the following inside the XML where needed:
Code:
<If Condition="(ItemCount(2) &lt; 2000)">
<TeleportTo Name="camp drybone" AetheryteId="18" />
<Gather while ="(ItemCount(2) &lt; 2000)">
You are able to change the 2,000 to whatever number you want up to a max of 9,999 per item.

You can now change where it teleports to after it finishes collecting the number of shards you want. Just change the Aetheryte ID and Name at the bottom of the profile where you see this:
Code:
      <TeleportTo Name="Limsa Lominsa" AetheryteId="8" />

Requirements
Level 30 Miner
Level 30 Botanist(Not Required but Strongly Suggested.)​
Mining - Shards & Crystals
Code:
Little Ala Mhigo (Lightning)
Hawthorne Hut (Wind)
Moraby Drydocks (Earth)
Aleport (Ice)
Horizon (Water)
Camp Drybone (Fire)

Profile Downloads!
Shard Farming - Mining
View attachment Mining-Shard Farming.xmlV1.3
Crystals Farming - Mining
View attachment Mining-Crystal Farming.xmlV1.0

Change Logs
Changelog for Shard Farming
Code:
-V 1.0
-Released

-V 1.1
-Fixed a issue with first version where 2 shards had the same ID.
-Added in a teleport to Limsa once all shards have hit the required amount.

-V 1.2
-Forgot a '>' to close off the if condition for teleporting once finished.

-V 1.3
-Added log messages.
-Cleaned up how teleporting is handled when finished.
-General Code clean up.

Changelog for Crystal Farming
Code:
-V 1.0
-Released

To-Do & Work-in-Progress
Code:
-Botany - Shard and Crystal farming profiles. (To-Do)
-Level 1-50 Miner Class Quests (Planned to gather all required items and then run the quests for you - WIP)
-Level 1-50 Botanist Class Quests (Planned to gather all required items and then run the quests for you - WIP)
-Take a look into fishing profiles(To-Do)
-Cluster farming profiles for both Miner and Botanist(WIP)
-Unspoiled Node farming(WIP)

If you guys have any suggestions or find any errors please leave a post in this thread or send me a PM!
Thank you & Enjoy!
 
Last edited:
Fixed an issue with two shards having the same ID as well as added in, it teleporting you to a city or location of choice, the default is Limsa.

:)
 
No problem :) Let me know if you find anything wrong.

Also: Updated to V1.2, forgot a > to close off the if condition for teleporting once finished.
 
Last edited:
Mining - Shard Profile Updated
Added Crystal Farming for Mining
Re-worked original post

Enjoy! :D
 
Thanks for the hard work on this, I was missing a profile like this that I had with a different app and this replaces it perfectly! (Yours actually has much better navigation, other would get stuck) I have one question tho (this was also missing in the previous app so I understand if it can't be done) - Is there a way to make it so it will only use Ward on Crystals and not the Shards? I just think that would be extremely helpful for when people only need crystals and have plenty of shards.
 
Thanks for the hard work on this, I was missing a profile like this that I had with a different app and this replaces it perfectly! (Yours actually has much better navigation, other would get stuck) I have one question tho (this was also missing in the previous app so I understand if it can't be done) - Is there a way to make it so it will only use Ward on Crystals and not the Shards? I just think that would be extremely helpful for when people only need crystals and have plenty of shards.

Not within a XML profile that I have found yet, I will be releasing a lot of profiles here shortly, with these include new versions of these profiles so keep and eye out for them :)
 
Is there a way to have this return you if you were to die to say, a hunt mob? Because I know once I return it resumes where I was.
 
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